Fair play, enforced

Every rule on this page exists for the same reason: when you beat someone here, you beat a person, on their one character, playing the same game as you.

A guard that ships with the game

The anticheat is a native module that runs with the client from the moment it starts. It is not optional and not an afterthought: if the guard is not standing watch, the session does not stand either. There is no configuration where you play unmonitored.

One computer, one client

Dualboxing is off, and not on the honor system: the limit is enforced against the hardware itself, checked both by the server and by the launcher. Nobody is farming with six windows, buffing themselves with an alt orchestra, or holding a spot with a parked army.

Why it is this strict

Because every other rule depends on it. Zero pay-to-win only means something if nobody can multiply themselves. A clean economy only holds if bots cannot farm it. One client per computer is not a restriction on your fun; it is the floor everyone's fun stands on. It is one third of the fair-play trinity, next to zero p2w and the monitored market.

EvaThe guard at my gate does not blink.
EN