Post-Launch Patch Notes - April 14, 2026

April 14, 2026 · L2EVA

Enforcement: Hellbound + Catacomb Rollback

  1. 23 Players Rolled Back Tonight23 confirmed exploiters have had their exploited XP rolled back during tonight's maintenance. Total rollback: ~11.9 billion XP, with eight players de-leveled. Several legitimate players and clans were initially flagged by raw metrics but were cleared after thorough investigation — we went out of our way to make sure no innocent player was caught in the net.

  2. Second XP Purge This Thursday — A second round of XP rollbacks is scheduled for Thursday's maintenance, targeting additional exploiters identified through ongoing investigation.

  3. Adena & Item Purge This Thursday — Alongside the second XP purge, Thursday's maintenance will include an adena and item purge targeting funneling activity between accounts. More details will be shared closer to Thursday.

Olympiad Adjustments

  1. New Olympiad Window Times — Olympiad match times have been adjusted to cover more global time zones:

    • First window (EU primetime): Monday–Friday, 18:00 to 18:30 UTC — moved earlier from the original 22:30 slot so European players aren't playing past midnight
    • Second window (NA/BR primetime): Tuesday–Saturday, 02:00 to 02:30 UTCbrand new, covers 23:00 BRT / 22:00 EDT / 21:00 CDT / 20:00 MDT / 19:00 PDT Your daily match counter is shared between both windows — you can split your 5 daily team matches however you like between the EU and NA/BR slots on the same day.
  2. Daily Reset Aligned — Olympiad daily match counters now reset at 06:30 UTC alongside catacomb, daily quests, and everything else on the server's daily cycle. One reset time to remember, not two.

Catacomb

  1. Timer Exploit Closed — A catacomb timer exploit has been identified and fixed. Tonight's deploy ships the fix. We'll be monitoring for any remaining abuse patterns via the Thursday XP purge process (see item #2).

PvP Tuning

  1. Knockdown Immunity Tuned to 2 Seconds — The post-knockdown immunity window has been tuned from 5 seconds down to 2 seconds based on player feedback. Still prevents chain-lock in group PvP, but keeps knockdowns as a viable combat tool.

Instances & Dungeons

  1. Dream Dungeon — Starter NPC Fix — Fixed a bug where party members couldn't talk to the starter NPC at the beginning of Dream Dungeon runs, blocking initiation for the whole group. Applies to all 5 variants.

  2. Water Temple — Troop Chief Stage 2 Fix — Troop Chief kills on Stage 2 of Water Temple were not counting toward the stage kill counter, so the run could stall even after players cleared them. Fixed: Troop Chief kills on Stage 2 now properly count toward Stage 2 progression like any other mob.

  3. Ifrit's Temple — Stuck Run Diagnostics — If you encounter a stuck run in Ifrit's Temple, please report it immediately. We've added internal logging that lets us pinpoint the exact cause from your report alone, without needing a reproduction.

Stability & Performance

  1. Connection Stability Improvements — Several behind-the-scenes fixes went in to address the random disconnect events from the weekend and some false-positive kicks from the anti-flood system. Connection stability and reliability should be noticeably better going forward.

Related systems:OlympiadHellboundInstances

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