The server's own chronicle
Maintenance - September 14, 2026 - 16:30 UTC
The server will be down briefly for updates and bug fixes.
Before we go down:
· Log out cleanly a few minutes early. Characters left online during shutdown risk losing recent progress.
· Don't start any timed or limited-entry content (Dungeons, Honor Grounds Instances etc) close to the window. Anything in progress will not be preserved.
· Avoid website shop purchases and World Exchange listings in the final minutes. Transactions mid-shutdown can leave items or balance in limbo.
· Finish or cancel any active crafts and enchants.
Full patch notes to follow.
Thank you for your patience.
Patch Notes - September 14, 2026
Eva's Bounty
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Beoro and Frintezza Rewards. Kills of Hermit Beoro and Frintezza paid only the first player and skipped everyone else, with no Honor Marks. Fixed.
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Daily Boss Limits. A boss that had reached its daily spawn limit could spawn again after a server restart. Fixed.
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Command Channel Loot Bar Lowered. The command channel loot list no longer needs top presence: normal participation plus 60 seconds in a command channel and half your fight time in it is enough.
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Honor Marks for Everyone. Honor Marks on Tier 3, 4 and 5 bosses are no longer reserved for clans in the ranking: every Lv. 76+ participant gets them now, solo players and clanless players included (3, 5 and 8 per tier). The clan ranking rewards are unchanged and pay on top.
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Boss Attendance. The attendance board now lists only clan members who were in a command channel at the kill, with the marks they actually received.
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Bounty Missions. Aztacan, Gorde and Immortal Gorde now count for the daily and weekly bounty missions.
Clan Arena
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Max Level Clans. Clans at raid level 35 entered the arena and got no boss. Fixed.
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Pick Your Start. A run is 4 stages in a row. The clan leader chooses the start stage from a list: the current stage or up to 4 below it for practice. A clan at level 33 reaches 35 in one run.
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Progress Saved. Arena progress is saved the moment a stage falls; a server restart no longer loses it. Clan Exuberance upgrades on the spot every 5 levels, no relog.
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Stage 26 to 35 Bosses. They were copies of the stage 25 boss. Each now has its own rising stats and skills.
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Arena Fixes. Leaving or logging out during the chest break no longer locks the arena, only the clan leader can start a run, and the exit teleport works only from inside.
Classes and Combat
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Samurai. PvP damage reduced by a further 15%.
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Duelist. Eva's Balance no longer boosts Duelist PvP damage. PvE is untouched.
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Apocalypse. Shillien Templar's Apocalypse can be used once per Condemnation: Master, as the skill says.
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Werewolf Forms. Werewolf, Ancient Werewolf and Master Werewolf forms now survive death.
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Hidden Passives. The passives of Blessed Circlet of Hero and Gloves of Silence show in the skill list again.
Client
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Character Select Pose. Characters wearing a race skin stood in a wrong pose on the character select screen. Fixed.
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Veruti's Game. The teaser clip plays only when you win an SR or UR, and the crystals reveal faster.
Maintenance - September 13, 2026 - 16:30 UTC
The server will be down for approximately 30 minutes for updates and bug fixes.
Before we go down:
· Log out cleanly a few minutes early. Characters left online during shutdown risk losing recent progress.
· Don't start any timed or limited-entry content (Dungeons, Honor Grounds Instances etc) close to the window. Anything in progress will not be preserved.
· Avoid website shop purchases and World Exchange listings in the final minutes. Transactions mid-shutdown can leave items or balance in limbo.
· Finish or cancel any active crafts and enchants.
Full patch notes to follow.
Thank you for your patience.
Patch Notes - September 13, 2026
Eva's Bounty Loot
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Command Channel Loot. From Tier 3 up, the valuable individual drops (talisman and accessory packs, spellbooks, Blessed and Improved scrolls, doll coupons, the boss's own items) go only to players who fought in a command channel for at least 60 seconds and at least half of their fight time. Everyone who fought still gets the paycheck and the open list. Tier 1 and 2 stay solo hunts.
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Tier 1 and 2 Rewards Rebuilt. Every Tier 1 and 2 boss now rolls the same base list for each participant: a Daily Enchant Scroll Pack every kill, Einhasad's Pendant Lv. 1 and Selected Jewel Coupons at 50%, an Agathion Coupon, spellbooks, the +4 ~ +6 talisman and accessory packs, Blessed and Improved scrolls, at double the chance on Tier 2. Each boss keeps its signature items. Everything is sealed. Plain enchant scrolls, the Fortune Time Box and the Rare Doll coupon no longer drop on these tiers.
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Tier 3 to 5 Command Channel Rewards. The +4 ~ +6 packs at 6%, 8% and 10% per tier, Enhanced, Superior and Rare Spellbooks at 24%, 15% and 9%, Blessed Scroll: Enchant Armor at 10% to 15%, Improved Scroll: Enchant Weapon at 2.4% to 5%, a Rare Doll coupon at 3% to 6%. All sealed.
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Raid Loot Tables Retuned. Rebuilt boss by boss. Aztacan's Oracle Scepter, Aztacan's Earring, Gorde's Flame Spear and the Heroic Doll Summon Coupon - Aztacan are new priced lots. The bid window is 5 minutes.
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Frintezza's Auction. It opened during Scarlet's death scene and disappeared until relog. It now opens after the scene.
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Doll Packages Bound. The Ferion, Kelbim and Andreas Heroic Doll coupon packages could be traded before opening. Fixed.
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Bounty Fight Monsters Resist Debuffs. Wave minions, gate keepers and totems now resist debuffs like the boss does.
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"Protection Has Faded" Spam. Fixed.
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Bounty Missions. Hermit Beoro and the Tier 5 bosses now count for the missions.
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Tier 3 and 4 Bosses Hit Harder. Their damage skills ignore half of your defense, like Tier 5.
New Bosses
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Andreas van Halter, Tier 5. During Pagan Temple's week she spawns on Fridays at 22:00 for 3 hours, PvP on. From 80% she binds the raid and nukes the bound a few seconds later: cleanse or stand off. Purify, Mass Purify and Cleanse cure the bind. Her Acolytes stun and fear.
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Aztacan, Tier 3. He sits frozen behind four Gate Keepers and four Defensive Totems: kill a keeper, then its totem; all four totems down and he wakes. Every 6 hours, 90 minutes, own teleports.
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Gorde and Immortal Gorde, Tier 3. One slot in Gorde Canyon that rolls Gorde (70%) or the stronger Immortal Gorde (30%, richer loot) on each spawn. Every 6 hours, 90 minutes, own teleports.
Zones
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Pagan Temple Opens Monday. First Pagan Temple week on the rotation with Kelbim's Fortress and Celestial Tower. The Chapel pays more, the Friday enhanced monsters come to every room at 18:00, and Andreas comes at 22:00.
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Ironheart Fortress Rebuilt. Now a normal timed zone: Lv. 90+, 7 hours a week, extendable to 150 with Time Stones, open every day. Official stats and drops. Golem hits charge you (P./M. Atk. up, P./M. Def. down), and a golem kill can call a squad of dwarves.
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Aztacan's Temple Rebuilt. Every monster at official stats and drops, the Lv. 91 Tantar on the west side, and the weekly mission counts them. 7 hours a week, extendable to 150.
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Gorde Canyon Rebuilt. Every monster at official stats and drops. Morgos' Canyon Hunter roams the paths.
Epic Bosses
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Orfen, Core, Zaken, Queen Ant and Baium Reworked. Orfen no longer pulls and paralyzes the whole raid for 2 minutes; Core's stun is 3 seconds instead of 5; Zaken, Queen Ant and Baium got their real skills. All of them hit for real now, and their debuffs cannot be resisted.
Classes and Combat
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Eva's Balance Now Cuts Too. Eva's Balance can now reduce a class instead of boosting it. Samurai gets -25% PvP attack and -25% PvP defense. PvE is untouched.
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Received-Damage Bonuses Were Backwards. Pattern CON and Pattern MEN ranks 16-30, the Unsealed Collection Book, Antharas Doll I and II, Hunter's Mark and eight relic skills made you take more damage instead of less. Corrected.
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Augment Options Fixed. The "M. Damage Resistance" augment options did nothing; they reduce magic damage now. 34 more options were on the wrong stat and are fixed.
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Tactical Signs Stay Put. Party signs survive death, town and range, and marking works on the first click.
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A/B Set Swap. A swap no longer leaves a slot empty, and mages keep their spiritshots after it.
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Party Window Clones. The same member could appear two or three times in the party window. Fixed. Changing the loot rule no longer wipes combat power from the window.
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Dye Potentials. Enchanting past step 20 works, opening a slot updates your bonus on the spot, and Anomaly Attack Rate applies to every debuff and shows in the stats window.
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Phantom Mask Ghost Knights. The mask's enchant decides the rank (+7 Soldier, +8 Fighter, +9 Berserker, +10 Commander) and the killed monster's level decides the tier.
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PvP Weekly Prestige. The #1 of the PvP ranking receives the Dragon Cloak - Valakas skin for 7 days.
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Olympiad Dead Players. A competitor who died in a team match was kicked for inactivity with zero points. Fixed.
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Boss Crowd Control in PvP. Boss and monster crowd control now respects the 8-second immunity window after a CC.
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Honor Grounds Champion Mission. It was always one match behind Veteran. Fixed, and the missing match was added.
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Four Sepulchers. Two players clicking the chests together could spawn two bosses. One now.
