Patch Notes - August 31, 2026

August 31, 2026 · L2EVA

Events

  1. 1.5x Monster Kill EXP for Two Weeks. Experience earned from monster kills is boosted 50% from tonight's restart until September 14. SP, raid and quest EXP are unchanged, and it stacks with the level catch-up bonus and party bonuses.

  2. Summer Forge: Guardian's Coins Stop Dropping. Guardian's Coins from the summer event stop dropping at tonight's restart. Vulcan stays in town, so any coins you are holding can still be traded in.

  3. Free Race-Skin Week Ends. The free race-skin period ends at tonight's restart. A race skin you applied for free comes off automatically the next time you log in; skins you unlocked with Mirror Shards stay, and every race skin remains available to unlock in Eva's Mirror.

Farming Revamp: Two New Zones

  1. Fairy-invaded Lands: Level 90 Group Zone. The Gludin-side zone has been rebuilt from the ground up as a level 90-91 group hunting ground. Archons fight with four permanent escorts and call an Impaler and a Shaman at half HP; the zone's guardians come with their Familiar Spirits. Experience and adena rewards are raised massively, and every Archon carries a full armor drop table. Fairy Stones drop here; 10 trade for a Master's Collection Mark at Bodyguard Blue in Giran. The packs also hit harder than before, so this stays a group zone: bring a party.

  2. Lands of Shadow: Solo-Friendly Underground. The underground layer beneath the Elven Forest, rebuilt as a solo-friendly level 89-90 zone. It has five areas, each with a Mother Tree's Sapling: 50 High Elf kills in an area awaken it into the Mother Tree, and everyone in that area receives Mother Tree's Light (+50% XP/SP and +50 HP potion power) for 30 minutes, lost on leaving the area; the tree then sleeps and the count restarts. The elites Ales and Saura call two of their kin when they fall. Rewards are raised across the whole zone. Eye of the Shadow drops here; 10 trade for a Master's Collection Mark at Bodyguard Blue.

  3. Forgotten Garden: Level 88-90 Tiers Doubled. The level 88-90 tiers of all three wings now give double EXP/SP; the level-80 tiers and adena are unchanged.

  4. Sea of Spores: Synced Tier at 1.5x with 30-Second Respawn. The synced (level 90) tier now gives 1.5x EXP/SP, and monsters respawn in 30 seconds instead of 60.

September Rewards

  1. September Hunt Pass. The September Hunt Pass finale is an Elixir and a +5 Boss Weapon Coupon.

  2. Day 28 Login Reward. Log in on day 28 for a Package: +2 Queen Ant's Ring.

  3. September Mission Pass. Every milestone level (4, 8, 12 and so on up to 28) pays 50 Selected Jewel Coupons; the max-level special reward is a Scroll: Enchant Rare Accessories.

  4. Eva's Pass September and the Coin Exchange. Eva's Pass - September arrives in the L-Coin shop after the September 1 reset (7,500 L-Coin, up to 5 per month); the August pass leaves the shop at midnight tonight. Each pass opens into 500 Giran Seals, 500 Soulshot Tickets, 50,000 Spirit Ore, 50 packages of Scroll: Boost Attack and 50 of Scroll: Boost Defense (10 scrolls each), plus one Eva's Pass Coin - September, which lasts 30 days. Double-click coins to spend them: Rare Spellbook 1 coin, Core's Ring 2, Queen Ant's Ring 2, Orfen's Earring 3, Zaken's Earring 3, Baium's Ring 5, Frintezza's Necklace 5.

  5. L-Coin Shop: Weekly Limits Doubled, Three New Products. Weekly limits doubled on ten products: Enchant Kit: Talisman of Aden (50 to 100), Package: Cloak of Protection (25 to 50), Dragon Belt Pack (25 to 50), Enchant Kit: Talisman of Eva, of Speed and of Authority (25 to 50 each), Package: Einhasad's Pendant Lv. 1 (10 to 20), and the Talisman Bracelet, Agathion Bracelet and Brooch Lv. 1 packages (50 to 100 each). New: Enchant Kit: Piercing Mask and Enchant Kit: Phantom Mask (300 L-Coin each, 25 per week) and Agathion Coupon (150 L-Coin, 25 per week).

  6. Special Craft: Core's Ring and Baium's Ring. Two new Special Craft recipes. Core's Ring: 300 each of Metal Ingot, Wood, Varnish, Metallograph, Leather and Cloth, plus a +5 Sayha's Ring (Atk. Spd.) and 50,000,000 adena, for a 10% chance at Core's Ring, 10% at a sealed Core's Ring, or your +5 ring back (80%). Baium's Ring: the same six materials, a +5 Pa'agrio's Ring (P./M. Atk.) and 150,000,000 adena, with the same 10% / 10% / 80% odds.

Eva's Bounty

  1. Clan Boss Attendance Board. The clan window's "Bounty DKP" button is now Boss Attendance: four views into your clan's group-boss history (T3 and up). Members with their week / 30-day / total attendance and last boss, every kill the clan was at with who was present, one member's full history, and the roster of a single kill.

  2. Solo Hunts Are Not Clan Activity. Bosses flagged as solo hunts now grant no Honor Marks, no clan credit, no raid-loot auction, and no longer count toward the weekly clan boss ranking or the Boss Attendance board. Group bosses are unchanged. This also closes a loophole where a command channel formed inside a solo boss's zone could still earn Honor Marks.

