Patch Notes - May 19, 2026

May 19, 2026 · L2EVA

Eva's Bounty

  1. Honor Marks: Direct Delivery. Honor Marks are now delivered directly to your inventory when the boss dies. Dead, offline, or disconnected participants receive their marks via in-game mail. Only Command Channel members are eligible for Honor Marks. Parties and solo players are excluded.

  2. Clan Competition and PvP Contester Rewards. Eva's Bounty bosses now track clan damage in real time. The boss title displays which clan is currently leading in damage, updated live during the fight. When the boss dies, the clan with the most total damage wins. Other clans can earn Contester rewards by killing members of the winning clan during the fight. The clan with the most PvP kills against the winner becomes the Contester. Honor Marks per member: Winner gets T1=2, T2=3, T3=4, T4=5, T5=6. Contester gets T1=1, T2=2, T3=3, T4=4, T5=5. A death announcement in chat shows the winning and contester clan names. Solo players cannot attack or be attacked in bounty zones. Use /nextenemy to cycle through nearby hostile players.

  3. Raid Participation. Better detection for raid participation. Players who contribute to the fight are now more reliably rewarded.

  4. DKP Board Updated. The History tab now groups entries by boss kill event. The Members tab shows earned marks directly. The old Distribute tab has been removed.

The new Honor Mark system is under testing. If everything runs smoothly, the Bounty Shop will open in the next few days.

Class Balance

  1. Mystic Muse. Eva's Balance adjusted to perform better in PvE and PvP.

  2. Archer Classes (Sagittarius, Moonlight Sentinel, Ghost Sentinel, Trickster). Further PvP and PvE damage adjustments.

Fixes

  1. Debuff Resistance Cap. Maximum debuff resistance is now 50%. Previously, certain buff combinations could stack resistance high enough to make a character nearly immune to all crowd control.

  2. Four Sepulchers Reflect. Damage reflect in Four Sepulchers now only applies to Graveyard Beetles, not all nearby mobs.

  3. Clone Dance and Backward Movement. Clones now properly cast their skills and deal damage.

  4. Rose Thorns. Reworked to apply pull, magic damage, and a damage-over-time debuff directly, fixing issues with the old clone-based approach.

  5. Frintezza Phase Transition. Fixed a race condition that could cause multiple boss spawns during phase transitions with many players present.

  6. Autohunt Stability. Fixed an error that could occur when a player's target changed during autohunt processing.

Related systems:BountyInstances

EvaEvery chapter of this server, dated and kept.
EN