The halls themselves

Some of these doors lead to places retail shipped and we sharpened. Some lead to places that have never existed anywhere else, built room by room for this server.

The Dream Dungeon: five wings, one queue

Draconid Fortress. Benedict's Monastery. Ventus Temple. Gustav's Manor. The Cat Guild's Lair. Essence ships the five wings; we rebuilt the way you run them. A solo queue that assembles the party, scheduled windows through the day, and reward tables retuned wing by wing. Retail content, played the way it should have shipped.

Dwelling of Spirits

Retail named a whole chronicle after this place; we made it worth the trip. Matchmade like the rest of the category, with our own tuning on portals and drops, and best discovered blind. The spirits keep their own secrets; we will keep them too.

Catacombs after dark

The catacombs run on the world's clock. By day they are ordinary hunting grounds. After sunset the bargain changes: experience scales with your party, up to double for a full group, and the halls become open PvP. And your time down there is rationed, two hours a day refreshed each morning, so every visit is a choice: spend it safe in the daylight, or rich and contested in the dark. The best farm is the one people fight over, which is exactly the point.

Four Sepulchers, raised from the dead

Essence never shipped the Four Sepulchers; the tombs died with the old chronicles. We rebuilt them from scratch as a matchmade instance: queue through matchmaking or bring your group, and raid the tombs. The one classic you cannot play anywhere else in this version of the game.

Ifrit, in two temperatures

Ifrit's Temple runs in two modes. Normal is retail's raid on our matchmaking: bring a party whenever you like, or solo-queue in the daily windows, clear it, collect. HARD exists nowhere else: our own build of the temple, premade parties only and no daily lockout, built around one idea: the room itself is against you. Heat climbs one stack a minute for the whole instance, all the way to thirty, and everyone inside carries the run's heat, not their own. You cannot rotate fresh bodies in to cheat the temperature. The fight is a race, and the clock burns.

The current carries on
MATCHMAKING →← DUNGEONS
EvaFive dreams, one door. Choose your nightmare.
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