  3. War Zones: No Friendly Fire from Clan and Alliance. In Eva's Bounty war zones and the custom PvP maps (Devil's Isle, Xilenos), clanmates and alliance members can no longer be hit by your area attacks or attacked without Ctrl. Arenas are unchanged.

Balance and General Combat

  1. Eva's Balance Rebalanced. The class passive Eva's Balance has been retuned. It is now weaker for Adventurer, Wind Rider, Ghost Hunter, both Assassins, Sagittarius, Moonlight Sentinel, Ghost Sentinel, Trickster, all three Death Knights and Mystic Muse. It is stronger for Sword Muse, Spectral Dancer, Eva's Templar, Shillien Templar, Phoenix Knight, Hell Knight, Divine Templar, Sylph Storm Blaster and Eva's Saint. Cardinal and Shillien Saint receive it for the first time, and Element Weaver, Rose Vain and Soul Hound no longer have it. The change applies the first time you log in after the restart.

  2. Class Damage Retuned. Class damage balance was retuned across the board. After live testing showed daggers topping the damage charts, dagger and assassin classes deal about 15% less physical damage in PvE, and blow critical damage is reduced by a similar amount. This is a reduction you will feel.

  3. M. Damage Resistance Passives Finally Resist. Every passive that promises M. Damage Resistance (Spirit Barrier, Magic Resistance, Elven Magic Resistance, Fortitude, Knight's Magic Resistance, Anti-magic, Shaman's Armor Mastery and the Final Secret family) now grants it; they were making debuffs land on you MORE often. Glorious Warrior's Enhanced Abilities (all 3rd classes) reduces P./M. skill damage taken instead of all damage, and casts instantly. Elf classes: Elven Spirit adds Suppression Resistance; Recovery heals 200/400/600 and removes Suppression from level 2; Blessed by Sayha grants Max HP +20/50/75/100 and a PvE damage bonus (it was granting Vitality instead).

  4. Suppression Resistance Works Against Slows. Suppression Resistance now rolls against Speed, Atk. Spd. and Casting Spd. reductions and against Suppression itself when the debuff carries no other type. It was never applied to those before.

  5. Other Players' HP and MP Bars Fixed. A character that came into view, changed appearance or received a buff with a visual effect was shown at full HP/MP to everyone else until his next status update; with a song that refreshes every few seconds, the bar stayed full. Fixed for everyone.

  6. Your Buff Visuals Now Show to Others. The visual effects of your own buffs and abilities were only ever sent to you; other players saw them by accident, on a full refresh. They now show to everyone around you right away.

  7. Blink and Rose Thorns: Screen Freeze Fixed. Both teleports froze your screen for a moment and then snapped you across the map. Fixed: they now move you smoothly.

  8. Servitor Auto-Resummon. A servitor that dies during autohunt is resummoned about 3 seconds later. The old behaviour of swapping the servitor when its MP ran out, which looked like a random unsummon and resummon, has been removed.

  9. Devour Enchant Moved and Made Permanent. Human Death Knight's Devour enchant moves from level 1 to level 2 and becomes a permanent bonus: +1/+2/+3 give P. Atk. +150/300/500 and P. Skill Power +1/2/3% at all times (it was a 5-second buff on cast). Devour itself is unchanged. Existing level 1 enchants are reset at this restart.

  10. HP Absorb Now Has a Per-Second Budget. HP recovered from damage (vampiric effects) is capped: within any one second you recover at most your total absorb percentage of your own Max HP, so stacked absorb sources no longer refill a full bar off a single AoE hit. In return, Zaken Doll and Shillien's Earring now trigger their absorb 80% of the time (was 70%).

    Classes & Skills

Every class skill was audited against its in-game description and signed off class by class in game. The description is the contract: where a skill did something else, it was fixed, including where that means a reduction.

  1. Sword Muse & Spectral Dancer: Songs and Dances Follow You. Song of Earth: Cantabile and Dance of Warrior: Vivace now follow the bard: party members keep them only while they stay near you (they fade a few seconds after moving out of range); the bard's own copy survives a relog. Amadeus, Amadeus: Cantabile, Flamenco and Flamenco: Vivace refresh their party effect every few seconds for the whole duration instead of applying it once at cast. Song of Wind: Legato and Dance of Fury: Legato affect up to 3 targets, as described. Song of Silence and Dance of Medusa (lv4): 20% chance to remove the target's damage limit on cast, 20/30/40% when enchanted. Song of Hunter and its Legato ignore Shield Defense and cast without cooldown; the Legato lowers the target's Derangement Resistance by 25% (it was a generic debuff resistance).

