March 27, 2026 · L2EVA
New Features
Transcendence Instance — Hell Training
- Hell Training Phase — After surviving 10 minutes in Transcendence, Hell Training begins! Monsters spawn every 3 seconds with double strength for 3 minutes. A screen announcement and refreshed buffs mark the start of the chaos
- Difficulty Selection — Choose your challenge when entering Transcendence: Easy, Normal, or Hard. Each difficulty features different monster types with unique combat profiles
- 1.5x EXP Bonus in Hell Training — Monsters during Hell Training grant 50% bonus EXP and SP as a reward for surviving the onslaught
- No EXP Loss on Death — You no longer lose EXP when dying in Transcendence or Training instances. You respawn inside the instance instead of being sent to town — talk to the NPC to get rebuffed and continue fighting
Transcendence Instance — Quality of Life
- Instant Wave Advancement — Waves now advance immediately when all monsters are killed instead of waiting for the timer. Keeps the action flowing
- Death Recovery — If you die, all remaining monsters are cleared. Talk to the NPC to get rebuffed and resume from where you left off — timer keeps running so no free pauses
- Re-entry Support — If you disconnect or exit, you can re-enter and resume your run. Timer shows the correct remaining time for your current phase
Pets
- Pet Weapon Stats Fixed — Pet weapons now correctly add their attack stats on top of the pet's base stats instead of replacing them
- Full Equipment Bonus — Equip all 17 pet equipment slots to receive +400 Max HP, +400 Max MP for your pet, and +10% Pet EXP for your character. The equipment button tooltip shows your progress (X/17)
- Pet EXP Bonuses Now Work — Fixed multiple item and scroll skills that were giving general EXP bonuses instead of Pet EXP bonuses: Guardian Ring, Guardian Pendant, Guardian's Locket, Elemental Nurture, and Attack/Defense Scrolls
- Pet Evolution Skills — Pets now automatically learn their free skills after evolving. Previously required manual intervention
- Skill Cooldowns After Evolution — Skill cooldown timers now display correctly after pet evolution and class changes
Combat Balance
- Knock Resistance System — Knockback/knockdown skills now respect resistance stats. Previously, knock effects bypassed all resistance
- Boss Debuff Immunity — Bosses are now immune to stat-reducing debuffs (attack/defense reductions, stigma, etc.). Only damage-over-time effects and Fortune Mark can land
- Attack Speed Cap Raised — Maximum attack speed increased from 1999 to 2500
- Warg WP Generation — Wargs now gain WP on each hit, not just kills. Includes a chance for lucky WP bursts and random critical values to further boost WP generation. Fixes WP building in PvP
- Feather Storm AoE — Feather Storm is now an area attack instead of single target
Dungeons
- New Dungeon Schedule — All matchmaking dungeons now open during 4 unified time windows: 07:00-09:00, 13:00-15:00, 19:00-21:00, and 01:00-03:00 (server time)
- Premade Party Entry — Full 5-player parties can now enter dungeons directly without waiting in the queue. All members must be in a peace zone. 10,000 Adena entrance fee per member
Shared Teleport
- Combat Block — Shared teleport can no longer be used while in combat
- Cooldown — 2-minute cooldown between shared teleport uses
Bug Fixes
Skills
- Appearance Potions Fixed — All 14 appearance change potions now work correctly
- Enchanted Skill Cancel — You can now alt-click to cancel enchanted buff skills. Previously, enchanted versions couldn't be removed
- Trophy Thief Transcendent — Transcendent Trophy Thief now works correctly with all enchant levels and has the proper cooldown
- Elemental Strike in Transcendence — Elemental Strike now correctly transforms to its AoE version inside Transcendence
- Requiem Healer Aggro — Requiem skill now properly removes the healer from monster hate lists instead of accidentally aggroing them
Quests & Instances
- Cruma Tower 3F Quests — Added missing Excuro monster to 6 Cruma Tower quest objectives
- TOI Memory Stones — All 12 Tower of Insolence memory stones now function as permanent, reusable floor teleports
- TOI Floor 10 Teleport — Fixed teleport landing inside a wall on Floor 10
Interface
- Auto Chest Open — The chest opening window now refreshes automatically when your inventory changes
- Phantom Mask — Ghost Knight summon no longer triggers on PvP kills, only monster kills
Stability
- Clan Stability Fix — Fixed a rare issue that could occur when a clan member died from certain skill effects
- Auto-Farm PvP Stability — Fixed a rare issue in auto-farm PvP mode that could cause unexpected behavior
- Launcher Recovery — The launcher now automatically recovers if the display becomes unresponsive while running alongside the game
Other
- Kick Streaming Fixes — Fixed account linking issues for players using non-English website languages
- Magic Tablet Stacking — Learning skills now correctly consumes magic tablets across multiple inventory stacks, using sealed (untradable) tablets first
- Alligator Island Raiders — Fixed an issue where multiple raiders could spawn from a single kill. Fixed missing drops for certain Alligator Island monsters
- Regional Proxy Stability — Fixed connection drops for Russian proxy players after 1-3 minutes
Related systems:MatchmakingLauncher