Where every class stands
Eva's Balance after the Celestial Destiny pass, measured September 25, 2026 on the live settings. Every class at level 92 with its full skill tree, played by the same bar, on the same character: a +7 boss weapon, +7 Special Armor, and the epics, talismans, jewels, agathions, dolls and collections of a well-geared live player.
Hover or tap a mark for the class and its scores.
Boss and Farming averaged into one PvE number, then averaged with PvP. Arcana Lord and Spectral Master have no PvP score, so theirs is PvE only.
How fast the class burns down one boss on its own: single-target damage.
How many mobs a minute the class clears on a packed farm spot: area damage counts here.
How much damage the class deals to five geared opponents in one minute.
No PvP score for Arcana Lord, Spectral Master: in this test their pet fights without anyone hitting it back, which never happens in a real fight. Their Overall is PvE only.
How little damage the class takes from six attackers, three physical and three magic. Higher is tougher.
How to read it
The letters are a ranking, not a grade. We sort all 46 classes by their number and cut the list: the first 5 get S, the next 11 get A, the next 18 get B, the last 12 get C. A letter only says who is ahead of whom on that board. It does not say a class is broken or overpowered.
The number: 100 is a typical damage dealer. Every class is measured with the same yardstick, the middle of the damage dealers. A tank at 80 deals 80 % of that, which is about what a tank should; healers, buffers and dancers are expected around 75. Above that is more than their role asks, below is less. Only damage is measured here, not healing, buffs or crowd control.
Defence is the other way round: it measures damage taken, so higher is tougher. 100 is an average non-tank, 200 takes half the damage.
The gear is real. The test character is a copy of a live player: mid-level epic jewels, Lv 5 to 7 brooch jewels, +8 talismans and agathions, a full doll and collection book. Only the weapon, armor and gloves are set to the same +7 boss and Special set for every class. This measures damage under fixed conditions, not who wins a fight: the bots fire their skills on auto, with their own buffs only.
Small print. Two classes can show the same number and still land on different sides of a cut, because the sort uses the exact value and the page shows it rounded. And one test run wobbles by about 15 points, so a class sitting right next to a cut could be on the other side tomorrow.