Eva's Bounty
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Boss HP Tuned Again. Following continued feedback that they remained too tanky, Tier 3 and Tier 4 bounty bosses have had their HP reduced further. Other tiers are unchanged.
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Boss Zone Protection Fixed. Players already standing in a bounty boss area when the boss appears now correctly receive zone protection, the same as players who walk in.
Honor Grounds
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Weekly Ranking Rewards. Top Honor Grounds players now earn Giran Seals every week, delivered by mail each Monday (500 for 1st, 375 for 2nd, 250 for 3rd, and 125 for ranks 4 through 10).
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Healer MVP Bonus. Healers who do the most healing for their team during a match now earn the same bonus as the top killer, along with a celebration message.
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Last Week's Standings. A new toggle in the ranking window shows last week's final standings and rewards, so you can see how things changed.
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Adena Rewards. Honor Grounds matches now award Adena in addition to Honor Marks.
Cosmetics
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New Eva's Mirror Category: Prestige Skins. A new Prestige Skins category has been added to Eva's Mirror. It holds limited-time skins awarded from events, which appear automatically and expire when their event period ends.
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Prestige Dragon Cloak. The first Prestige Skin. The top three Honor Grounds finishers each week earn an exclusive dragon cloak skin. It applies automatically and lasts until the next weekly ranking reset.
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Armor Appearance Stays Put. The Change Armor toggle skills (used by classes such as Blood Rose, Assassin, Orc Rider, and Death Knight) now keep their chosen appearance through death and through logging out and back in.
Skills & Combat
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Goring Charge Fixed (Sylph). Goring Charge now correctly knocks targets down instead of knocking them back, as intended. Its cast range was also corrected so it no longer fails at medium distance.
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Dragon Strike Range Fixed (Sylph). Fixed Dragon Strike sometimes failing to cast at medium range. Its range now matches the skill description.
Items & Exchanges
- B-grade Armor Coupon Fixed. The Enchanted B-grade Armor Coupon exchange now correctly shows Light and Robe armor in their own tabs. Previously every tab (Heavy, Light, and Robe) only offered Heavy armor.
Augmentation
- Augment Result Window Fixed. Fixed the result window not appearing the first time you augment an item that has no existing augment. The item was always augmented correctly, but now the result is shown.
Quests
- Quest Credit Fix. Fixed a rare issue where quest progress could fail to be credited when many monsters were defeated at the same moment.
Performance
- Divine Templar Frame Rate Fix. Fixed a severe frame rate drop Divine Templars experienced when taking damage in large battles.