Clans
- Clan Vault. Clan donations are adena-only (100k, 250k, 500k) and half of every donation lands in the clan warehouse as the Clan Vault, shown in the clan window. Every Monday each castle's tax income is swept into its owner's vault. The clan leader pays members from it at the warehouse keeper, up to 100 million per member per week, after 7 days in the clan. Player deposits into the clan warehouse and chamberlain deposits into the castle treasury are closed.
Items and Skins
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Weapon Skin Families. One ornament stone unlocks the skin for every weapon type in its family, an enchant lifts the whole family, and the skin follows the weapon you wield. Existing owners were lifted.
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Eva's Mirror Scroll. Skins on the last row of a category could not be reached, in the Mirror and in the Whisper costume list. Fixed.
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Enchanted Packages. 135 more "+N" packages handed out +0 items. They give the enchant now.
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+5 Armor Packages. Thirty of them paid out two pieces per open. One now.
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Tooltips. Glorious Circlet is +90% Fatal Critical Strike, not +30%. The Secret Shop ticket shows the real hours.
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Eva's Avatar. Eva's statue in towns is now Eva herself.
Interface
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Event Timeline. A strip under the minimap shows the next 6 hours of events: Honor Grounds, Olympiad, sieges, Bounty windows and bosses, the Secret Shop and the resets. Hover for details, collapse to a "next event" pill. The minimap's day and night icon now follows the server's real night. Arrives with tonight's client patch.
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HUDs and Cinematics. HUDs hide during boss cinematics and come back afterwards.
Server
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Big Fights Run Smoother. The network layer was rebuilt and tested with 500 players at one boss. Expect smoother fights and fewer disconnects.
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Regional Lockouts. Players connecting through a regional entry point could be locked out of login for an hour by other players' connection errors. Fixed.
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New PC Login. Logging in from a new PC could fail with "not validated" until the next PLAY. Fixed.
Launcher (2.3.10 to 2.4.0)
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NVIDIA Fullscreen Fixed. Monitor blanking on alt-tab, HDR flipping and a dead alt-tab on NVIDIA are gone, and G-Sync works.
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DLSS 5 Costs Less. Much lower GPU load with no visible difference. Nameplates no longer lag the camera.
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Launcher Polish. Consistent casing in all six languages, correct Greek capitals, Russian and Polish plurals, dates in your language, and clearer error messages.
Website
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Balance Codes. Redeeming a balance code on play.l2eva.com was failing. Fixed.
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l2eva.com on Mobile. Language switcher and social links added to the mobile home page.
Regions
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RU2 Stable Again. Russian traffic filtering was cutting the St. Petersburg entry point for minutes at a time. Fixed. RU2 stays reachable from inside Russia only.
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Zapret Users. Players connecting with Zapret could not log in. Fixed.
Maintenance - September 8, 2026 - 16:30 UTC
The server will be down for approximately 30 minutes for updates and bug fixes.
Before we go down:
· Log out cleanly a few minutes early. Characters left online during shutdown risk losing recent progress.
· Don't start any timed or limited-entry content (Dungeons, Honor Grounds Instances etc) close to the window. Anything in progress will not be preserved.
· Avoid website shop purchases and World Exchange listings in the final minutes. Transactions mid-shutdown can leave items or balance in limbo.
· Finish or cancel any active crafts and enchants.
Full patch notes to follow.
Thank you for your patience.
Patch Notes - September 8, 2026
Celestial Tower
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Celestial Tower Rebuilt. The Celestial Tower now runs properly on the three-week rotation with Kelbim's Fortress and Pagan Temple. This is its week. Entry is level 88+, the weekly time is 10 hours, extendable to 110 hours with Time Stones, and Yani's teleports to the Lv. 89, 91 and 94 floors cost 150k, 300k and 500k adena.
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Tower Monsters Fixed. Every monster in the tower was rebuilt with official stats, drops and names. The Lv. 94 floor has more monsters than before. Monsters resistances match the target window.
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Friday Special Spawns. On Fridays from 18:00 to midnight, like Kelbim's Fortress, 180 elite monsters spawn among the regulars across the Lv. 89 and 91 camps, with an Archangel leading the larger ones. They aggro from further away and call the camp to help.
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Titled Monster Bonus. Killing an Apostle or Foreteller has a 10% chance to summon an Archbishop on the spot; killing a Sealed Angel or Archangel can summon an Illusory Judge. Both are stronger and worth more, and despawn after 5 minutes.
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Divine Essence. Every Celestial Tower monster can drop Divine Essence, the tower's signature material. 100 Divine Essence exchange into an Angel Wing Feather, the Heavenly Talisman craft material.
Eva's Bounty
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Ferion, Eva's Bounty Tier 5. The Celestial Emperor spawns in the centre of the tower on Fridays at 22:00 during the tower's week and stays for 3 hours; PvP is on around him. At 75%, 50%, 25% and 10% health he calls a wave of four Praetorians and is immune until they are dead. His kit: Magnetism slows the tank, Chain pulls and petrifies the farthest player, Missile scatters the raid with a knockback and stun, Lightning paralyzes everyone around him, and Hurricane bleeds. The Praetorians stun and fear on hit.
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Ferion Individual Drops. Rolled for every participant: a Boss Weapon Coupon (5%), a Heroic Doll Summon Coupon - Ferion (1%), 1-2 Time Extension Stones on every kill, and the sealed pet books Fox Call, Raven's Gate, Iron Age and Avalanche at 1% each. Ferion's Necklace is on his raid loot table.
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Tier 5 Bosses Hit Harder. Beleth, Kelbim and Ferion were being healed through by full raids with nobody dying. Their nukes now ignore half of your defense, the big telegraphed ones land for around 35,000 on a geared player, and their filler attacks cut healing and potions received by 50% for 8 seconds. Their crowd control always lands. Their adds have three times the defense, retarget a healer every 10 seconds, and Beleth's Slaves stun on hit. Every Tier 5 boss enrages for certain after 15 minutes of combat, and his damage then climbs 15% a minute up to triple.
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Enrage Actually Held. A bug erased a Bounty boss's enrage damage bonus within a minute of it triggering, on every boss since enrage was introduced. Fixed.
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Kelbim and Ferion Teleports. Both bosses now have their own Bounty teleport points, so the teleport lands you at the fight instead of a random spot near the spawn.
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Raid Loot Auction. Tier 3 and higher Bounty bosses now roll their raid loot table on top of the individual drops. Priced items go up for a 3-minute bid among the winning command channel's eligible members: bids rise in 10% steps, the maximum price buys it outright, 10% of the winning bid is burned and the rest is split among the members by mail. Unpriced items are mailed to a random eligible member. The contester clan and the top participating clan get their own roll at reduced chances. To be eligible you need to be active in the fight, in the command channel, and in your clan for 24 hours; parked characters get nothing. The bid window reaches you anywhere online.
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Boss Loot Tables Updated. Kelbim, Beleth, Darion, Baium and Hermit Beoro roll the tradable Heroic Guardian Books (Fox Call, Raven's Gate, Iron Age, Avalanche). Beleth, Darion, Lilith, Anakim, Katuba, Kelbim, Ferion, Baium and Scarlet roll a Heroic Doll Summon Coupon; these coupons cannot be traded. Baium's archangels no longer drop anything.
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Epic Bosses Always Drop Something. Queen Ant, Core, Orfen and Zaken had no guaranteed drop at all. Every kill now drops 1-3 Augmenting Stones and an A-grade Armor Pack, with Blessed Augmenting Stones at 20%, and each boss drops its own epic crystal at 10%.
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Honor Marks Need Activity. Honor marks for a Bounty kill now require having actually fought, like every other reward. A parked character in a command channel earned them for nothing.
Olympiad
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Real Parties in Team Matches. 3v3 teams are now a real party for the match: party window, click-to-target, assist and every party skill work on your teammates, and Chain Heal reaches them. The side panel shows the enemy team only (with tonight's client patch). You cannot leave, kick or invite inside the arena.
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Points by Contribution. Team match points are no longer a random roll. A win pays a pot of 30 points per eligible member, scaled by how strong the opposing team was, split by contribution (damage dealt, healing and damage taken). A loss pays 8, a draw 15. Anyone who did not take part, was absent, disconnected or kicked records a loss with zero points, and the match still counts.
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AFK Kick. A competitor who takes no action for 60 seconds after the battle starts is removed, counted as a loss, and free to queue again.
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Class Locks at Match Start. Your class is locked for the Olympiad week when a match starts, not when you register. Registering, cancelling and switching class no longer locks you out with zero fights.
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No Registering From Baium. Registration is refused inside no-escape zones such as Baium's lair, and a pending registration is cancelled when you enter one. If you were already selected for a match, you are recorded as absent.
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Olympiad Fixes. Ally members are kept on opposite teams like clan mates when teams are balanced. Shelter and other friendly skills no longer land on opposing clan and ally members in the 10 seconds before the fight. A team match no longer ends when one player logs out. Your match counter ticks the moment you are matched, so logging out to dodge a strong draw no longer works. A defeated competitor's corpse stays hidden from everyone. A no-show match pays correctly, and hero skills are no longer granted on a non-hero class after a match.
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Hero Portraits. The hero ranking window no longer shows blank portraits for class-changed heroes, and the portrait follows the hero class rather than the character's current race. Arrives with tonight's client patch.
