Patch Notes - April 2, 2026

April 2, 2026 · L2EVA

Skill Fixes

Assassin

  1. Return Motion — Second backward dash now activates properly within the time window. Fixed icons for all variants. Shifty range increased. Smokescreen damage type corrected
  2. Erosion / Murder Attempt — Now deal physical damage correctly. At level 2, attacks have a chance to recover MP on hit

Sword Muse / Spectral Dancer

  1. Song of Silence / Dance of Medusa — At level 4, these skills now use physical damage and consume soulshots. Both skills now accept a wider range of weapons (Sword, Blunt, Dual Sword, Big Sword, Big Blunt). Dance of Medusa icon corrected
  2. Eva's Balance — Added as an autolearn skill for Sword Muse and Spectral Dancer

Temple Knight

  1. Recovery — Cooldown corrected to 60 seconds. Now removes additional debuffs at higher levels (suppression, root, paralyze). Works with auto-hunt healing

Eva Templar

  1. Blessed by Eva — Cooldown corrected. Enchant +3 no longer has an abnormally long cooldown

Shillien Knight

  1. Condemnation — Now properly charges to the target before attacking

Dreadnought

  1. Anger / Rage System — Rage gauge and skills now function correctly with the current client
  2. Spear Cage — Cooldown corrected. Enchanting now properly reduces cooldown as described

Soul Hound

  1. Leopold / Resonance Tempest — Fixed a bug where the final hit could damage the caster
  2. Soul Snatch — Buff steal now works correctly against players

Eva's Saint

  1. Exclusion — Duration and cooldown reduction effects corrected

Dagger Classes

  1. Backstab — Teleport behind the target is now much more reliable. No longer gets blocked by terrain
  2. Hidden Dagger — Proc damage significantly increased to proper values

Healer / Support

  1. Cleanse / Advanced Cleanse — Now properly remove debuffs from the target
  2. Mass Vitalize — Now removes the correct debuffs (attack/defense reductions) as described
  3. Bandage — Now properly removes bleeding effects with increasing success chance per level

Sylph

  1. Fire Explosion — Barrier effect no longer triggers at level 1. Properly activates from level 2 onward

    Samurai

  2. Transcendent Clever Maneuver — Now correctly transforms in transcendent instance zones

Doombringer

  1. Transcendent Soul Impulse — Improved cast timing and defense penetration

Maestro

  1. Prime Master — No longer cancelled when using race/class transformations. Both effects now coexist

Elemental Master

  1. Elemental Roots — Now correctly hits in an area instead of single target only
  2. Unicorn's Flare — Now correctly hits in an area (up to 8 targets) instead of single target only

Divine Templar

  1. Light Discharge — Ally healing reworked with heal-over-time, debuff resistance, and magic defense buffs. No longer fires multiple times

Shillien Saint

  1. Dark Disruption — Can now remove additional powerful buffs that were previously immune

General Skills

  1. Hidden Power (Dye Potential) — Fixed incorrect stat values at levels 1-9 across all 14 skills. Also fixed Skill Crit Rate giving drastically higher values than intended at high levels

Skill Trees

  1. 49 Skill Replacement Fixes — Fixed cases where learning an upgraded skill wouldn't remove the old version from your skill list. Affects multiple classes

Item Fixes

  1. Brooch, Talisman Bracelet, Agathion Bracelet (Lv. 1-10) — All stats now match item descriptions. Gear Score now properly reflects item level
  2. Hellbound Talisman (Lv. 1-10) — Added missing EXP/SP bonus, PvE damage bonus, and critical damage reduction
  3. Dye Powder / Improved Dye Powder — Can now be traded between players as intended
  4. Dye Booster Crafting — You can now use either the sealed or tradable version when crafting
  5. Clan Join Mission Reward — Changed from an unusable Head Accessory Coupon to Mirror Shard

General Fixes

  1. Giants Cave Stronghold Buffs — The two stronghold device buffs no longer stack. New buff replaces the old one
  2. Carry Weight — All characters now have double the base carry weight. New characters should no longer feel overweight with basic items
  3. Daily & Weekly Missions — Added minimum level requirement to mission descriptions

Related systems:Hellbound

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