Eva's Bounty

Eva marks the prey, the whole server hunts. Bounty is the public raid system: open to everyone, scored for everyone, and paid to each hunter personally.

The hunt

More than forty raid targets across five tiers, marked by Eva across the world. The HUD tracks the hunt live, so you always know what is up, where the server is going, and how the fight is progressing. When the bounty is called, the whole realm moves.

Two tiers of peace, three tiers of war

Tiers 1 and 2 are PvE and solo-friendly: your ladder in, no gank tax. From tier 3 up, the bounty grounds are PvP, and the fight over the boss is part of the fight. Even there, solo hunters chasing their individual rewards carry PvP immunity: hunting alone does not make you prey. The war is for those who came to wage it.

Loot that is yours alone

Bounty loot is individual, tier by tier from T1 to T5: show up, fight, and your reward drops for you. No master looter, no loot council, no watching the clan bank swallow your evening. Participation is the ticket, and everyone who fought holds one.

Fight as an army, earn like one

Command channels that carry the fight earn on top of everyone's individual rewards: Honor Marks for the war effort, and the boss's own loot through the raid bidding system, where eligibility is earned by damage actually dealt in the fight and bids are placed in adena. Organization pays; showing up in numbers alone does not.

Earned, not funneled

Bounty crystals bind to the hunter who earned them: no trading, no selling, no alt armies funneling a main. The rewards follow participation, not presence, which is the same principle that keeps a zerg from owning this server anywhere else.

The ladder

Every hunt feeds the Bounty rankings, one of the six boards the whole server watches, with seasonal standings and real rewards at the top. The hunt is public; so is the glory.

EvaI've marked the prey. The whole server hunts tonight.
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