Combat
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Taunts Pin Your Target. While a tank's Aggression is on you, your target stays on the tank: clicking elsewhere, /targetnext and /nextenemy are refused with "Failed to change target", and your pet or servitor is pinned too. Friendly skills still go to your allies. Autohunt in PvE mode ignores taunts so farming characters cannot be dragged.
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Leopold and Resonance Tempest. Both now ignore the target's defense as their descriptions say.
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Sacral Strike and Elemental Change Procs. Sacral Strike, Purify, their Noblesse versions and the Sylph's Elemental Change skills rolled their weapon proc twice per target; they roll once now.
Items
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Missing Necklace Augments Restored. Einhasad's Necklace, Majestic Necklace and Phoenix Necklace were losing two whole roll categories on augmentation, 120 options in total (P./M. Accuracy, P./M. Evasion, Max HP, Max MP). They roll again.
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Augment Options Corrected. P. Evasion options were giving Accuracy; M. Evasion, Received M. Skill Critical Damage, Received Damage on Blessed Accessories (the -1.2% to -1.9% tiers), Skill Power, Max MP/CP, M. Def, P./M. Def, M. Atk, M. Damage Resistance and Melee Weapon Resistance options were one tier off from their descriptions. All corrected.
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Item Skills Corrected. Kelbim Doll's knockback, deport and psychic rates, Antharas Doll's shot resistance, Aztacan's Oracle Scepter at +6 and Baium Doll level 6 now match their descriptions.
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Berserker's Shield. Every level of the shield's skill was rewritten from its descriptions: flat HP, MP and defense bonuses, damage and critical resistances, cancel and paralysis resistance, pull resistance and PvE damage.
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XP Boosters No Longer Stack. Dandy's Home Run Ball and Fish Stew were stacking with Einhasad's Protection and the other XP scrolls. As their descriptions say, only the strongest effect applies: Protection and Dandy's Ball (100%) over Blessing Scroll (50%) over Fish Stew Lv 2 (30%) over Seal and Veruti (20%) over Fish Stew Lv 1 (10%).
Events
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Summer Forge Has Ended. Vulcan has left Giran and Aden. The Guardian's Runes and Guardian's Coins have been removed from all characters and warehouses.
Quality of Life
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Timed Collections Expire Cleanly. When a timed collection runs out, the collection window and its effects now update on the spot instead of showing the old state until you relog. Arrives with tonight's client patch.
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Olympiad Window Cleanup. A teammate who logs out during the countdown no longer leaves a stale row in the match panel. Arrives with tonight's client patch.
Launcher (2.3.6 to 2.3.9)
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Vulkan Renderer Settings. Three new rows under the Vulkan renderer: Atmospheric Haze, Low Latency, and DLSS 5 neural rendering. DLSS 5 needs an NVIDIA RTX 20-series or newer with driver 616.56+ and the DLSS 5 runtime file in your client's system folder; it stays greyed out otherwise. The home screen shows a VULKAN pill with your GPU's status, and the launcher checks your card before letting you enable the renderer at all.
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Alerts in Your Language. Raid and death alerts on Discord, Telegram and as Windows toasts now come in your language. The Alerts card lets you pick it. Players subscribed on Telegram only were receiving nothing at all; fixed.
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Login Lockout Fixed. After a password change, the launcher kept retrying the old password in the background until the whole household was locked out with "too many attempts". A password the server rejected is never retried on its own now; re-enter it and you are back in.
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Virtual Machines Blocked. The launcher's virtual machine check had been silently letting every VM through since mid-August. It works again: virtual machines cannot run the client. Hyper-V, WSL2 and Core Isolation on real hardware are fine.
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Launcher Fixes. Store purchases confirm the price you saw and tell you when a delivery failed and your balance was returned. Windows toasts show "L2EVA Launcher" instead of "Electron". The bounty tile no longer wraps at 10,000+ tokens.
Vulkan Renderer
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Teleport Stutter Fixed. Every teleport used to leave the game hitching every 2 seconds until you tabbed out and back. Fixed. The client also no longer drops to a background frame rate when an overlay or another window takes focus; only a minimized client counts as background.
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Real Fullscreen Presentation. The borderless window now gets hardware flip: G-Sync and FreeSync engage, frame generation actually reaches your monitor, and the 16-fps state after a focus change is gone.
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Atmospheric Haze. Distance haze in the zone's own fog colour, day, night and interiors, stable across teleports and camera turns. On by default, toggle in the launcher.
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UI Untouched by Effects. The interface is now drawn on its own layer: no more ambient occlusion, sharpen or bloom bleeding into chat, windows and tooltips, and frame generation no longer corrupts the HUD. Bloom no longer whitens the sky, frame generation's motion analysis now covers the whole screen (it only ever covered the top rows before) and it has guards against ghosting on fast pans.
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DLSS 5 Neural Rendering. Optional on RTX cards: NVIDIA's neural renderer re-renders every frame in real time with AI, refining lighting, shadows and surfaces. It is very taxing. For playable frame rates you want an RTX 3090, 4080, 4090, 5080 or 5090. On weaker cards it works but is meant for screenshots, not gameplay. Off by default; expect the most on structures and newer models.
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Low Latency. Reduced input latency on every card, on by default.
Website (play.l2eva.com)
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The Redesign Is Live. play.l2eva.com has a new design end to end: new navigation, a dashboard with activity, stats and characters panels, a vote panel, live server status with your ping to every region, and a proper mobile layout with a collapsible dock.
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Mail, Friends, Rankings, Characters. The mail page shows attachments with item icons and lets you read the full message; the friend list shows who is online and lets you mail a friend; rankings show class marks and sort correctly; My Characters shows each character's play sessions with time played, XP, adena and monsters.
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Shop and Balance. Purchase, redeem-code, gift-balance and top-up open as panels like the launcher's, and the History section is now a full ledger of top-ups, purchases, gifts and codes.
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Crypto Top-Ups Fixed. The 25 EUR minimum on crypto top-ups was our bug, not the provider's; the real minimum is around 5 EUR and that is what you get now. You also choose the network yourself: USDT on Tron, BNB Chain, Solana, Polygon or Ethereum, USDC on Solana, Base, BNB Chain, Polygon, Arbitrum or Ethereum. Before, USDC always meant Ethereum with its fees.
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Card and PayPal Payments Are Safe. Closing the tab or losing the connection during a Stripe or PayPal payment used to leave you charged and uncredited. The order is now recorded before you pay and credited by the provider's confirmation, whatever happens to the browser.
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Mini Games. The mini games page and slots were rebuilt: real spinning reels, honest payouts, and the leaderboard and rewards on one screen.
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Account and Security. Six-box code entry for 2FA and e-mail codes, login history that includes launcher logins, verified devices, and redesigned e-mails sent in your account's language. Changing your e-mail or password now asks for your current password, and e-mailed codes expire after 15 minutes. IPv6 connections are supported everywhere.
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Six Languages, Fully Translated. English, Greek, Russian, Spanish, Polish and Portuguese, every string on the site.
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Downloads and Support. The install and guide pages were rebuilt as a walkthrough with minimum and recommended specs, and the support page as a short guide: in game, /ticket opens Eva's whisper and she files the ticket for you.
Maintenance - September 2, 2026 - 16:30 UTC
The server will be down for approximately 30 minutes for updates and bug fixes.
Before we go down:
· Log out cleanly a few minutes early. Characters left online during shutdown risk losing recent progress.
· Don't start any timed or limited-entry content (Dungeons, Honor Grounds Instances etc) close to the window. Anything in progress will not be preserved.
· Avoid website shop purchases and World Exchange listings in the final minutes. Transactions mid-shutdown can leave items or balance in limbo.
· Finish or cancel any active crafts and enchants.
Full patch notes to follow.
Thank you for your patience.
Patch Notes - September 2, 2026
Kelbim's Fortress
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Kelbim's Fortress Fixed Up. Kelbim's Fortress now runs on the three-week rotation with Pagan Temple and Celestial Tower, open Monday to Friday during its week. This is Kelbim's week; the next one starts September 21.
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Fortress Monsters Fixed. The fortress monsters and their spawns were rebuilt: they now give proper EXP and SP for their level, with correct stats and drops.
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Friday Special Spawns. On Fridays from 18:00 to midnight, elite monsters spawn across the fortress camps alongside the regulars, with a leader in every larger camp. They aggro from further away and call the camp to help.
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Kelbim, Eva's Bounty Tier 5. Kelbim spawns on Fridays at 22:00 and stays for 3 hours; the yard gates open when he appears and PvP is on in the yard. At 75%, 50%, 25% and 10% health he calls a wave of four Commanders and is immune until the wave is dead. Commander crowd control lands 30% of the time no matter your resistance, and Kelbim's own debuffs cannot be resisted. The roof arena is gone.
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Kelbim and Beleth Individual Drops. These are individual drops, rolled for every participant. Kelbim: a Boss Weapon Coupon (5%), a Heroic Doll Summon Coupon - Kelbim (1%) and 1-2 Time Extension Stones on every kill. Both Kelbim and Beleth: the sealed pet books Fox Call, Raven's Gate, Iron Age and Avalanche at 1% each.
World
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Ivory Tower Plaza Is a Peace Zone. The plaza around the tower, including the four Hellbound portals, is now a peace zone. Players were being killed at the portals before they could enter.
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Monster Resistances Match the Target Window. In Sea of Spores, Garden of Authority, Primeval Isle and Whispering Woods, every monster's resistances and weaknesses now match what the target window shows. Hidden resistances are gone and the displayed ones apply.
