Investment that travels

Gear depth is the long game of Lineage 2, and we kept all of it: enchants, augments, ensouls. What we changed is the part that used to punish you for changing course.

When the build changes, the gear trades

A lower weapon never becomes a higher one with its enchants riding along; grades are earned, not transferred. What travels is the trade: the Red Libra merchants in Giran exchange gear across types for a cost, so a new subclass or a hard role pivot moves your investment sideways instead of sending you back to zero. The same merchants also take the signature zone drops, turning a farming grind into a straight line toward gear.

Augments and ensouls, with honest rules

The classic depth systems are here in full, overhauled so the rules hold: enhancements only land where they belong, exchanges consume exactly what they show, and the loopholes that let people launder effects onto the wrong items are welded shut. Deep systems, no fine print.

Worth building on

Because the economy is clean and nothing in the store competes with your sword, the gear you build is the gear that matters. Every plus on it was earned by someone, and on this server that someone is you.

The current carries on
EVA'S MASTERY →← PROGRESSION
EvaGrades are earned, never skipped.
EN