  2. Sword Muse & Spectral Dancer: Attacks and Passives. Rapid Frantic Pace's additional attack (Power 7286, ignores Shield Defense and 20% of defense) triggers only while a Song or Dance is active, as described, and applies your class Stigma in PvP; a target already carrying the other bard's Stigma also loses 20% MP. New: Additional Strain becomes Heavy Strain while Amadeus: Cantabile is up, and Break becomes Heavy Break under Flamenco: Vivace. Wild Beat inflicts Paralysis (was Shock); Wild Beat and Crazy Waltz ignore Shield Defense and 10% of defense. Deadly Strike ignores Shield Defense; Deadly Strike and Guard Crush cast timing corrected. Dark Elven Absorption's chance is 30% as described (it was 70%). Eliminate Obstruction: a 50% chance to remove a debuff each time you are hit (it was a single cleanse at cast), and Debuff Resistance +10% (it was +90%). Sounds of Muse and Dancer's Play +3 boost P. Skill damage in PvE (was PvP); Ultimate Defense lv3 heals 6,000 HP on use.

  3. Sagittarius, Moonlight Sentinel & Ghost Sentinel: Piercings and Mega-impulse. All Piercings cast with no cooldown between them and MP per level corrected; Vortex Piercing ignores 10% of the target's defense, Freezing Piercing 10% (was 5%), Piercing and Light / Dark Piercing ignore Shield Defense. New: Mega-impulse. Flame, Water and Storm Piercing each leave their Mark on the target for 3 seconds; the Piercing that completes all three Marks unleashes Mega-impulse (Power 200%) instead. Spiral Shot's Fire / Moisture / Flurry follow-ups now work in the described direction: the mark triggers the damage over time, not the other way round. Burning Flames / Explosion and the Sentinels' damage-over-time skills (Cold Wave, Snow Storm, Tearing Wind, Strong Typhoon) corrected to Power 50. Target Lock is instant and its reuse no longer shrinks with casting speed. Sniping Focus, Moonlight Hurricane and Fatal Bow refresh instead of stacking when re-cast.

  4. Sagittarius, Moonlight Sentinel & Ghost Sentinel: Bow Skills. Real Target with a bow: P. Atk. +1/2/3/5% and Bow Vulnerability on every attack (10-second cooldown, no chance roll); Bow Vulnerability is Bow Resistance -15/20/25/30% only, the undocumented stun vulnerability is gone. True Aim's Bow Vulnerability proc is unconditional (10-second cooldown) and grants Suppression Atk. Rate. Legendary Lethal Shot, Arrow Rain, Water Arrow Rain and Storm Arrow Rain: no cooldown. Ultimate Evasion reuse is 15 / 15 / 10 minutes by level and now also raises M. Evasion. Hawk Eye is a passive (no longer cast). Thorn Shot: 2.5-second cast; the three Arrow Rain enchant grids fixed.

  5. Duelist: Blades and Passives. Blade Assault and Blade Rush ignore Shield Defense (Assault ignores 15% of defense, was 20%); Blade Wounds is consumed by the first hit the target takes, as described. Indestructible Blade's Imprisonment now rolls against the target's Imprisonment resistance (resist gear finally matters), and imprisoned targets recover no HP, MP or CP; Indestructible Seal's P. Def. -10% after-effect lasts 5 seconds. Amazing Blade Strike and Blade Wave: no cooldown, enchant power grids per level. Blade Spirit's bonuses apply only with dual swords equipped. Bandage removes Infection at the described 50/70/100% chance (it always removed it). Wild Sweep: 3-second reuse, faster cast. Warrior's Heavy Armor Mastery gives MP Recovery +10% (was HP); Lionheart Buff Cancel Resistance +40/40/30% by level; Master of Combat lv3 received Critical Damage -10%.

  6. Eva's Templar & Shillien Templar: Aegis and Blessed by Eva. Ultimate Defense (lv3, Aegis) absorbs skill attacks only: basic attacks pass through without consuming it. On use it restores 6,000 HP and grants P./M. Def. +4500 and Buff Cancel Resistance 90%, as described. Blessed by Eva: at +2 and +3 Templar's Assault attacks twice; at +3 Sea Vortex Rush attacks twice and Eva's Tempest uses its enhanced form; Spirit Ore is consumed with a chance when enchanted, not on every cast. Templar's Assault ignores Shield Defense; Supernova (Flowing Tears) deals the described 350%. Shelter covers up to 9 party members. Aggression Aura provokes for 3 seconds (was 1). Fortitude no longer costs MP.

  7. Eva's Saint & Shillien Saint: Cleanses. Cure now levels its removal: lv1 Infection; lv2 also Suppression; lv3 also Hold and Silence; lv4 also Ultimate Suppression, and heals 700. Purify removes Paralysis / Shock / Sleep / Fear / Imprisonment as described (it was removing poison, bleed and petrify); Mass Purify likewise, and no longer removes Petrification. Remove clears Paralysis / Shock / Silence / Knockback (4-second cast). Exclusion removes the whole Suppression family from allies, and its own Suppression on enemies is now Ultimate-tier (only Cure lv4 or an Ultimate-Suppression remover clears it). Rush Block now stops every rush and charge skill for its 10 seconds (it covered a handful before). Vitalize and Mass Vitalize remove only P./M. Atk./Def. reductions; Mass Cure removes Infection and Suppression. Greater Heal is an instant heal only (a hidden heal-over-time tick was removed).