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Monsters Respawn Clean. Monsters could come back from respawn still stunned, rooted or paralyzed, or still wearing an old debuff visual, and a few were left permanently paralyzed. The remaining cause is fixed.
Eva's Bounty
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Bosses Stay Home. Bounty bosses and their minions now stay within the inner half of their zone. Drag one past that line and it snaps back to its spawn and forgets everyone outside the circle; players inside keep their aggro.
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Minion Waves Behave. Minions now spawn beside the boss wherever he stands and no longer fall into a respawn loop when the boss has been moved. Applies to every Bounty boss that calls waves.
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No Autohunt in Parties. Autohunt is blocked in Bounty war zones for anyone in a party of two or more or in a command channel. Solo hunting is unaffected, and a pending party invite does not count.
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30-Second Idle Cutoff. A partied player, or their summon, who neither attacks nor casts for 30 seconds while the boss or its minions are up stops attacking and is dropped from participation for that kill. A click resumes.
Clans
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Clan Level Cap 15. Clans can now reach level 15. The experience needed per level follows the clan window's own table, and a bug that stopped level-10 clans from gaining experience from monster kills is fixed.
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Clan Passives to Level 5. All twelve clan passives now go to level 5. Level 4 unlocks at clan level 5 or 6 and level 5 at clan level 6 or 7 depending on the passive, for 40 and 50 Blood Crystals. The Clan Members bonus now has 15 levels, up to +250 attack and defense with the EXP bonus.
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War Status Tab. The clan window has a new War Status tab: every war with its kills and deaths, incoming declarations with their count and cooldown, a declare-back button and a tooltip with the full details. Kills in a one-sided war now count for the attacking side too. Arrives with tonight's client patch through the launcher.
Classes & Skills
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Chain Heal Starts on Your Target. Chain Heal now begins on the ally you selected instead of jumping to the most wounded member and running towards them. It still reaches 10 allies including your target, and the most damaged one gets the strongest heal.
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Unequip Resistance Works. Unequip Resistance now actually rolls against Disarm and Disarm Armor effects, and the character sheet shows it.
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Amadeus and Flamenco. Sword Muse and Spectral Dancer: the 8-second party effect of Amadeus and Flamenco was re-applying itself on its own, so party members had it permanently. It now applies once, only when the bard casts, to party members within 250, and runs out after 8 seconds like the description says.
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Eva's Balance Is Damage Only. Eva's Balance no longer reduces the damage you take in PvP; it is purely the damage bonus.
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Ranking Buffs Fixed. The ranking buffs were checked against the official values and the five that were off are corrected.
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Sylph: Elemental Blessing Reaches the Whole Party. The ally blessing of Elemental Change and Elemental Spirit no longer stops at 7 targets, so allies in a crowded pack get it too.
Items
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All-Purpose Enchant Scroll Rework. The all-purpose scroll now works only on items at +5 or higher: 33% from +5 to +8, 10% from +8 to +10. It now also accepts Talisman of Baium, Heavenly Talisman, Talisman of Speed, Circlet of Hero and Phantom Mask, blessed versions included. The 50 Upgrade recipes that turned a +5 item into a scroll are gone.
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Item Skills Match Their Descriptions. 234 item skills across 25 item groups were corrected against their in-game descriptions: enchant bonus chains re-indexed so the +0 row applies and higher rows stop skipping a step, per-level values, trigger conditions (basic hit, skill or magic), area limits and durations.
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Highlights, most-owned first. A-grade upper armor at +7 and above now grants its EXP/SP bonus; Polearm Multiattack restores 3% of damage dealt as described; Agathion Valakas gets its Valakas' Roar proc; Talisman of Hellbound's Hell Lightning damage goes straight to HP, through CP and barriers; Talisman of Speed procs on skills and magic, not only basic hits; shields and sigils deliver their +0 bonus; Opal's fear and silence procs work; Zaken's Earring +6 gets its bonus (it was unreachable); Orfen's Earring holds instead of sleeping; Talisman of Baium's defense tiers, Ice Crystal Breastplate's HP and Queen Ant's Ring are corrected; Talisman of Aden gives its full attack bonus at +12 and its PvP damage +3% at +10 Blessed; Hunter's Earring's PvE defence was backwards; Wolf's Rune and Sea Boots cleanse; Red Flame Gauntlets trigger on attack; Antharas' Earring +6 restores HP and MP; the Dark Crystal and Tallum set bonuses are corrected; M. Damage Resistance on six item skills now resists instead of doing nothing; Artful Disarm can be resisted again; and for heroes, Glorious Circlet's proc gives Skill Critical Damage +90% as the skill tooltip says.
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New Item Skills From the Client. Valakas' Roar, Angelic Protection, Blessing of Immortality and Flame Sword's Blessing now do server-side what their descriptions say; they had no effect before.
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Procs and Barriers. Valakas' Roar and the Death Knight weapon procs pierce damage barriers such as Celestial Shield as described, and their hits show a damage number instead of Immune. Procs on hybrid attack skills rolled their chance twice, halving the real rate; fixed.
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Dragon, Death Knight and Frost Lord Procs. Their triggered effects now tell basic attacks, skill hits and magic apart as their descriptions state, the +0 bonus row on shields and sigils is delivered, and area procs cap at 5 targets.
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Consumables. Chef's stews last 20 minutes with a 60-second reuse, Fish Stews and attack potions have a 60-second reuse, Einhasad's potions 60 seconds, and Home Run Ball shares the Fish Stew group.
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Enchant Challenge Hardened. The option's enchant range is now enforced when you select it and when it applies, a protection option that fires no longer resolves twice, points are never taken before the item is checked, and a successful protect now shows "enchant value retained". Reminder: the protection option keeps the item 30% of the time on failure, as on retail; it is not a guaranteed save.
Quality of Life
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Inventory After Login. Right after login the All tab could show only part of your items, a category tab could hide items behind a page of empty slots, and talisman, jewel and agathion slots could look empty until you reopened the window. Fixed with tonight's client patch.
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Sorting Large Inventories Sticks. With more than 256 items the client only sends the first 256 positions and the server used to discard the whole save, so sorting never stuck. It now applies what it receives.
Maintenance - August 31, 2026 - 16:30 UTC
The server will be down for approximately 30 minutes for updates and bug fixes.
Before we go down:
· Log out cleanly a few minutes early. Characters left online during shutdown risk losing recent progress.
· Don't start any timed or limited-entry content (Dungeons, Honor Grounds Instances etc) close to the window. Anything in progress will not be preserved.
· Avoid website shop purchases and World Exchange listings in the final minutes. Transactions mid-shutdown can leave items or balance in limbo.
· Finish or cancel any active crafts and enchants.
Full patch notes to follow.
Thank you for your patience.
Patch Notes - August 31, 2026
Events
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1.5x Monster Kill EXP for Two Weeks. Experience earned from monster kills is boosted 50% from tonight's restart until September 14. SP, raid and quest EXP are unchanged, and it stacks with the level catch-up bonus and party bonuses.
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Summer Forge: Guardian's Coins Stop Dropping. Guardian's Coins from the summer event stop dropping at tonight's restart. Vulcan stays in town, so any coins you are holding can still be traded in.
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Free Race-Skin Week Ends. The free race-skin period ends at tonight's restart. A race skin you applied for free comes off automatically the next time you log in; skins you unlocked with Mirror Shards stay, and every race skin remains available to unlock in Eva's Mirror.
Farming Revamp: Two New Zones
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Fairy-invaded Lands: Level 90 Group Zone. The Gludin-side zone has been rebuilt from the ground up as a level 90-91 group hunting ground. Archons fight with four permanent escorts and call an Impaler and a Shaman at half HP; the zone's guardians come with their Familiar Spirits. Experience and adena rewards are raised massively, and every Archon carries a full armor drop table. Fairy Stones drop here; 10 trade for a Master's Collection Mark at Bodyguard Blue in Giran. The packs also hit harder than before, so this stays a group zone: bring a party.
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Lands of Shadow: Solo-Friendly Underground. The underground layer beneath the Elven Forest, rebuilt as a solo-friendly level 89-90 zone. It has five areas, each with a Mother Tree's Sapling: 50 High Elf kills in an area awaken it into the Mother Tree, and everyone in that area receives Mother Tree's Light (+50% XP/SP and +50 HP potion power) for 30 minutes, lost on leaving the area; the tree then sleeps and the count restarts. The elites Ales and Saura call two of their kin when they fall. Rewards are raised across the whole zone. Eye of the Shadow drops here; 10 trade for a Master's Collection Mark at Bodyguard Blue.
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Forgotten Garden: Level 88-90 Tiers Doubled. The level 88-90 tiers of all three wings now give double EXP/SP; the level-80 tiers and adena are unchanged.
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Sea of Spores: Synced Tier at 1.5x with 30-Second Respawn. The synced (level 90) tier now gives 1.5x EXP/SP, and monsters respawn in 30 seconds instead of 60.
September Rewards
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September Hunt Pass. The September Hunt Pass finale is an Elixir and a +5 Boss Weapon Coupon.
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Day 28 Login Reward. Log in on day 28 for a Package: +2 Queen Ant's Ring.
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September Mission Pass. Every milestone level (4, 8, 12 and so on up to 28) pays 50 Selected Jewel Coupons; the max-level special reward is a Scroll: Enchant Rare Accessories.
