Server Performance — Significant optimizations for large-scale events like boss fights, sieges, and crowded areas. Should be noticeably smoother
Daily Reset — The 6:30 AM daily reset is now faster and more stable
Bug Fixes
Auto-Hunt
Auto-Hunt Skill Rotation — Fixed an issue where replacing a skill in your shortcut bar during auto-hunt could break the rotation, causing certain skill slots to stop being used
Auto-Hunt Slot Order — Fixed a long-standing issue where removing and re-adding skills to shortcut slots could permanently disrupt the auto-hunt rotation order until relog
Auto-Hunt PvP Protection — Fixed multiple exploits that allowed players to force autofarmers into unwanted PvP. Autofarming in Monster mode now properly protects you from being flagged
Dungeons & Instances
Eva's Cube — Daily progress no longer resets if the server restarts before you log out
Cruma Tower Devices — Fixed an issue where capturing one device could interfere with the buff timers of other devices throughout the zone
Transcendence — Fixed a bug where monsters could stop spawning after a wave was killed
Combat
Backstab — The lower level backstab skill was missing its minimum distance requirement to use. Now consistent with all other backstab variants
Command Channel Kill Credit — Mission and quest kill credit now correctly goes to the player who actually killed the monster, instead of always going to the Command Channel leader
Quality of Life
Party Invite Spam — Added a 30-second cooldown on party and command channel invite announcements to prevent chat spam
Stability
Various Errors — Fixed several rare errors related to craft extraction, command channel party info, pet re-summoning, and auto-hunt target selection