Every class, one character

The classic subclass system made you grind separate lives on one character. Ours replaces it entirely: one hero, every class, one shared pool of progress.

One shared experience pool

Every subclass on your character draws from a single pool of experience. What you kill counts once, toward everything you play. Your weaker subclasses come up to your strongest, never the other way around, and nothing you earn is ever split, averaged or thrown away.

Switching costs nothing

Change class and you keep your level and experience straight through the switch, with the new class's skill tree unlocked to your level. A class you have never touched is available immediately. There is no cap, no fee, no grind gate: the only cost of curiosity is the click.

Skills are the craft

Each subclass learns its own skills; that mastery is what you are actually building. Skill Extraction Coupons let you pull learned skills across from another subclass instead of starting cold. The endgame is a stable of finished builds: a PvP build, a farm build, a support build, each fully learned, so you swap to whatever tonight demands in seconds.

Gear follows, via Red Libra

Swinging from robe to plate? The Red Libra merchants in Giran trade your gear across types for a cost, so a hard pivot does not mean starting naked. Veterans go further: the endgame wardrobe is multiple sets, one per build, ready before the switch is.

The switch is seamless

The small things swap themselves: your dyes change automatically to each build's preferred stats, and every subclass keeps its own skill bar, customized, saved, and loaded back the moment you return. Switch class and the character is simply ready, laid out the way you left it.

Honest scoreboards included

The level rankings rank your actual experience, not the sum of everything across subclasses, so spreading wide does not fake a bigger number. Play everything because you want to, not because a leaderboard formula told you to.

EvaBe everything. Keep everything.
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