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Eva's Pass September and the Coin Exchange. Eva's Pass - September arrives in the L-Coin shop after the September 1 reset (7,500 L-Coin, up to 5 per month); the August pass leaves the shop at midnight tonight. Each pass opens into 500 Giran Seals, 500 Soulshot Tickets, 50,000 Spirit Ore, 50 packages of Scroll: Boost Attack and 50 of Scroll: Boost Defense (10 scrolls each), plus one Eva's Pass Coin - September, which lasts 30 days. Double-click coins to spend them: Rare Spellbook 1 coin, Core's Ring 2, Queen Ant's Ring 2, Orfen's Earring 3, Zaken's Earring 3, Baium's Ring 5, Frintezza's Necklace 5.
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L-Coin Shop: Weekly Limits Doubled, Three New Products. Weekly limits doubled on ten products: Enchant Kit: Talisman of Aden (50 to 100), Package: Cloak of Protection (25 to 50), Dragon Belt Pack (25 to 50), Enchant Kit: Talisman of Eva, of Speed and of Authority (25 to 50 each), Package: Einhasad's Pendant Lv. 1 (10 to 20), and the Talisman Bracelet, Agathion Bracelet and Brooch Lv. 1 packages (50 to 100 each). New: Enchant Kit: Piercing Mask and Enchant Kit: Phantom Mask (300 L-Coin each, 25 per week) and Agathion Coupon (150 L-Coin, 25 per week).
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Special Craft: Core's Ring and Baium's Ring. Two new Special Craft recipes. Core's Ring: 300 each of Metal Ingot, Wood, Varnish, Metallograph, Leather and Cloth, plus a +5 Sayha's Ring (Atk. Spd.) and 50,000,000 adena, for a 10% chance at Core's Ring, 10% at a sealed Core's Ring, or your +5 ring back (80%). Baium's Ring: the same six materials, a +5 Pa'agrio's Ring (P./M. Atk.) and 150,000,000 adena, with the same 10% / 10% / 80% odds.
Eva's Bounty
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Clan Boss Attendance Board. The clan window's "Bounty DKP" button is now Boss Attendance: four views into your clan's group-boss history (T3 and up). Members with their week / 30-day / total attendance and last boss, every kill the clan was at with who was present, one member's full history, and the roster of a single kill.
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Solo Hunts Are Not Clan Activity. Bosses flagged as solo hunts now grant no Honor Marks, no clan credit, no raid-loot auction, and no longer count toward the weekly clan boss ranking or the Boss Attendance board. Group bosses are unchanged. This also closes a loophole where a command channel formed inside a solo boss's zone could still earn Honor Marks.
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War Zones: No Friendly Fire from Clan and Alliance. In Eva's Bounty war zones and the custom PvP maps (Devil's Isle, Xilenos), clanmates and alliance members can no longer be hit by your area attacks or attacked without Ctrl. Arenas are unchanged.
Balance and General Combat
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Eva's Balance Rebalanced. The class passive Eva's Balance has been retuned. It is now weaker for Adventurer, Wind Rider, Ghost Hunter, both Assassins, Sagittarius, Moonlight Sentinel, Ghost Sentinel, Trickster, all three Death Knights and Mystic Muse. It is stronger for Sword Muse, Spectral Dancer, Eva's Templar, Shillien Templar, Phoenix Knight, Hell Knight, Divine Templar, Sylph Storm Blaster and Eva's Saint. Cardinal and Shillien Saint receive it for the first time, and Element Weaver, Rose Vain and Soul Hound no longer have it. The change applies the first time you log in after the restart.
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Class Damage Retuned. Class damage balance was retuned across the board. After live testing showed daggers topping the damage charts, dagger and assassin classes deal about 15% less physical damage in PvE, and blow critical damage is reduced by a similar amount. This is a reduction you will feel.
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M. Damage Resistance Passives Finally Resist. Every passive that promises M. Damage Resistance (Spirit Barrier, Magic Resistance, Elven Magic Resistance, Fortitude, Knight's Magic Resistance, Anti-magic, Shaman's Armor Mastery and the Final Secret family) now grants it; they were making debuffs land on you MORE often. Glorious Warrior's Enhanced Abilities (all 3rd classes) reduces P./M. skill damage taken instead of all damage, and casts instantly. Elf classes: Elven Spirit adds Suppression Resistance; Recovery heals 200/400/600 and removes Suppression from level 2; Blessed by Sayha grants Max HP +20/50/75/100 and a PvE damage bonus (it was granting Vitality instead).
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Suppression Resistance Works Against Slows. Suppression Resistance now rolls against Speed, Atk. Spd. and Casting Spd. reductions and against Suppression itself when the debuff carries no other type. It was never applied to those before.
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Other Players' HP and MP Bars Fixed. A character that came into view, changed appearance or received a buff with a visual effect was shown at full HP/MP to everyone else until his next status update; with a song that refreshes every few seconds, the bar stayed full. Fixed for everyone.
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Your Buff Visuals Now Show to Others. The visual effects of your own buffs and abilities were only ever sent to you; other players saw them by accident, on a full refresh. They now show to everyone around you right away.
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Blink and Rose Thorns: Screen Freeze Fixed. Both teleports froze your screen for a moment and then snapped you across the map. Fixed: they now move you smoothly.
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Servitor Auto-Resummon. A servitor that dies during autohunt is resummoned about 3 seconds later. The old behaviour of swapping the servitor when its MP ran out, which looked like a random unsummon and resummon, has been removed.
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Devour Enchant Moved and Made Permanent. Human Death Knight's Devour enchant moves from level 1 to level 2 and becomes a permanent bonus: +1/+2/+3 give P. Atk. +150/300/500 and P. Skill Power +1/2/3% at all times (it was a 5-second buff on cast). Devour itself is unchanged. Existing level 1 enchants are reset at this restart.
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HP Absorb Now Has a Per-Second Budget. HP recovered from damage (vampiric effects) is capped: within any one second you recover at most your total absorb percentage of your own Max HP, so stacked absorb sources no longer refill a full bar off a single AoE hit. In return, Zaken Doll and Shillien's Earring now trigger their absorb 80% of the time (was 70%).
Classes & Skills
Every class skill was audited against its in-game description and signed off class by class in game. The description is the contract: where a skill did something else, it was fixed, including where that means a reduction.
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Sword Muse & Spectral Dancer: Songs and Dances Follow You. Song of Earth: Cantabile and Dance of Warrior: Vivace now follow the bard: party members keep them only while they stay near you (they fade a few seconds after moving out of range); the bard's own copy survives a relog. Amadeus, Amadeus: Cantabile, Flamenco and Flamenco: Vivace refresh their party effect every few seconds for the whole duration instead of applying it once at cast. Song of Wind: Legato and Dance of Fury: Legato affect up to 3 targets, as described. Song of Silence and Dance of Medusa (lv4): 20% chance to remove the target's damage limit on cast, 20/30/40% when enchanted. Song of Hunter and its Legato ignore Shield Defense and cast without cooldown; the Legato lowers the target's Derangement Resistance by 25% (it was a generic debuff resistance).
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Sword Muse & Spectral Dancer: Attacks and Passives. Rapid Frantic Pace's additional attack (Power 7286, ignores Shield Defense and 20% of defense) triggers only while a Song or Dance is active, as described, and applies your class Stigma in PvP; a target already carrying the other bard's Stigma also loses 20% MP. New: Additional Strain becomes Heavy Strain while Amadeus: Cantabile is up, and Break becomes Heavy Break under Flamenco: Vivace. Wild Beat inflicts Paralysis (was Shock); Wild Beat and Crazy Waltz ignore Shield Defense and 10% of defense. Deadly Strike ignores Shield Defense; Deadly Strike and Guard Crush cast timing corrected. Dark Elven Absorption's chance is 30% as described (it was 70%). Eliminate Obstruction: a 50% chance to remove a debuff each time you are hit (it was a single cleanse at cast), and Debuff Resistance +10% (it was +90%). Sounds of Muse and Dancer's Play +3 boost P. Skill damage in PvE (was PvP); Ultimate Defense lv3 heals 6,000 HP on use.
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Sagittarius, Moonlight Sentinel & Ghost Sentinel: Piercings and Mega-impulse. All Piercings cast with no cooldown between them and MP per level corrected; Vortex Piercing ignores 10% of the target's defense, Freezing Piercing 10% (was 5%), Piercing and Light / Dark Piercing ignore Shield Defense. New: Mega-impulse. Flame, Water and Storm Piercing each leave their Mark on the target for 3 seconds; the Piercing that completes all three Marks unleashes Mega-impulse (Power 200%) instead. Spiral Shot's Fire / Moisture / Flurry follow-ups now work in the described direction: the mark triggers the damage over time, not the other way round. Burning Flames / Explosion and the Sentinels' damage-over-time skills (Cold Wave, Snow Storm, Tearing Wind, Strong Typhoon) corrected to Power 50. Target Lock is instant and its reuse no longer shrinks with casting speed. Sniping Focus, Moonlight Hurricane and Fatal Bow refresh instead of stacking when re-cast.