  8. Eva's Saint & Shillien Saint: Beams and the Rest. While Saint's Burst is active, Sea Beam and Divine Beam (Eva's Saint) and Dark Beam (Shillien Saint) each have a 15% chance to hit a second target; the old "+1 target" mechanic is gone. Sea Beam is Water with no reuse, Divine Beam is Holy with a 10-second reuse. Dark Disruption now deals its described M. damage (Power 130) on top of removing potion effects and transformations. Eva's Nocturne: 4.5-minute reuse as described; enchanting adds a 20/40/70% chance to dissipate the target's shadows. Mental Shield: Hold / Sleep / Silence / Fear Resistance 5/10/15/20% (was 20-50%). Nemesis: Received Healing per enchant exactly as listed (-70 to -90%). Mass Wind Shackles: Atk./Casting Spd. -23% at every level. Vampiric Rage: 80% absorb chance. Heal, Battle Heal, Group Heal, Resurrection and the other listed Saint skills now cost the MP the tooltip says, with no hidden surcharge.

  9. Dominator: Pa'agrio and Seals. Pa'agrio's Touch reaches your party and clan only (it was healing every non-hostile player nearby) and recovers 50% of Max CP every 3 seconds for 30 seconds (each tick was 10%). Pa'agrio's Barrier absorbs 10,000 + 30% of your Max HP (it was 130%). Pa'agrio's Cure: four 300 HP ticks (1,200 total). Pa'agrio's Honor covers up to 5 party members including you. Debuff Master casts in 1 second. Enhanced Seal of Infection makes the target's HP potions heal 30% less (it was hitting MP potions). Seal of Despair lasts 10 seconds (was 30). Shaman's Attack Mastery: -20% cooldown on physical and magic skills, and at lv5 a monster kill restores 1% MP. Shaman's Armor Mastery grants M. Damage Resistance +15 to +30% (it was M. Critical Rate).

  10. Ghost Hunter (also Adventurer, Wind Rider): Shadow Step and Dark Blow. Shadow Step: Assault now really teleports you behind the target (it charged to the front, and for a while hopped backwards), from any distance, 0.5-second cast, no cooldown. Dark Blow +3 makes two attacks and the Shadow Figure strikes twice. Bluff and Bluff: Edge are Shock (Stupor) skills as described, and Bluff: Edge drops the target's focus every time; Rogue Mastery grants Stupor Atk. Rate +20% (was bleed). Seclusion: AoE skill damage taken -30% while hidden. Hide has 3 levels (15/20/25 seconds); a 4th level no class could learn was removed. Backstab, Critical Wound: Focus and Mortal Piercing: 1-second cast, 0.5-second cooldown.

  11. Soul Hound: Lightning Kit. Leopold deals M. damage twice (was 3 times), ignores Shield Defense, and each pulse adds the described P. hit (200%). Resonance Tempest: M. damage twice plus one P. hit (170%) on the target and nearby enemies, rising with enchant. Ultimate Thunder Soul Spark casts in 1.5 seconds (was 2.5). Lightning Mastery +1/+2/+3: PvE damage +10/15/20%. Soul Slash cannot critical, as described. Shining Transformation costs 50 HP (not MP) and casts in 1 second; Shadow Transformation lv2 has its own Skill Critical Rate +5% / Damage +7% (it was copying the light form's).

  12. Doombringer: Rush Impact and Disability. Using Rush Impact / Effective Rush Impact 3 times in a row within 3 seconds now inflicts Disability on you (Max HP -5/7/10% for 3 seconds), during which your HP cannot recover at all: heals, potions, regen and drain effects do nothing until it ends. Overwhelming Force removes Disability and adds an extra blow (its undocumented P. Skill Power bonus is gone); Force - Rush Impact never causes it. Rush Impact's MP cost is 40-50 (was 180+). Force - Enuma Elish is usable from 300 range (was 120). Effective Disarm: 1-second cast, 50-second reuse, and its enchants now deal the described attack. Soul Mark: 0.5-second cooldown.

  13. Titan: Rage and Secrets. Rage and Titanic Weapon apply Dagger Resistance as a real penalty (-30% / -20/-15/-5%) as the tooltip says; it was applied the other way round. Rage's P. Atk. and Accuracy no longer depend on your weapon; Frenzy's extra P. Atk./Accuracy applies with a two-handed sword only, and Frenzy lv4 grants Basic Critical Rate +6 (was 0.6). Champion's Final Secret: M. Damage Resistance +60% (it was making debuffs land more often), and its knockdown now also procs from Rush. Titans' Secrets also removes Atk. Spd. and Casting Spd. reductions. Titanic Sweep and Titanic Break: 0.5-second cooldown; Destroyer's Roar, Destructive Shriek and Hyper Rush ignore Shield Defense.

  14. Dreadnought: Spear Kit. Spear Cage holds the target for 3 seconds (it was a stun). Spear Rumble removes Wind Walk from the target as described, and its Rush Block now blocks every Rush-type skill and removes Wind Walk, Blade Movement, Fast Run and Blessing of Winds. Focus Attack is a proc buff again (no cast time, no reuse). Spear Howl ignores Shield Defense. Unleashed Power gives P. Skill Power +1% (it was Skill Critical Damage); Anger's P. Atk. bonus applies with a spear only. Technical Steal and Steal Divinity can no longer be cast on monsters.

