Kelbim's Fortress
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Kelbim's Fortress Fixed Up. Kelbim's Fortress now runs on the three-week rotation with Pagan Temple and Celestial Tower, open Monday to Friday during its week. This is Kelbim's week; the next one starts September 21.
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Fortress Monsters Fixed. The fortress monsters and their spawns were rebuilt: they now give proper EXP and SP for their level, with correct stats and drops.
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Friday Special Spawns. On Fridays from 18:00 to midnight, elite monsters spawn across the fortress camps alongside the regulars, with a leader in every larger camp. They aggro from further away and call the camp to help.
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Kelbim, Eva's Bounty Tier 5. Kelbim spawns on Fridays at 22:00 and stays for 3 hours; the yard gates open when he appears and PvP is on in the yard. At 75%, 50%, 25% and 10% health he calls a wave of four Commanders and is immune until the wave is dead. Commander crowd control lands 30% of the time no matter your resistance, and Kelbim's own debuffs cannot be resisted. The roof arena is gone.
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Kelbim and Beleth Individual Drops. These are individual drops, rolled for every participant. Kelbim: a Boss Weapon Coupon (5%), a Heroic Doll Summon Coupon - Kelbim (1%) and 1-2 Time Extension Stones on every kill. Both Kelbim and Beleth: the sealed pet books Fox Call, Raven's Gate, Iron Age and Avalanche at 1% each.
World
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Ivory Tower Plaza Is a Peace Zone. The plaza around the tower, including the four Hellbound portals, is now a peace zone. Players were being killed at the portals before they could enter.
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Monster Resistances Match the Target Window. In Sea of Spores, Garden of Authority, Primeval Isle and Whispering Woods, every monster's resistances and weaknesses now match what the target window shows. Hidden resistances are gone and the displayed ones apply.
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Monsters Respawn Clean. Monsters could come back from respawn still stunned, rooted or paralyzed, or still wearing an old debuff visual, and a few were left permanently paralyzed. The remaining cause is fixed.
Eva's Bounty
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Bosses Stay Home. Bounty bosses and their minions now stay within the inner half of their zone. Drag one past that line and it snaps back to its spawn and forgets everyone outside the circle; players inside keep their aggro.
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Minion Waves Behave. Minions now spawn beside the boss wherever he stands and no longer fall into a respawn loop when the boss has been moved. Applies to every Bounty boss that calls waves.
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No Autohunt in Parties. Autohunt is blocked in Bounty war zones for anyone in a party of two or more or in a command channel. Solo hunting is unaffected, and a pending party invite does not count.
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30-Second Idle Cutoff. A partied player, or their summon, who neither attacks nor casts for 30 seconds while the boss or its minions are up stops attacking and is dropped from participation for that kill. A click resumes.
Clans
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Clan Level Cap 15. Clans can now reach level 15. The experience needed per level follows the clan window's own table, and a bug that stopped level-10 clans from gaining experience from monster kills is fixed.
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Clan Passives to Level 5. All twelve clan passives now go to level 5. Level 4 unlocks at clan level 5 or 6 and level 5 at clan level 6 or 7 depending on the passive, for 40 and 50 Blood Crystals. The Clan Members bonus now has 15 levels, up to +250 attack and defense with the EXP bonus.
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War Status Tab. The clan window has a new War Status tab: every war with its kills and deaths, incoming declarations with their count and cooldown, a declare-back button and a tooltip with the full details. Kills in a one-sided war now count for the attacking side too. Arrives with tonight's client patch through the launcher.
Classes & Skills
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Chain Heal Starts on Your Target. Chain Heal now begins on the ally you selected instead of jumping to the most wounded member and running towards them. It still reaches 10 allies including your target, and the most damaged one gets the strongest heal.
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Unequip Resistance Works. Unequip Resistance now actually rolls against Disarm and Disarm Armor effects, and the character sheet shows it.