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Sagittarius, Moonlight Sentinel & Ghost Sentinel: Bow Skills. Real Target with a bow: P. Atk. +1/2/3/5% and Bow Vulnerability on every attack (10-second cooldown, no chance roll); Bow Vulnerability is Bow Resistance -15/20/25/30% only, the undocumented stun vulnerability is gone. True Aim's Bow Vulnerability proc is unconditional (10-second cooldown) and grants Suppression Atk. Rate. Legendary Lethal Shot, Arrow Rain, Water Arrow Rain and Storm Arrow Rain: no cooldown. Ultimate Evasion reuse is 15 / 15 / 10 minutes by level and now also raises M. Evasion. Hawk Eye is a passive (no longer cast). Thorn Shot: 2.5-second cast; the three Arrow Rain enchant grids fixed.
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Duelist: Blades and Passives. Blade Assault and Blade Rush ignore Shield Defense (Assault ignores 15% of defense, was 20%); Blade Wounds is consumed by the first hit the target takes, as described. Indestructible Blade's Imprisonment now rolls against the target's Imprisonment resistance (resist gear finally matters), and imprisoned targets recover no HP, MP or CP; Indestructible Seal's P. Def. -10% after-effect lasts 5 seconds. Amazing Blade Strike and Blade Wave: no cooldown, enchant power grids per level. Blade Spirit's bonuses apply only with dual swords equipped. Bandage removes Infection at the described 50/70/100% chance (it always removed it). Wild Sweep: 3-second reuse, faster cast. Warrior's Heavy Armor Mastery gives MP Recovery +10% (was HP); Lionheart Buff Cancel Resistance +40/40/30% by level; Master of Combat lv3 received Critical Damage -10%.
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Eva's Templar & Shillien Templar: Aegis and Blessed by Eva. Ultimate Defense (lv3, Aegis) absorbs skill attacks only: basic attacks pass through without consuming it. On use it restores 6,000 HP and grants P./M. Def. +4500 and Buff Cancel Resistance 90%, as described. Blessed by Eva: at +2 and +3 Templar's Assault attacks twice; at +3 Sea Vortex Rush attacks twice and Eva's Tempest uses its enhanced form; Spirit Ore is consumed with a chance when enchanted, not on every cast. Templar's Assault ignores Shield Defense; Supernova (Flowing Tears) deals the described 350%. Shelter covers up to 9 party members. Aggression Aura provokes for 3 seconds (was 1). Fortitude no longer costs MP.
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Eva's Saint & Shillien Saint: Cleanses. Cure now levels its removal: lv1 Infection; lv2 also Suppression; lv3 also Hold and Silence; lv4 also Ultimate Suppression, and heals 700. Purify removes Paralysis / Shock / Sleep / Fear / Imprisonment as described (it was removing poison, bleed and petrify); Mass Purify likewise, and no longer removes Petrification. Remove clears Paralysis / Shock / Silence / Knockback (4-second cast). Exclusion removes the whole Suppression family from allies, and its own Suppression on enemies is now Ultimate-tier (only Cure lv4 or an Ultimate-Suppression remover clears it). Rush Block now stops every rush and charge skill for its 10 seconds (it covered a handful before). Vitalize and Mass Vitalize remove only P./M. Atk./Def. reductions; Mass Cure removes Infection and Suppression. Greater Heal is an instant heal only (a hidden heal-over-time tick was removed).
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Eva's Saint & Shillien Saint: Beams and the Rest. While Saint's Burst is active, Sea Beam and Divine Beam (Eva's Saint) and Dark Beam (Shillien Saint) each have a 15% chance to hit a second target; the old "+1 target" mechanic is gone. Sea Beam is Water with no reuse, Divine Beam is Holy with a 10-second reuse. Dark Disruption now deals its described M. damage (Power 130) on top of removing potion effects and transformations. Eva's Nocturne: 4.5-minute reuse as described; enchanting adds a 20/40/70% chance to dissipate the target's shadows. Mental Shield: Hold / Sleep / Silence / Fear Resistance 5/10/15/20% (was 20-50%). Nemesis: Received Healing per enchant exactly as listed (-70 to -90%). Mass Wind Shackles: Atk./Casting Spd. -23% at every level. Vampiric Rage: 80% absorb chance. Heal, Battle Heal, Group Heal, Resurrection and the other listed Saint skills now cost the MP the tooltip says, with no hidden surcharge.
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Dominator: Pa'agrio and Seals. Pa'agrio's Touch reaches your party and clan only (it was healing every non-hostile player nearby) and recovers 50% of Max CP every 3 seconds for 30 seconds (each tick was 10%). Pa'agrio's Barrier absorbs 10,000 + 30% of your Max HP (it was 130%). Pa'agrio's Cure: four 300 HP ticks (1,200 total). Pa'agrio's Honor covers up to 5 party members including you. Debuff Master casts in 1 second. Enhanced Seal of Infection makes the target's HP potions heal 30% less (it was hitting MP potions). Seal of Despair lasts 10 seconds (was 30). Shaman's Attack Mastery: -20% cooldown on physical and magic skills, and at lv5 a monster kill restores 1% MP. Shaman's Armor Mastery grants M. Damage Resistance +15 to +30% (it was M. Critical Rate).
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Ghost Hunter (also Adventurer, Wind Rider): Shadow Step and Dark Blow. Shadow Step: Assault now really teleports you behind the target (it charged to the front, and for a while hopped backwards), from any distance, 0.5-second cast, no cooldown. Dark Blow +3 makes two attacks and the Shadow Figure strikes twice. Bluff and Bluff: Edge are Shock (Stupor) skills as described, and Bluff: Edge drops the target's focus every time; Rogue Mastery grants Stupor Atk. Rate +20% (was bleed). Seclusion: AoE skill damage taken -30% while hidden. Hide has 3 levels (15/20/25 seconds); a 4th level no class could learn was removed. Backstab, Critical Wound: Focus and Mortal Piercing: 1-second cast, 0.5-second cooldown.
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Soul Hound: Lightning Kit. Leopold deals M. damage twice (was 3 times), ignores Shield Defense, and each pulse adds the described P. hit (200%). Resonance Tempest: M. damage twice plus one P. hit (170%) on the target and nearby enemies, rising with enchant. Ultimate Thunder Soul Spark casts in 1.5 seconds (was 2.5). Lightning Mastery +1/+2/+3: PvE damage +10/15/20%. Soul Slash cannot critical, as described. Shining Transformation costs 50 HP (not MP) and casts in 1 second; Shadow Transformation lv2 has its own Skill Critical Rate +5% / Damage +7% (it was copying the light form's).
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Doombringer: Rush Impact and Disability. Using Rush Impact / Effective Rush Impact 3 times in a row within 3 seconds now inflicts Disability on you (Max HP -5/7/10% for 3 seconds), during which your HP cannot recover at all: heals, potions, regen and drain effects do nothing until it ends. Overwhelming Force removes Disability and adds an extra blow (its undocumented P. Skill Power bonus is gone); Force - Rush Impact never causes it. Rush Impact's MP cost is 40-50 (was 180+). Force - Enuma Elish is usable from 300 range (was 120). Effective Disarm: 1-second cast, 50-second reuse, and its enchants now deal the described attack. Soul Mark: 0.5-second cooldown.
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Titan: Rage and Secrets. Rage and Titanic Weapon apply Dagger Resistance as a real penalty (-30% / -20/-15/-5%) as the tooltip says; it was applied the other way round. Rage's P. Atk. and Accuracy no longer depend on your weapon; Frenzy's extra P. Atk./Accuracy applies with a two-handed sword only, and Frenzy lv4 grants Basic Critical Rate +6 (was 0.6). Champion's Final Secret: M. Damage Resistance +60% (it was making debuffs land more often), and its knockdown now also procs from Rush. Titans' Secrets also removes Atk. Spd. and Casting Spd. reductions. Titanic Sweep and Titanic Break: 0.5-second cooldown; Destroyer's Roar, Destructive Shriek and Hyper Rush ignore Shield Defense.
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Dreadnought: Spear Kit. Spear Cage holds the target for 3 seconds (it was a stun). Spear Rumble removes Wind Walk from the target as described, and its Rush Block now blocks every Rush-type skill and removes Wind Walk, Blade Movement, Fast Run and Blessing of Winds. Focus Attack is a proc buff again (no cast time, no reuse). Spear Howl ignores Shield Defense. Unleashed Power gives P. Skill Power +1% (it was Skill Critical Damage); Anger's P. Atk. bonus applies with a spear only. Technical Steal and Steal Divinity can no longer be cast on monsters.
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Fortune Seeker: Blessed Fortune and Imprisonment. Blessed Fortune Time: P. Skill Critical Rate +5 to +13% per level, and "Received skill damage -5%" now reduces skill damage (it was reducing critical damage). Rush becomes Blessed Rush: AoE, usable at any distance, ignores Shield Defense. Golden Stone and every Imprisonment (Bone Cage, the Grips, Indestructible Sound): imprisoned targets can no longer attack or use skills, and cannot be healed at all while imprisoned. Weapon Reinforcement's Atk./Casting Spd. -10% proc has a 15-second cooldown (was 5). Trophy Thief, Adena Stun and Spoil Crush ignore Shield Defense; Adena Stun no longer costs HP.
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Trickster: Aim and Critical Shot. Deadly Shooter's on-attack proc applies the strong Aim Guidance (Bow Resistance -30/33/40%) instead of the weak one, plus Fear Atk. Rate +5%. Sharp Aiming grants P. Atk. +140 to +190 by level. Legendary Archer: 10-second reuse (was 60). Critical Shot: with a bow, a 10% on-attack proc grants Enhanced Critical Shot (Basic Critical Rate +10/20/30 for 10 seconds), as described; the old flat bonus is gone. Chain Arrest: no cooldown. Devious Shot: 0.5-second cooldown.
