Patch Notes - April 22, 2026

April 22, 2026 · L2EVA

Clan Wars

  1. New: Clan War System Overhaul. Clan wars have been reworked to encourage PvP:
    • Cancel Cooldown. All wars now have a 12-hour cooldown period. Cancelling early costs 2,000 L-Coins from the clan leader.
    • Mutual War Trigger. When the defending clan kills 10 members of the attacking clan, a mutual war is automatically enforced. Both clans receive a fresh 12-hour cooldown.
    • Counter-Declaration. If the defending clan declares war back, both cooldowns reset to 12 hours.
    • Resurrection Discount. Deaths from mutual clan war enemies now cost 50% less L-Coins to resurrect. This stacks with other discounts (clan hall, Eva's Buff, clan shop scrolls).
    • Mail Notifications. Clan leaders receive in-game mail when war is declared or mutual war is triggered.

Resurrection

  1. Clan Hall and Castle Resurrection in Timed Zones. Dying in a timed zone (Aztacan Temple, Tower of Insolence, etc.) and choosing clan hall or castle resurrection now respawns you at the zone entrance instead of teleporting you out. Your zone timer keeps running. You still receive the discounted resurrection cost.

  2. Clan Hall and Castle Resurrection Cost. Fixed an issue where the L-Coin cost shown on the death screen for clan hall and castle resurrection could differ from the amount actually charged.

Autohunt

  1. Enchanted Buff Auto-Use Fix. Enchanted buff skills no longer stop autocasting after relog or death. Previously, removing and re-adding the skill to the skillbar was required to fix it.

  2. Pet Skill Auto-Use Fix. Pet skills toggled on the skillbar now survive pet unsummon and resummon correctly.

  3. Devour (Death Knight). Devour now auto-casts when toggled on the skillbar even without autohunt enabled. Death Knights no longer need to manually press it during PvP.

Note: Due to changes in how the skillbar saves auto-use skills, some skills may need to be removed and re-added to the skillbar if they become unresponsive after this update.

Skill Fixes

  1. Bone Cage (Death Knight). Targets imprisoned in Bone Cage can no longer be damaged by the caster. The cage now provides full immunity as intended. Grip skills remain unchanged (caster can still attack gripped targets).

  2. Bone Cage Visual Effects. Each Death Knight race now displays the correct visual effect for Bone Cage (fire, ice, lightning).

  3. Lightning Grip Visual Effect. Dark Elf Death Knight's Grip now displays the correct lightning visual instead of the fire version.

  4. Frantic Pace: Dancer / Muse. The upgraded versions of Frantic Pace now correctly deal an additional attack when Dance of Warrior or Song of Earth buff is active, as described in the skill tooltip.

  5. Fatal Slasher (Bladedancer). Passive proc rate corrected to 30%. Was previously set to 2%, making it nearly invisible.

  6. Parasite Rose (Blood Rose). Now correctly hits twice as described in the skill tooltip.

Dungeons

  1. Cat Guild's Lair: Disconnect Recovery. Players who disconnect during Cat Guild's Lair can now use Parme in Aden to rejoin their party's active run, matching the existing recovery system for other matchmaking dungeons.

  2. Ifrit Temple Clone Phase. Fixed an issue where player clones were not spawning during the clone phase.

Bug Fixes

  1. Attendance Calendar: Buy Missed Days. Fixed an issue where unlocking multiple missed days before claiming caused the calendar to lose track of purchased days. You must now claim each unlocked reward before purchasing the next one.

Related systems:InstancesMatchmaking

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