Doors worth opening

Group content is the heart of this game, so we gave it two things retail never did: a queue that builds your party instead of an hour of shouting, and our own cut of every dungeon, from retuned Essence wings to two that exist in no other version of the game.

Matchmaking

Queue for a dungeon and the system assembles the party. Sepulchers, the Dream Dungeon wings and the Dwelling of Spirits all run on one matchmaking backbone, and a disconnect does not cost you your run.

OPEN →

The party finder

For everything the queue does not cover: recruiting rooms with their own chat, World Chat shouts that never touch your daily allowance, and command channels straight from the finder.

OPEN →

The instances

The five Dream Dungeon wings, the Dwelling of Spirits, catacombs that turn after sunset, a resurrected Four Sepulchers, and a hard-mode Ifrit built around the Heat mechanic.

OPEN →
EvaThe doors are open. What's behind them varies.
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