  15. Fortune Seeker: Blessed Fortune and Imprisonment. Blessed Fortune Time: P. Skill Critical Rate +5 to +13% per level, and "Received skill damage -5%" now reduces skill damage (it was reducing critical damage). Rush becomes Blessed Rush: AoE, usable at any distance, ignores Shield Defense. Golden Stone and every Imprisonment (Bone Cage, the Grips, Indestructible Sound): imprisoned targets can no longer attack or use skills, and cannot be healed at all while imprisoned. Weapon Reinforcement's Atk./Casting Spd. -10% proc has a 15-second cooldown (was 5). Trophy Thief, Adena Stun and Spoil Crush ignore Shield Defense; Adena Stun no longer costs HP.

  16. Trickster: Aim and Critical Shot. Deadly Shooter's on-attack proc applies the strong Aim Guidance (Bow Resistance -30/33/40%) instead of the weak one, plus Fear Atk. Rate +5%. Sharp Aiming grants P. Atk. +140 to +190 by level. Legendary Archer: 10-second reuse (was 60). Critical Shot: with a bow, a 10% on-attack proc grants Enhanced Critical Shot (Basic Critical Rate +10/20/30 for 10 seconds), as described; the old flat bonus is gone. Chain Arrest: no cooldown. Devious Shot: 0.5-second cooldown.

  17. Grand Khavatari: Strikes and Break Duress. Blazing Strike's additional attack is a separate hit that ignores 25% of the target's defense (the main hit 10%). Burning Strike: range 400 (was 120), 0.2-second cooldown. Cacophony of War's Anxiety AoE only affects players, never monsters. Jump Attack reaches up to 5 targets, and Rushing Retreat gains its extended range and pull for 5 seconds after it. Break Duress now levels: lv1 removes Paralysis / Shock / Sleep only, lv2 also Hold, lv3 also Suppression (it was removing every debuff); reuse 10/7/5 minutes. Force Burst / Storm / Blaster and both Hurricane Assaults ignore Shield Defense and 10% of defense.

  18. Grand Khavatari: Totems. Puma Spirit Totem: Puma Nature now actually procs (on attacks and skills, 60-second cooldown) and stays up alongside Rabbit Nature; before, Rabbit overwrote it within seconds, so the Skill Critical Rate/Damage +20% effectively never applied. Bison Spirit Totem's bonuses apply with any weapon; Puma and Rabbit totems' bonuses with a fist weapon only.

  19. Doomcryer: Team Building and Chants. Team Building's Shield of Unity now lands on your own party (it was aimed at the enemy): barrier 30,000 + 50% of your Max HP, not usable in the Olympiad; its 3-second "unable to do anything" on the target now actually blocks attacks and skills. Chant of Gate (and every party summon): members with karma or a PvP flag can be summoned again; only a member in combat is refused, and you are told who and why. Cold Flames: no cooldown. Spell of Fatality's enchant adds PvE damage (not PvP).

  20. Arcana Lord & Spectral Master: Servitors. Servitors use their master's cooldown reduction for their own skills and the master's MP Recovery Rate (items and buffs) for their regen. Servitor skills used while the servitor is already casting no longer lose their cooldown display. Servitors restored after a relog come back with full HP and MP, and the Servitor Share icon on the summoner survives a relog (it silently vanished and auto-use never recast it). Summon Cubic of Secrets and Summon Phantom Cubic: the cubic's additional attack is a magic attack scaled by your M. Atk. at every enchant level (enchanted cubics were still using the old weak attack). Warrior and Assassin Servitor lv2: P./M. Atk. +300, P. Def. +400, Skill Power +3%, MP cost -20%. Servitor Ultimate Defense lv3: servitor Max HP +80% (was a flat +3,000).

  21. Arcana Lord & Spectral Master: Base Effects and Attacks. Cat Emperor's Base Effect now works: with a chance its hits and skills Hold the target for 5 seconds (60%, 90% on critical, 15-second trigger cooldown). Lord Raise's Base Effect now works: with a chance its hits lower the target's Sleep / Hold / Shock / Paralysis / Fear / Pull resistance for 15 seconds. Outcry and Specter's Dance are magic attacks (they were physical). Spectral Lord's Corpse Burst is a magic attack that no longer needs a corpse, so the "Your target cannot be found" spam in autohunt is gone. Feline King and Cat's Grip: 30-second cooldown as the tooltip says (was 5). Summon Shadow / Silhouette / Soulless: 6-second cast at every level (Shadow lv1-4 was 15). Infection Resilience is a passive (it was an active 2-second debuff).

  22. Maestro: Hammer Rumble and Golems. Hammer Rumble's cast is back to the tuned 0.5 seconds with a 0.5-second follow-through (a recent change had made it a flat 1.5 seconds and dragged the whole rotation); it ignores Shield Defense. Strengthen Golem and Golem Reinforcement: 2.5-second cast, 10-second cooldown, cast next to the golem; lv3 adds P./M. Atk. +300 and Skill Power +3% (Strengthen) or P. Def. +500 and MP cost -20% (Reinforcement). Earth Tremor and Mass Armor Crush ignore Shield Defense. Mechanical Masterpiece casts in 1 second at lv1.