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Grand Khavatari: Strikes and Break Duress. Blazing Strike's additional attack is a separate hit that ignores 25% of the target's defense (the main hit 10%). Burning Strike: range 400 (was 120), 0.2-second cooldown. Cacophony of War's Anxiety AoE only affects players, never monsters. Jump Attack reaches up to 5 targets, and Rushing Retreat gains its extended range and pull for 5 seconds after it. Break Duress now levels: lv1 removes Paralysis / Shock / Sleep only, lv2 also Hold, lv3 also Suppression (it was removing every debuff); reuse 10/7/5 minutes. Force Burst / Storm / Blaster and both Hurricane Assaults ignore Shield Defense and 10% of defense.
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Grand Khavatari: Totems. Puma Spirit Totem: Puma Nature now actually procs (on attacks and skills, 60-second cooldown) and stays up alongside Rabbit Nature; before, Rabbit overwrote it within seconds, so the Skill Critical Rate/Damage +20% effectively never applied. Bison Spirit Totem's bonuses apply with any weapon; Puma and Rabbit totems' bonuses with a fist weapon only.
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Doomcryer: Team Building and Chants. Team Building's Shield of Unity now lands on your own party (it was aimed at the enemy): barrier 30,000 + 50% of your Max HP, not usable in the Olympiad; its 3-second "unable to do anything" on the target now actually blocks attacks and skills. Chant of Gate (and every party summon): members with karma or a PvP flag can be summoned again; only a member in combat is refused, and you are told who and why. Cold Flames: no cooldown. Spell of Fatality's enchant adds PvE damage (not PvP).
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Arcana Lord & Spectral Master: Servitors. Servitors use their master's cooldown reduction for their own skills and the master's MP Recovery Rate (items and buffs) for their regen. Servitor skills used while the servitor is already casting no longer lose their cooldown display. Servitors restored after a relog come back with full HP and MP, and the Servitor Share icon on the summoner survives a relog (it silently vanished and auto-use never recast it). Summon Cubic of Secrets and Summon Phantom Cubic: the cubic's additional attack is a magic attack scaled by your M. Atk. at every enchant level (enchanted cubics were still using the old weak attack). Warrior and Assassin Servitor lv2: P./M. Atk. +300, P. Def. +400, Skill Power +3%, MP cost -20%. Servitor Ultimate Defense lv3: servitor Max HP +80% (was a flat +3,000).
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Arcana Lord & Spectral Master: Base Effects and Attacks. Cat Emperor's Base Effect now works: with a chance its hits and skills Hold the target for 5 seconds (60%, 90% on critical, 15-second trigger cooldown). Lord Raise's Base Effect now works: with a chance its hits lower the target's Sleep / Hold / Shock / Paralysis / Fear / Pull resistance for 15 seconds. Outcry and Specter's Dance are magic attacks (they were physical). Spectral Lord's Corpse Burst is a magic attack that no longer needs a corpse, so the "Your target cannot be found" spam in autohunt is gone. Feline King and Cat's Grip: 30-second cooldown as the tooltip says (was 5). Summon Shadow / Silhouette / Soulless: 6-second cast at every level (Shadow lv1-4 was 15). Infection Resilience is a passive (it was an active 2-second debuff).
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Maestro: Hammer Rumble and Golems. Hammer Rumble's cast is back to the tuned 0.5 seconds with a 0.5-second follow-through (a recent change had made it a flat 1.5 seconds and dragged the whole rotation); it ignores Shield Defense. Strengthen Golem and Golem Reinforcement: 2.5-second cast, 10-second cooldown, cast next to the golem; lv3 adds P./M. Atk. +300 and Skill Power +3% (Strengthen) or P. Def. +500 and MP cost -20% (Reinforcement). Earth Tremor and Mass Armor Crush ignore Shield Defense. Mechanical Masterpiece casts in 1 second at lv1.
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Phoenix Knight: Shields and Protection. Phoenix Shield's barrier is removed from allies who move too far from you, as the tooltip says (it used to stay at any distance): 5,000 + 25% of your Max HP on up to 25 allies. Phoenix Protection: party members lose it when far from you; your own copy stays, through a relog too. Final Fortress: when hit, triggers Knight's Fortress (P. Atk. +50, +100 at higher level) for 10 seconds, once per 10 seconds. Ultimate Defense (Fortress version) recovers 6,000 HP at lv3 only; received Critical Rate -5%, received AoE damage -5%. Shield Stun becomes Phoenix Flame while Phoenix Power is up (two hits on nearby enemies, followed by a basic attack). Remedy cures Infection at the listed 50/70/100% chance.
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Hell Knight: Hatred and Dark Might. Help of Hatred now triggers its own extra attack (it was firing Phoenix's): 135% / 140% of P. Atk. on Shield Strike, Shield Throwing and Knight Assault, 50% chance (70% at +3). Dark Knight's Break: 0.5-second follow-through, ignores 15% of the target's defense; +1/+2/+3 hit 2/3/3 times as in the tooltip. Shield Stun becomes Dark Blade Hail while Dark Might is up (two hits on nearby enemies, followed by a basic attack).
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Mystic Muse: Winter Kit. Winter Shackles slows the target for 3 seconds, then Holds it for 2, with proper icons and messages for both phases. Winter Frostbite paralyzes for 3 seconds (it used to Hold). Riot teleports you away with a knockdown chance and M. Skill Range +300 for 5 seconds; it does not trigger while Mystic Honor is active. Meteor: 4-second cast at lv1, 3 at lv2. Burning Cold: PvP Speed -90% (was a flat value), blocks rush skills, and lowers Paralysis / Suppression / Sleep resistance by 30% in PvE and PvP. Blizzard's Speed -50% lasts 10 seconds. Freezing Skin: 4-second cast. Mystic Power Mastery's on-kill MP recovery applies at lv4.
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Assassins: Assassination and Motion. Assassination's second hit deals 200% of your P. Atk. as the tooltip says (it dealt 300%), ignores Shield Defense and 40% of the target's defense; killing the target within 3 seconds leaves a shadow in its place. Return Motion's Smoke hit deals 120% of P. Atk. (was 220%) and ignores Shield Defense. Forward Move lv1 only moves you (it used to hit every enemy in the way for full damage); lv2 deals 120% as in the tooltip. Clone Dance: enchant power per the tooltip; Cramp (from lv3) lowers Dagger Resistance by 5% and raises received P. Skill Critical Rate by 5%. Blow, Shadow Attack, Relentless Attack and Time Distortion ignore Shield Defense; Blow and Shadow Attack chain faster. Time Master no longer gets caught by another assassin's Time Distortion; at lv2 received Skill Critical Rate/Damage -11%, received AoE damage -10%. Constraint: Dwarves get Shock Atk. Rate -5% (it was a resistance). Shadow Blast: no cooldown.
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Elemental Master: Rainbow and Summons. Over the Rainbow and Over the Rainbow: Master now auto-cast during autohunt without being set as priority, and work with the tier-1 Elemental Unicorn; Dreams Come True on allies cleanses debuffs, and the Master version applies Rainbow Limit on enemies for 3 seconds. Summon Elemental Globe's pulse heals allies (party, clan and alliance), the 10 nearest, never a stranger. Summon Elemental Cubic's additional attack is a magic attack at every enchant level. Elemental Nurture's XP bonus now lands on the guardian. Elemental Charm: instant, light armor required, received damage -20%. Elemental Resonance's Melee Weapon Resistance covers every melee weapon type. Entering the Olympiad now cancels your Unicorn and Globe summons, as their tooltips say; summon again during the countdown.
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Human, Elf & Dark Elf Death Knight: Hellfire and Stigma. Hellfire's transformation hit deals 200% of P. Atk. (it dealt 300%); enemies carrying Mark of Demise take the Hellish Stigma hit (Power 8,000) with its own icon and message, and the PvP debuff lowers P./M. Atk. by 250 up to 5,000 per level. Stigma of Evil: up to 10 targets in PvE, ignores Shield Defense; Mark of Demise lasts 5 seconds. Undying Body lv5: 20% chance to power up Fist of Fury.
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Human, Elf & Dark Elf Death Knight: Fields. Human: Burning Field's 4th hit deals 250% (was 350%) and ignores Shield Defense; Acceleration has no cooldown. Elf: Frozen Field deals 125% (was 225%), its 4th hit Freezing Swamp 250% (was 350%), both ignore Shield Defense; Death Frostbite lowers Atk. Spd. and Casting Spd. by 30% in PvE (was 20%). Dark Elf: Lightning Storm 125% (was 225%), its 4th hit Storm Swamp 250% (was 350%), both ignore Shield Defense. Elf and Dark Elf: Furious Blast (from Rage Charge) gives Sword / Two-handed Sword Resistance -10% as in the tooltip (the sign was flipped, it gave +10%).
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Human, Elf & Dark Elf Death Knight: Transformations. Ultimate Death Knight Transformation: Resistance to All Weapons covers every weapon type; the Human version casts in 1 second, the Elf and Dark Elf versions have a 0.5-second follow-through. Impending Death Whisper gives Dagger Resistance +10% (Human and Elf). Flame / Frost / Lightning Grip: up to 5 targets. Fist of Fury, Flaming Body, Rage Charge and Death Guard: 0.5-second follow-through.
