Post-Launch Patch Notes - April 11, 2026

April 11, 2026 · L2EVA

Dream Dungeon

  1. Stuck Run Fixes — Fixed multiple Dream Dungeon instances getting stuck mid-run where the next stage wouldn't trigger, doors wouldn't open, or monsters wouldn't spawn after clearing the previous stage. Affected dungeons include Benedict's Monastery, Ventus Temple, Draconid Fortress, Cat Guild's Lair, and Gustav's Manor. Stage-advancement logic has been fully hardened, especially for situations where multiple party members are killing monsters at the same time. No more bricked runs

Water Temple

  1. Ghost Giran Teleport Fix — Fixed a known issue where Water Temple players were randomly teleported out mid-combat to what looked like an empty version of Giran, with the Water Temple timer still showing above their head. Escape required a Scroll of Escape or a relog. This was affecting many players over the last day and has now been fully resolved — no more ghost Giran

Other Instances

  1. Ifrit's Temple — Stability improvements for multi-player clone fights. Prevents rare stuck states when several players kill clones simultaneously
  2. Four Sepulchers — Fixed a rare race condition on instance entry when multiple party members click in at the same time. Entry is now always clean

Secret Shop

  1. Window Reliability — Fixed a bug where the Secret Shop could occasionally fail to reopen at later daily windows after the first one of the day. The shop is now guaranteed to open on all 4 scheduled windows (01:00 / 07:00 / 13:00 / 19:00 UTC) — if anything unexpected happens during a window transition, the shop automatically recovers and opens on schedule

Server Performance & Stability

  1. Gameserver Engine Optimization — Optimized the gameserver engine to better handle peak population and heavy load. Things should feel noticeably smoother during prime time, with faster action responses and fewer lag spikes when many players are playing together
  2. Siege & Scheduled Event Reliability — Fixed rare issues where castle sieges, fortress sieges, and other scheduled events could fail to start on time. All scheduled content is now guaranteed to trigger as expected
  3. Fewer Lag Spikes — Additional server-side tuning to reduce lag spikes and hitches during high-density moments like raid boss fights, sieges, and crowded town gatherings. Action responsiveness should feel more consistent overall

Related systems:InstancesSiege & Clan Wars

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