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Amadeus and Flamenco. Sword Muse and Spectral Dancer: the 8-second party effect of Amadeus and Flamenco was re-applying itself on its own, so party members had it permanently. It now applies once, only when the bard casts, to party members within 250, and runs out after 8 seconds like the description says.
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Eva's Balance Is Damage Only. Eva's Balance no longer reduces the damage you take in PvP; it is purely the damage bonus.
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Ranking Buffs Fixed. The ranking buffs were checked against the official values and the five that were off are corrected.
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Sylph: Elemental Blessing Reaches the Whole Party. The ally blessing of Elemental Change and Elemental Spirit no longer stops at 7 targets, so allies in a crowded pack get it too.
Items
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All-Purpose Enchant Scroll Rework. The all-purpose scroll now works only on items at +5 or higher: 33% from +5 to +8, 10% from +8 to +10. It now also accepts Talisman of Baium, Heavenly Talisman, Talisman of Speed, Circlet of Hero and Phantom Mask, blessed versions included. The 50 Upgrade recipes that turned a +5 item into a scroll are gone.
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Item Skills Match Their Descriptions. 234 item skills across 25 item groups were corrected against their in-game descriptions: enchant bonus chains re-indexed so the +0 row applies and higher rows stop skipping a step, per-level values, trigger conditions (basic hit, skill or magic), area limits and durations.
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Highlights, most-owned first. A-grade upper armor at +7 and above now grants its EXP/SP bonus; Polearm Multiattack restores 3% of damage dealt as described; Agathion Valakas gets its Valakas' Roar proc; Talisman of Hellbound's Hell Lightning damage goes straight to HP, through CP and barriers; Talisman of Speed procs on skills and magic, not only basic hits; shields and sigils deliver their +0 bonus; Opal's fear and silence procs work; Zaken's Earring +6 gets its bonus (it was unreachable); Orfen's Earring holds instead of sleeping; Talisman of Baium's defense tiers, Ice Crystal Breastplate's HP and Queen Ant's Ring are corrected; Talisman of Aden gives its full attack bonus at +12 and its PvP damage +3% at +10 Blessed; Hunter's Earring's PvE defence was backwards; Wolf's Rune and Sea Boots cleanse; Red Flame Gauntlets trigger on attack; Antharas' Earring +6 restores HP and MP; the Dark Crystal and Tallum set bonuses are corrected; M. Damage Resistance on six item skills now resists instead of doing nothing; Artful Disarm can be resisted again; and for heroes, Glorious Circlet's proc gives Skill Critical Damage +90% as the skill tooltip says.
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New Item Skills From the Client. Valakas' Roar, Angelic Protection, Blessing of Immortality and Flame Sword's Blessing now do server-side what their descriptions say; they had no effect before.
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Procs and Barriers. Valakas' Roar and the Death Knight weapon procs pierce damage barriers such as Celestial Shield as described, and their hits show a damage number instead of Immune. Procs on hybrid attack skills rolled their chance twice, halving the real rate; fixed.
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Dragon, Death Knight and Frost Lord Procs. Their triggered effects now tell basic attacks, skill hits and magic apart as their descriptions state, the +0 bonus row on shields and sigils is delivered, and area procs cap at 5 targets.
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Consumables. Chef's stews last 20 minutes with a 60-second reuse, Fish Stews and attack potions have a 60-second reuse, Einhasad's potions 60 seconds, and Home Run Ball shares the Fish Stew group.
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Enchant Challenge Hardened. The option's enchant range is now enforced when you select it and when it applies, a protection option that fires no longer resolves twice, points are never taken before the item is checked, and a successful protect now shows "enchant value retained". Reminder: the protection option keeps the item 30% of the time on failure, as on retail; it is not a guaranteed save.
Quality of Life
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Inventory After Login. Right after login the All tab could show only part of your items, a category tab could hide items behind a page of empty slots, and talisman, jewel and agathion slots could look empty until you reopened the window. Fixed with tonight's client patch.
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Sorting Large Inventories Sticks. With more than 256 items the client only sends the first 256 positions and the server used to discard the whole save, so sorting never stuck. It now applies what it receives.