April 2, 2026 · L2EVA
Skill Fixes
Assassin
- Return Motion — Second backward dash now activates properly within the time window. Fixed icons for all variants. Shifty range increased. Smokescreen damage type corrected
- Erosion / Murder Attempt — Now deal physical damage correctly. At level 2, attacks have a chance to recover MP on hit
Sword Muse / Spectral Dancer
- Song of Silence / Dance of Medusa — At level 4, these skills now use physical damage and consume soulshots. Both skills now accept a wider range of weapons (Sword, Blunt, Dual Sword, Big Sword, Big Blunt). Dance of Medusa icon corrected
- Eva's Balance — Added as an autolearn skill for Sword Muse and Spectral Dancer
Temple Knight
- Recovery — Cooldown corrected to 60 seconds. Now removes additional debuffs at higher levels (suppression, root, paralyze). Works with auto-hunt healing
Eva Templar
- Blessed by Eva — Cooldown corrected. Enchant +3 no longer has an abnormally long cooldown
Shillien Knight
- Condemnation — Now properly charges to the target before attacking
Dreadnought
- Anger / Rage System — Rage gauge and skills now function correctly with the current client
- Spear Cage — Cooldown corrected. Enchanting now properly reduces cooldown as described
Soul Hound
- Leopold / Resonance Tempest — Fixed a bug where the final hit could damage the caster
- Soul Snatch — Buff steal now works correctly against players
Eva's Saint
- Exclusion — Duration and cooldown reduction effects corrected
Dagger Classes
- Backstab — Teleport behind the target is now much more reliable. No longer gets blocked by terrain
- Hidden Dagger — Proc damage significantly increased to proper values
Healer / Support
- Cleanse / Advanced Cleanse — Now properly remove debuffs from the target
- Mass Vitalize — Now removes the correct debuffs (attack/defense reductions) as described
- Bandage — Now properly removes bleeding effects with increasing success chance per level
Sylph
- Fire Explosion — Barrier effect no longer triggers at level 1. Properly activates from level 2 onward
Samurai
- Transcendent Clever Maneuver — Now correctly transforms in transcendent instance zones
Doombringer
- Transcendent Soul Impulse — Improved cast timing and defense penetration
Maestro
- Prime Master — No longer cancelled when using race/class transformations. Both effects now coexist
Elemental Master
- Elemental Roots — Now correctly hits in an area instead of single target only
- Unicorn's Flare — Now correctly hits in an area (up to 8 targets) instead of single target only
Divine Templar
- Light Discharge — Ally healing reworked with heal-over-time, debuff resistance, and magic defense buffs. No longer fires multiple times
Shillien Saint
- Dark Disruption — Can now remove additional powerful buffs that were previously immune
General Skills
- Hidden Power (Dye Potential) — Fixed incorrect stat values at levels 1-9 across all 14 skills. Also fixed Skill Crit Rate giving drastically higher values than intended at high levels
Skill Trees
- 49 Skill Replacement Fixes — Fixed cases where learning an upgraded skill wouldn't remove the old version from your skill list. Affects multiple classes
Item Fixes
- Brooch, Talisman Bracelet, Agathion Bracelet (Lv. 1-10) — All stats now match item descriptions. Gear Score now properly reflects item level
- Hellbound Talisman (Lv. 1-10) — Added missing EXP/SP bonus, PvE damage bonus, and critical damage reduction
- Dye Powder / Improved Dye Powder — Can now be traded between players as intended
- Dye Booster Crafting — You can now use either the sealed or tradable version when crafting
- Clan Join Mission Reward — Changed from an unusable Head Accessory Coupon to Mirror Shard
General Fixes
- Giants Cave Stronghold Buffs — The two stronghold device buffs no longer stack. New buff replaces the old one
- Carry Weight — All characters now have double the base carry weight. New characters should no longer feel overweight with basic items
- Daily & Weekly Missions — Added minimum level requirement to mission descriptions
Related systems:Hellbound