  23. Phoenix Knight: Shields and Protection. Phoenix Shield's barrier is removed from allies who move too far from you, as the tooltip says (it used to stay at any distance): 5,000 + 25% of your Max HP on up to 25 allies. Phoenix Protection: party members lose it when far from you; your own copy stays, through a relog too. Final Fortress: when hit, triggers Knight's Fortress (P. Atk. +50, +100 at higher level) for 10 seconds, once per 10 seconds. Ultimate Defense (Fortress version) recovers 6,000 HP at lv3 only; received Critical Rate -5%, received AoE damage -5%. Shield Stun becomes Phoenix Flame while Phoenix Power is up (two hits on nearby enemies, followed by a basic attack). Remedy cures Infection at the listed 50/70/100% chance.

  24. Hell Knight: Hatred and Dark Might. Help of Hatred now triggers its own extra attack (it was firing Phoenix's): 135% / 140% of P. Atk. on Shield Strike, Shield Throwing and Knight Assault, 50% chance (70% at +3). Dark Knight's Break: 0.5-second follow-through, ignores 15% of the target's defense; +1/+2/+3 hit 2/3/3 times as in the tooltip. Shield Stun becomes Dark Blade Hail while Dark Might is up (two hits on nearby enemies, followed by a basic attack).

  25. Mystic Muse: Winter Kit. Winter Shackles slows the target for 3 seconds, then Holds it for 2, with proper icons and messages for both phases. Winter Frostbite paralyzes for 3 seconds (it used to Hold). Riot teleports you away with a knockdown chance and M. Skill Range +300 for 5 seconds; it does not trigger while Mystic Honor is active. Meteor: 4-second cast at lv1, 3 at lv2. Burning Cold: PvP Speed -90% (was a flat value), blocks rush skills, and lowers Paralysis / Suppression / Sleep resistance by 30% in PvE and PvP. Blizzard's Speed -50% lasts 10 seconds. Freezing Skin: 4-second cast. Mystic Power Mastery's on-kill MP recovery applies at lv4.

  26. Assassins: Assassination and Motion. Assassination's second hit deals 200% of your P. Atk. as the tooltip says (it dealt 300%), ignores Shield Defense and 40% of the target's defense; killing the target within 3 seconds leaves a shadow in its place. Return Motion's Smoke hit deals 120% of P. Atk. (was 220%) and ignores Shield Defense. Forward Move lv1 only moves you (it used to hit every enemy in the way for full damage); lv2 deals 120% as in the tooltip. Clone Dance: enchant power per the tooltip; Cramp (from lv3) lowers Dagger Resistance by 5% and raises received P. Skill Critical Rate by 5%. Blow, Shadow Attack, Relentless Attack and Time Distortion ignore Shield Defense; Blow and Shadow Attack chain faster. Time Master no longer gets caught by another assassin's Time Distortion; at lv2 received Skill Critical Rate/Damage -11%, received AoE damage -10%. Constraint: Dwarves get Shock Atk. Rate -5% (it was a resistance). Shadow Blast: no cooldown.

  27. Elemental Master: Rainbow and Summons. Over the Rainbow and Over the Rainbow: Master now auto-cast during autohunt without being set as priority, and work with the tier-1 Elemental Unicorn; Dreams Come True on allies cleanses debuffs, and the Master version applies Rainbow Limit on enemies for 3 seconds. Summon Elemental Globe's pulse heals allies (party, clan and alliance), the 10 nearest, never a stranger. Summon Elemental Cubic's additional attack is a magic attack at every enchant level. Elemental Nurture's XP bonus now lands on the guardian. Elemental Charm: instant, light armor required, received damage -20%. Elemental Resonance's Melee Weapon Resistance covers every melee weapon type. Entering the Olympiad now cancels your Unicorn and Globe summons, as their tooltips say; summon again during the countdown.

  28. Human, Elf & Dark Elf Death Knight: Hellfire and Stigma. Hellfire's transformation hit deals 200% of P. Atk. (it dealt 300%); enemies carrying Mark of Demise take the Hellish Stigma hit (Power 8,000) with its own icon and message, and the PvP debuff lowers P./M. Atk. by 250 up to 5,000 per level. Stigma of Evil: up to 10 targets in PvE, ignores Shield Defense; Mark of Demise lasts 5 seconds. Undying Body lv5: 20% chance to power up Fist of Fury.

  29. Human, Elf & Dark Elf Death Knight: Fields. Human: Burning Field's 4th hit deals 250% (was 350%) and ignores Shield Defense; Acceleration has no cooldown. Elf: Frozen Field deals 125% (was 225%), its 4th hit Freezing Swamp 250% (was 350%), both ignore Shield Defense; Death Frostbite lowers Atk. Spd. and Casting Spd. by 30% in PvE (was 20%). Dark Elf: Lightning Storm 125% (was 225%), its 4th hit Storm Swamp 250% (was 350%), both ignore Shield Defense. Elf and Dark Elf: Furious Blast (from Rage Charge) gives Sword / Two-handed Sword Resistance -10% as in the tooltip (the sign was flipped, it gave +10%).

  30. Human, Elf & Dark Elf Death Knight: Transformations. Ultimate Death Knight Transformation: Resistance to All Weapons covers every weapon type; the Human version casts in 1 second, the Elf and Dark Elf versions have a 0.5-second follow-through. Impending Death Whisper gives Dagger Resistance +10% (Human and Elf). Flame / Frost / Lightning Grip: up to 5 targets. Fist of Fury, Flaming Body, Rage Charge and Death Guard: 0.5-second follow-through.

