April 5, 2026 · L2EVA
Performance & Stability
- Orc Fortress Siege — Major performance overhaul. Siege events should no longer cause server-wide lag, disconnects, or lingering performance issues after the siege ends
- Server Optimization — Removed multiple unnecessary background processes that were consuming resources. Overall server load reduced significantly
- NPC Rendering — Optimized how the server tracks nearby objects for each player, reducing unnecessary processing
- Auto-Hunt Circle Display — Fixed an issue where the farming zone circle indicator could accumulate ghost overlays during long auto-hunt sessions, causing gradual FPS degradation over time. The circle now draws cleanly without stacking
- Floating Combat Numbers — Heal and mana recovery floating numbers are now only visible to you and your party members, instead of being broadcast to all nearby players. This significantly reduces visual clutter and client load in crowded zones
Bug Fixes
Monsters & NPCs
- Monster Flickering — Fixed an issue where monsters would randomly disappear and reappear at a different position while farming. This was most noticeable in areas with high mob density
- Balok Battlefield — Balok boss no longer moves from its spawn position during the encounter. Battleground mobs now respawn much faster (10 seconds instead of 60) so there's always something to fight
Dungeons
- Dwelling of Spirits — Improved portal teleport reliability. Players who experience a rare teleport desync will now be automatically corrected back to the correct room instead of getting stuck in an empty area or clipped out of the map
- Weekly Timed Zones — Fixed an issue where weekly zone timers (Forgotten Garden, Aztacan, etc.) could lose their remaining time during the daily server reset. Weekly zones now correctly preserve their time until the Monday reset. Time stone additions are also properly preserved across server restarts
Stability
- Clan Arena — Fixed a crash that could occur when claiming supply rewards
- Elemental Spirits — Fixed a rare error that could occur when a summon's owner disconnected during combat
Related systems:InstancesSiege & Clan Wars