Events
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NEW EVENT: Summer Forge. Vulcan has fired up his forge in Giran and Aden. Monsters level 76 and up drop Guardian's Coins, and every party member rolls their own drop chance. Bring coins to Vulcan to forge the Guardian's Rune from Lv. 1 all the way to Lv. 15: failed attempts never destroy your rune, the guaranteed-success system applies, and every attempt costs a flat 10,000 adena at every level. Your first rune can be bought in Vulcan's coin shop for 1,000,000 adena.
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Guardian's Rune Bonuses. Every rune level grants +1% XP/SP (up to +15% at Lv. 15) plus growing bonuses to all basic stats. From Lv. 10 the rune starts unleashing Vulcan's own hammer attacks while you fight, and Lv. 14+ upgrades them to an even stronger version.
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Summer Forge Shop. Trade your coins and runes at Vulcan for guardian boost items, kill effects, appearance items, enchant scrolls, and more. Trade-ins accept every rune level from 6 to 15, so whatever you finish with converts into rewards. Most trades have per-account limits, and all event items are time-limited.
Classes & Skills
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Chain Heal Fixed and Buffed. Chain Heal and Shining Chain Heal were skipping party members standing near the heal target whenever the caster could not see them: no beam, no heal, no message. The chain now spreads correctly from the first target no matter where the caster stands, and it reaches much farther (range raised from 250 to 1,200). The MP cost was also lowered to match the skill description, and Shining Chain Heal received its own icon.
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Warlord and Dreadnought Are Now Support. The Warlord line is now classified as a Support role for party synergy and rankings. Bring a puller: your party will thank you.
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Orc Mystics Are Now Healers. Warcryer, Overlord, Doomcryer, and Dominator are now classified as Healers for party synergy and rankings.
Party & Command Channel
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NEW: Party Synergy. Parties that cover different roles now earn a bigger EXP bonus: +70% for a duo, +90% for a trio, +120% for four, and +140% for a full party (versus the standard +60/65/70/80%). A duo needs 2 different roles, a trio 3, and parties of four or more need all four roles covered (Tank, Healer, DPS, Support). The standard party bonus now follows the official values for everyone else.
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Party Synergy Strip. A new icon strip at the top of the party window lights up the roles your party has and dims the ones you are missing. Hover over it to see your active bonus and exactly which roles would unlock the synergy bonus. It updates instantly on joins, leaves, and class switches.
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Combat Power in the Party Window. Each party member's combat power is now displayed next to their name and updates live as members change gear.
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Command Channel Combat Power. The Command Channel window now shows each party's total combat power (replacing the premium marker column). Parties that join while the window is open no longer show up with blank stats.
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Command Channel Detail Window Overhauled. The party detail view now shows each member's role icon and their healing contribution. Assists are now tracked as well: when an enemy you recently damaged is finished off by your party or command channel, you earn an assist. Previously the assist and healing columns never counted anything.
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Command Channel Display Bugs Fixed. The group combat power in the detail window showed a wrong, much lower number; it now shows the party's true total and matches the main window. The member count was also stuck displaying "5 Members" regardless of actual party size; it now shows the real count.
Battle Rankings
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Eva's Bounty Rankings Join the Battle Tab. The Battle tab now hosts two ranking boards: Honor Grounds and Eva's Bounty. Eva's Bounty gets its own weekly boards for DPS, Healers, Tanks, and Support, plus a Clans board. Your fights count toward the board of the class you actually played, so job switching can rank you on several boards in the same week.
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Bounty Score and Seasons. Your weekly bounty score combines participation, boss kills, last hits, damage dealt, and healing done. Your personal rank is shown even beyond the top 100, you can flip between the current and previous week, and boards reset every Monday morning.
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Healers Ranked by Real Healing. Healing done during bounty fights is now measured and counts toward your score, and the Healer board shows a Heal column instead of Damage. Pure healers now register as bounty participants even without touching the boss.
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Weekly Prestige Cloak. The #1 player on each Eva's Bounty role board wears the exclusive Dragon Cloak - Antharas for the following week. Defend your top spot and the cloak stays yours.
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A Third Clan Can Win the Bounty. Bounty bosses now reward three clans: the winner (most boss damage), the contester (most PvP kills against the winner), and the new participant (second-most PvP kills against the winner). The participant clan earns honor marks and adena; a chance at auction loot for the participant is coming soon.
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Honor Grounds Healers Get Their Due. Healers no longer need to attack to qualify for match rewards: keeping your team alive now counts as combat activity, and the healer MVP bonus can no longer be skipped because of it. Healing targets still inside spawn protection earns nothing.
Pets & Guardians
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Guardians Auto-Resummon. Guardian contracts (Raven, Vulcan, Glassia) can now be toggled for Automatic Use just like other summon items, so your guardian is resummoned right away if it falls in battle.
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Guardian Passive Buffs Show Their Icon. When your guardian's passive skill triggers its buff, the buff icon now appears properly on your bar. The buff was always applying; you just could not see it.
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Caster Pets Keep Their Distance. Kookaburra and Glassia pets no longer charge into melee after casting a spell, in manual play and autohunt alike: they hold position and keep casting. Direct attack orders still work as before.
Eva's Whisper
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Eva Freed Up Your Friend List. Eva no longer takes up a slot in your friend list. She is always available through the heart icon on your sidebar, and her login greeting got a refresh too.
Exchanges & Shops
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Exchange Lists Show Everything You Own. Ensouled and augmented weapons wrongly showed as unavailable in the Available tab of exchange lists. They now show correctly, and every copy you own appears as its own entry with its real enchant level, ensouls, and augments visible in the tooltip.
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Exchange Exactly What You Pick. In enchant-keeping exchanges you now choose exactly which copy to trade (for example your +5 versus your +7 of the same weapon), the required-item panel shows the exact enchant needed and how many matching items you have, and the exchange always consumes precisely the item you selected.
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Enhancement Transfer Rules Tightened. Exchanges no longer transfer ensouls or augments onto items that cannot normally receive them (such as shields and sigils). If you own both a clean and an enhanced copy, the clean one is traded first; if only an enhanced copy qualifies for a blocked transfer, the trade is refused with a message instead of taking your item.
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Shops Show Your Remaining Purchases. Shop entries with purchase limits now display how many buys you have left next to the item, and the count updates immediately after each purchase. Sold-out entries gray out and drop from the Available tab, and buying past the limit is blocked with a proper message. Your existing purchase history carries over: nothing has been reset.
World
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Day and Night Announcements Updated. The day and night announcements no longer claim the catacombs are closing. Catacombs are open around the clock.
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Dungeon Devices Stay Put. Control devices in Giant's Cave and Cruma Tower can no longer be shoved out of position by knockback, pull, and similar skills.
Interface
- Class Roles in the Class Change Window. The class change window now shows each class's combat role (Tank, Healer, DPS, or Support) so you can see at a glance what you are picking.