  31. Archmage, Soultaker & Storm Screamer: Spirals and Vortexes. Archmage Fire Spiral: 6-second cast unenchanted, 5.5 / 5 / 4 at +1/+2/+3 (it cast in 4 seconds at every enchant); enchant power and Spirit Ore per the tooltip. Soultaker Dark Spiral and Void Explosion are Dark-element (they were tagged Water); Dark Spiral and Storm Screamer's Wind Spiral enchant power per the tooltip. Blazing Skin, Fire Vortex, Dark Vortex, Wind Vortex, Curse Fear and Anchor no longer carry a hidden initial MP cost.

  32. Archmage & Soultaker: Inferno and Summons. Inferno lv1 now burns 5% of the target's MP on hit (it burned nothing; lv2+ were already right). Summon Reanimated Man: 3.5-second cast, 0.5-second follow-through; Summon Cursed Man: 0.5-second follow-through; Summon Reanimated Man and Summon Corrupted Man no longer carry a hidden initial MP cost.

  33. Cardinal: Divine Whisper. Divine Whisper's enemy debuff (Debuff Resistance -5%, Provoke skills blocked, 7 seconds) now lands on the enemy. It landed on the caster or on the friendly target instead, and its block list included the Cardinal's own Requiem. It needs an enemy target, as retail. Tranquility: Master: 3-second cast, 70% chance to grant Provocation Resistance to each party member as it lands.

  34. Cardinal & Hierophant: Beams, Oaths and Resilience. Requiem: 7-second cast. Shining Oath boosts the heals you cast (it boosted heals received). Shining Beam and Essential Divine Beam are Holy-element (they were Dark); Holy Buster (from Divine Beam) is Holy with a 10-second reuse. Embrace of Darkness: up to 5 targets (was 4). Mystic Resilience: no MP cost or range, and its undocumented 20-minute invincibility buff is gone. Enhanced Defense: P. Def. +10% (was +15%, per the tooltip). Tower Shield's on-hit trigger rebuilt per the tooltip; Unique Seal of Damage makes the target take 95% more damage from absorb effects. Fatal Crush and Essential Fatal Crush: no follow-through delay. Einhasad's Expert Blessing: PvE P. Atk. / P. Skill Power +5%.

  35. Samurai: Clever Maneuver and Link. Clever Maneuver now applies the buff the tooltip promises for each target: Rush Jump vs NPCs (P. Accuracy +10), Close Fight vs melee players (Atk. Spd. +90, Speed +30, Fist Weapon Resistance +10%, 50% chance on hit to shed the listed P./M. Def. debuffs), Furious Chase vs ranged players. Twist grants Link; while Link is up, Strike's Disastrous Shriek becomes the AoE version. Full Twist: 15-second reuse, ignores 15% of defense. Heart of Sword lv3: Sword proficiency +6 and a 10% chance on Double Flash / Triple Strike to apply Domination.

  36. Samurai: Arsenal. Double Flash, Triple Strike, Take Life, Thousand Wounds, Crippling Strike, Maneuver and Battojutsu ignore Shield Defense; Take Life, Thousand Wounds and Workout enchant power per the tooltip. Determination: Breath of Blood heals over 3 ticks, 10-second reuse; provoke chance 20/40%. Battojutsu: no MP cost. Pursuit: 850 range, 0.5-second cast. Transcendent Battojutsu and Transcendent Double Flash exist in transcendent zones as in the tooltip.

  37. Rose Vain: Bleeding Rose Synergy. Briar Vortex becomes the enhanced version from the tooltip while Bleeding Rose is active (up to 3 targets, more damage up close, 15-second reuse). Bleeding Rose Attack: 600 range, 3-second cast from lv15. Aroma of Death: +20% damage vs debuffed targets, no follow-through delay, enchant power per the tooltip. Strong Vine Robes' buff level follows your gear score in six steps, as in the tooltip. Cursed Flower (from Rose Thorns): the damage over time rebuilt per the tooltip. Rose Armor Mastery: Reflected Damage Resistance 5/10/15% by level (it gave M. Def. instead); Thorn Vine Protection: the listed weapon resistances +10%.

  38. Sylph Storm Blaster: Goring Charge and Blows. Goring Charge's cast now scales with Atk. Spd. like every other attack (it was a fixed 2 seconds at any speed), no follow-through delay, ignores Shield Defense, enchant power per the tooltip. Dual Blow / Triple Blow: 0.5-second follow-through, Triple Blow 1-second cast, both ignore 5% of defense from lv21. Elemental Change and Elemental Change: Spirit: 1-second cast, 0.5-second follow-through, ignore Shield Defense. Elemental Storm also lowers the target's Critical Atk. and M. Critical Power by 10 and raises its Critical vulnerability 5%. Blessing of Winds lv2: Speed cap +75 (was +15), Evasion +10. Fire Explosion (Extra Hit): 2.5-second cast, the barrier applies from lv2. Greater Wind Shot and Frosty Sting ignore Shield Defense.

  39. Orc Rider Vanguard: Wild Assault Is a Rush Now. Wild Assault and Wild Assault: Burning are now Rush skills: charge to the target and deal the AoE on arrival, no more picking a spot on the ground. Both can be set to auto-use and autohunt uses them. They can now critical hit. Wild Assault: Burning gets a 3-second cooldown under Blazing Beast (it had none). Wild Assault deals 150% of P. Atk. as in the tooltip. Wild Rush: range 300/400/500 by level.

