Patch Notes - October 2, 2026

October 2, 2026 · L2EVA

Hunting Zones

  1. Faster Respawns. Monsters in hunting zones up to level 70 now respawn in 3 seconds (most were 20). Sea of Spores goes from 30 to 15 seconds. From level 70 to 86 it is 10 seconds, including Plains of the Lizardmen, Cruma Tower, Dragon Valley, Bee Hive, Hot Springs, Sel Mahum Base, Melat Lizardmen Lands, Catacomb of Forbidden Path, Necropolis of Patriot and Hellbound. The timer starts when the body disappears, about 6.5 seconds after the kill. So a 3-second monster is back roughly 10 seconds after you kill it, and a 10-second one roughly 16 seconds after.

  2. More Monsters in the Quest Zones. Talking Island (west) now holds 1,780 monsters, about four times as many as before. Talking Island's eastern territory, Elven Forest, Swampland, Dark Forest, Valley of Heroes, Immortal Plateau (north), Western Mining Zone and Death Pass got up to five times as many. Abandoned Camp, Gorgon Flower Garden, Cemetery (levels 46-51), Fields of Massacre, Plains of Glory and War-Torn Plains doubled, and Silent Valley got 40 % more. Schuttgart's fields were spawning every monster twice. They now spawn once, and come back in 3 seconds instead of 34 to 68.

  3. Cruma Tower Level Watchers. There are now 133 Ricenseo (was 21) and 83 Death Lords (was 9), spread across the rooms, so the quests that ask for 50 to 100 of them no longer stall.

  4. Aztacan's Temple, Alligator Island and the Gardens. Aztacan's Temple's level 77 area was rebuilt with 554 evenly spread monsters on a 10-second respawn, and the centre arena has about 40 % more. Alligator Island's level 78 side has twice as many monsters, now on a 10-second respawn. Primeval Garden, Garden of Eva and Garden of Authority have 40 % more level 80 monsters, and they respawn in 10 seconds instead of 60. Level 90 monsters in the gardens are unchanged.

Magic Lamp

  1. Lamps Come More Often at High Level. Above level 76, the size of the lamp bar now follows a fixed list per level instead of growing with the exp needed per level. You earn exactly the same exp as before. What changes is how often a lamp arrives and how big it is. At level 92 a lamp now comes about every 12 minutes of farming, where it used to take days, and pays 10M to 200M XP.

  2. One-Time Payout for Saved Lamp Bars. If you had a partly filled lamp bar, it was converted to the new size and now holds the lamps it is worth. If it is worth at least one lamp, your bar shows full when you log in, and your first monster kill after the maintenance pays out all of those lamps at once. For some high-level characters that is over 200 lamps in one go.

  3. PA - Growth Boost (6-hour). This collection now gives what it says: Acquired Magic Lamp XP +2 %. It was giving +2 % XP and SP instead.

Eva's Bounty

  1. Tier 5 Bosses Can Be Tanked Again. This applies to Beleth, Kelbim, Ferion and Andreas van Halter. Their enrage still triples their P. Atk. and M. Atk., but it no longer keeps growing every minute. The spell they cast every few seconds now goes to one of the three players highest on their hate list instead of a random player in range, so the tank holds them again. Their minions no longer hunt healers: they follow hate like everything else. Tonight at 22:00 UTC are the first fights under these rules: Ferion on Eva's Grace and Andreas van Halter on Eva's Rise.

Daily Lottery

  1. One Lottery per Server. Eva's Grace and Eva's Rise now each run their own Daily Lottery at the Lottery Ticket Seller. The current Eva's Grace jackpot has its full carry-over back (10,678,571 adena), and Eva's Rise starts its own lottery from the first draw.

Website

  1. Voting. L2TopZone joins the vote sites on the website and the launcher. Voting from the website records your click again: the vote page wrongly said your browser had blocked the vote site, and the click was never saved.

Related systems:BountyHellboundLauncher

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