Enforcement: Hellbound + Catacomb Rollback
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23 Players Rolled Back Tonight — 23 confirmed exploiters have had their exploited XP rolled back during tonight's maintenance. Total rollback: ~11.9 billion XP, with eight players de-leveled. Several legitimate players and clans were initially flagged by raw metrics but were cleared after thorough investigation — we went out of our way to make sure no innocent player was caught in the net.
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Second XP Purge This Thursday — A second round of XP rollbacks is scheduled for Thursday's maintenance, targeting additional exploiters identified through ongoing investigation.
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Adena & Item Purge This Thursday — Alongside the second XP purge, Thursday's maintenance will include an adena and item purge targeting funneling activity between accounts. More details will be shared closer to Thursday.
Olympiad Adjustments
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New Olympiad Window Times — Olympiad match times have been adjusted to cover more global time zones:
- First window (EU primetime): Monday–Friday, 18:00 to 18:30 UTC — moved earlier from the original 22:30 slot so European players aren't playing past midnight
- Second window (NA/BR primetime): Tuesday–Saturday, 02:00 to 02:30 UTC — brand new, covers 23:00 BRT / 22:00 EDT / 21:00 CDT / 20:00 MDT / 19:00 PDT Your daily match counter is shared between both windows — you can split your 5 daily team matches however you like between the EU and NA/BR slots on the same day.
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Daily Reset Aligned — Olympiad daily match counters now reset at 06:30 UTC alongside catacomb, daily quests, and everything else on the server's daily cycle. One reset time to remember, not two.
Catacomb
- Timer Exploit Closed — A catacomb timer exploit has been identified and fixed. Tonight's deploy ships the fix. We'll be monitoring for any remaining abuse patterns via the Thursday XP purge process (see item #2).
PvP Tuning
- Knockdown Immunity Tuned to 2 Seconds — The post-knockdown immunity window has been tuned from 5 seconds down to 2 seconds based on player feedback. Still prevents chain-lock in group PvP, but keeps knockdowns as a viable combat tool.
Instances & Dungeons
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Dream Dungeon — Starter NPC Fix — Fixed a bug where party members couldn't talk to the starter NPC at the beginning of Dream Dungeon runs, blocking initiation for the whole group. Applies to all 5 variants.
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Water Temple — Troop Chief Stage 2 Fix — Troop Chief kills on Stage 2 of Water Temple were not counting toward the stage kill counter, so the run could stall even after players cleared them. Fixed: Troop Chief kills on Stage 2 now properly count toward Stage 2 progression like any other mob.
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Ifrit's Temple — Stuck Run Diagnostics — If you encounter a stuck run in Ifrit's Temple, please report it immediately. We've added internal logging that lets us pinpoint the exact cause from your report alone, without needing a reproduction.
Stability & Performance
- Connection Stability Improvements — Several behind-the-scenes fixes went in to address the random disconnect events from the weekend and some false-positive kicks from the anti-flood system. Connection stability and reliability should be noticeably better going forward.