  40. Orc Rider Vanguard: Tuning. Final Secret grants Firearms Resistance per the tooltip (it lowered magic success instead). Giant's Stomp: 0.5-second follow-through, Spirit Ore 1/2/3 by enchant. Wild Growl: 0.5-second follow-through.

  41. Divine Templar: Light Discharge Visible Again. Light Discharge and Noblesse Light Discharge: the ally buff is visible again with its icon and tooltip (it was applied but invisible above lv4). Plain Light Discharge now gives allies the heal over time only; the Debuff Resistance +20% and M. Def. +10% belong to the Noblesse version, as the tooltips say. Noblesse hits twice (three times at +2/+3) and stuns. Divine Guardian: the clone no longer gets stuck in the world after its owner is resurrected or teleported away (the "statues at the castle"). Lord Knight recovers 1% MP on kill (3-second cooldown). Sacral Weapon Mastery lv10: P. Atk. +680 (it gave +580). Purify and Noblesse Purify also remove Bone Prison and Airbind (Noblesse: and Knockdown). Privilege boosts Skill Critical Rate (it was M. Critical Rate).

  42. Element Weaver: Mistilteinn Power Corrected. Mistilteinn now deals the power each skill's tooltip states: Bright Dance / Bright Dance of Light 120-345, Claidheamh Soluis 174-264, Shining Claidheamh Soluis 191-290, Sephiroth 450+ (several shared one table). Sephiroth's Mistilteinn applied Resistance to All Weapons +60% instead of -60%; fixed. Flaming Blazing Tempest and Frosty Glacier Strike: their Circle Explosion lowers M. Def. by 30% (the base skills: 23%). Claidheamh Soluis: 700 range, enchant power and radius per the tooltip.

  43. Element Weaver: Summons and Utility. Shining Claidheamh Soluis reaches up to 12 targets. Nature Spirit and Nature's Blessing: MP 150, 0.5-second follow-through. Children of the Mother Tree: Speed limit +10 (it was Speed +10). Simple Meditation: Spiritshot power +5% (+enchant). Twining Plants and Mistilteinn weapon-resistance debuffs per the tooltip. Bright Dance MP per the tooltip.

  44. Varkas: Werewolf Offense. Imminent Piercing: 0.5-second follow-through, 50% chance to disarm armor, applies Claw Mark as in the tooltip. Enormous Wolf: enchant power per the tooltip, up to 10 targets (the cap was not applied); the fear lasts 5/6/8 seconds by enchant at 85/90/95%. Tough Skin: 50% chance to grant Provocation Resistance. Howling: 0.5-second follow-through, MP recovery per the tooltip. Powerful Body's enchant no longer adds P. Def. (not in the tooltip). Direct Strike, Upward Strike, Devastating Assault, Quick Dash, Powerful Fists and Vortex of Claws: 0.3-second follow-through, ignore Shield Defense.

World and Quality of Life

  1. World Terrain Data Replaced. The last patch worked around the "cannot see target" failures; this one replaces the flawed terrain data that caused them. Expect more accurate movement, pathing and line of sight on slopes everywhere, the Sea of Spores basin included.

  2. Stuck Effect Visuals on Monsters Fixed. Monsters kept wearing old buff and debuff visuals through death and respawn. Fixed.

  3. "I Have All My Items but the Inventory Shows Some": Fixed. Two items could be saved into the same inventory slot, and the second overwrote the first on screen, so items you owned were invisible until something moved them. The cause is fixed, every affected inventory repairs itself the first time you log in, and the quest tab keeps a stable order.

  4. Red Libra Equipment Exchange Cleaned Up. The obsolete Giran Seal trade lines are gone from the Red Libra exchange in Giran, and the exchange fees are now tiered by item class: 250,000 adena for Hunter's armor, 500,000 for weapons, 1,000,000 for Special armor, 2,000,000 and 2,500,000 for boss weapons, up to 4,000,000 for a Frost Lord's weapon.

  5. World Exchange: Cancel-vs-Sale Timing Fixed. Cancelling a listing at the same instant it sold or expired could leave the trade in a broken state. Fixed.

  6. Renderer: NEW Adaptive Frame Generation. Frame generation is now adaptive: it steps in only while your PC cannot fill your monitor's refresh rate on its own and steps back out the moment it can, targets half your refresh rate instead of a flat 60, and switches off instantly on loading screens or when the game loses focus. It also smooths the whole scene again: post-processing effects were being mistaken for interface and left un-smoothed. On top of that, alt-tabbing on multi-monitor setups with different refresh rates no longer stutters, and coming back into focus or leaving a loading screen no longer hitches.

  7. Launcher: Vote Window Buttons Stay Put. In the vote window the CHECK and CLAIM buttons stay pinned while the site list scrolls.

  8. Vote Rewards on the New Sites Fixed. Voting on L2Network or L2JBrasil Top could leave you without your reward even though you voted. Fixed: votes on every site now count reliably.

Related systems:BountyMirrorOlympiad

EvaEvery chapter of this server, dated and kept.
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