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Archmage, Soultaker & Storm Screamer: Spirals and Vortexes. Archmage Fire Spiral: 6-second cast unenchanted, 5.5 / 5 / 4 at +1/+2/+3 (it cast in 4 seconds at every enchant); enchant power and Spirit Ore per the tooltip. Soultaker Dark Spiral and Void Explosion are Dark-element (they were tagged Water); Dark Spiral and Storm Screamer's Wind Spiral enchant power per the tooltip. Blazing Skin, Fire Vortex, Dark Vortex, Wind Vortex, Curse Fear and Anchor no longer carry a hidden initial MP cost.
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Archmage & Soultaker: Inferno and Summons. Inferno lv1 now burns 5% of the target's MP on hit (it burned nothing; lv2+ were already right). Summon Reanimated Man: 3.5-second cast, 0.5-second follow-through; Summon Cursed Man: 0.5-second follow-through; Summon Reanimated Man and Summon Corrupted Man no longer carry a hidden initial MP cost.
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Cardinal: Divine Whisper. Divine Whisper's enemy debuff (Debuff Resistance -5%, Provoke skills blocked, 7 seconds) now lands on the enemy. It landed on the caster or on the friendly target instead, and its block list included the Cardinal's own Requiem. It needs an enemy target, as retail. Tranquility: Master: 3-second cast, 70% chance to grant Provocation Resistance to each party member as it lands.
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Cardinal & Hierophant: Beams, Oaths and Resilience. Requiem: 7-second cast. Shining Oath boosts the heals you cast (it boosted heals received). Shining Beam and Essential Divine Beam are Holy-element (they were Dark); Holy Buster (from Divine Beam) is Holy with a 10-second reuse. Embrace of Darkness: up to 5 targets (was 4). Mystic Resilience: no MP cost or range, and its undocumented 20-minute invincibility buff is gone. Enhanced Defense: P. Def. +10% (was +15%, per the tooltip). Tower Shield's on-hit trigger rebuilt per the tooltip; Unique Seal of Damage makes the target take 95% more damage from absorb effects. Fatal Crush and Essential Fatal Crush: no follow-through delay. Einhasad's Expert Blessing: PvE P. Atk. / P. Skill Power +5%.
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Samurai: Clever Maneuver and Link. Clever Maneuver now applies the buff the tooltip promises for each target: Rush Jump vs NPCs (P. Accuracy +10), Close Fight vs melee players (Atk. Spd. +90, Speed +30, Fist Weapon Resistance +10%, 50% chance on hit to shed the listed P./M. Def. debuffs), Furious Chase vs ranged players. Twist grants Link; while Link is up, Strike's Disastrous Shriek becomes the AoE version. Full Twist: 15-second reuse, ignores 15% of defense. Heart of Sword lv3: Sword proficiency +6 and a 10% chance on Double Flash / Triple Strike to apply Domination.
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Samurai: Arsenal. Double Flash, Triple Strike, Take Life, Thousand Wounds, Crippling Strike, Maneuver and Battojutsu ignore Shield Defense; Take Life, Thousand Wounds and Workout enchant power per the tooltip. Determination: Breath of Blood heals over 3 ticks, 10-second reuse; provoke chance 20/40%. Battojutsu: no MP cost. Pursuit: 850 range, 0.5-second cast. Transcendent Battojutsu and Transcendent Double Flash exist in transcendent zones as in the tooltip.
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Rose Vain: Bleeding Rose Synergy. Briar Vortex becomes the enhanced version from the tooltip while Bleeding Rose is active (up to 3 targets, more damage up close, 15-second reuse). Bleeding Rose Attack: 600 range, 3-second cast from lv15. Aroma of Death: +20% damage vs debuffed targets, no follow-through delay, enchant power per the tooltip. Strong Vine Robes' buff level follows your gear score in six steps, as in the tooltip. Cursed Flower (from Rose Thorns): the damage over time rebuilt per the tooltip. Rose Armor Mastery: Reflected Damage Resistance 5/10/15% by level (it gave M. Def. instead); Thorn Vine Protection: the listed weapon resistances +10%.
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Sylph Storm Blaster: Goring Charge and Blows. Goring Charge's cast now scales with Atk. Spd. like every other attack (it was a fixed 2 seconds at any speed), no follow-through delay, ignores Shield Defense, enchant power per the tooltip. Dual Blow / Triple Blow: 0.5-second follow-through, Triple Blow 1-second cast, both ignore 5% of defense from lv21. Elemental Change and Elemental Change: Spirit: 1-second cast, 0.5-second follow-through, ignore Shield Defense. Elemental Storm also lowers the target's Critical Atk. and M. Critical Power by 10 and raises its Critical vulnerability 5%. Blessing of Winds lv2: Speed cap +75 (was +15), Evasion +10. Fire Explosion (Extra Hit): 2.5-second cast, the barrier applies from lv2. Greater Wind Shot and Frosty Sting ignore Shield Defense.
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Orc Rider Vanguard: Wild Assault Is a Rush Now. Wild Assault and Wild Assault: Burning are now Rush skills: charge to the target and deal the AoE on arrival, no more picking a spot on the ground. Both can be set to auto-use and autohunt uses them. They can now critical hit. Wild Assault: Burning gets a 3-second cooldown under Blazing Beast (it had none). Wild Assault deals 150% of P. Atk. as in the tooltip. Wild Rush: range 300/400/500 by level.
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Orc Rider Vanguard: Tuning. Final Secret grants Firearms Resistance per the tooltip (it lowered magic success instead). Giant's Stomp: 0.5-second follow-through, Spirit Ore 1/2/3 by enchant. Wild Growl: 0.5-second follow-through.
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Divine Templar: Light Discharge Visible Again. Light Discharge and Noblesse Light Discharge: the ally buff is visible again with its icon and tooltip (it was applied but invisible above lv4). Plain Light Discharge now gives allies the heal over time only; the Debuff Resistance +20% and M. Def. +10% belong to the Noblesse version, as the tooltips say. Noblesse hits twice (three times at +2/+3) and stuns. Divine Guardian: the clone no longer gets stuck in the world after its owner is resurrected or teleported away (the "statues at the castle"). Lord Knight recovers 1% MP on kill (3-second cooldown). Sacral Weapon Mastery lv10: P. Atk. +680 (it gave +580). Purify and Noblesse Purify also remove Bone Prison and Airbind (Noblesse: and Knockdown). Privilege boosts Skill Critical Rate (it was M. Critical Rate).
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Element Weaver: Mistilteinn Power Corrected. Mistilteinn now deals the power each skill's tooltip states: Bright Dance / Bright Dance of Light 120-345, Claidheamh Soluis 174-264, Shining Claidheamh Soluis 191-290, Sephiroth 450+ (several shared one table). Sephiroth's Mistilteinn applied Resistance to All Weapons +60% instead of -60%; fixed. Flaming Blazing Tempest and Frosty Glacier Strike: their Circle Explosion lowers M. Def. by 30% (the base skills: 23%). Claidheamh Soluis: 700 range, enchant power and radius per the tooltip.
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Element Weaver: Summons and Utility. Shining Claidheamh Soluis reaches up to 12 targets. Nature Spirit and Nature's Blessing: MP 150, 0.5-second follow-through. Children of the Mother Tree: Speed limit +10 (it was Speed +10). Simple Meditation: Spiritshot power +5% (+enchant). Twining Plants and Mistilteinn weapon-resistance debuffs per the tooltip. Bright Dance MP per the tooltip.
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Varkas: Werewolf Offense. Imminent Piercing: 0.5-second follow-through, 50% chance to disarm armor, applies Claw Mark as in the tooltip. Enormous Wolf: enchant power per the tooltip, up to 10 targets (the cap was not applied); the fear lasts 5/6/8 seconds by enchant at 85/90/95%. Tough Skin: 50% chance to grant Provocation Resistance. Howling: 0.5-second follow-through, MP recovery per the tooltip. Powerful Body's enchant no longer adds P. Def. (not in the tooltip). Direct Strike, Upward Strike, Devastating Assault, Quick Dash, Powerful Fists and Vortex of Claws: 0.3-second follow-through, ignore Shield Defense.
World and Quality of Life
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World Terrain Data Replaced. The last patch worked around the "cannot see target" failures; this one replaces the flawed terrain data that caused them. Expect more accurate movement, pathing and line of sight on slopes everywhere, the Sea of Spores basin included.
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Stuck Effect Visuals on Monsters Fixed. Monsters kept wearing old buff and debuff visuals through death and respawn. Fixed.
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"I Have All My Items but the Inventory Shows Some": Fixed. Two items could be saved into the same inventory slot, and the second overwrote the first on screen, so items you owned were invisible until something moved them. The cause is fixed, every affected inventory repairs itself the first time you log in, and the quest tab keeps a stable order.
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Red Libra Equipment Exchange Cleaned Up. The obsolete Giran Seal trade lines are gone from the Red Libra exchange in Giran, and the exchange fees are now tiered by item class: 250,000 adena for Hunter's armor, 500,000 for weapons, 1,000,000 for Special armor, 2,000,000 and 2,500,000 for boss weapons, up to 4,000,000 for a Frost Lord's weapon.
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World Exchange: Cancel-vs-Sale Timing Fixed. Cancelling a listing at the same instant it sold or expired could leave the trade in a broken state. Fixed.
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Renderer: NEW Adaptive Frame Generation. Frame generation is now adaptive: it steps in only while your PC cannot fill your monitor's refresh rate on its own and steps back out the moment it can, targets half your refresh rate instead of a flat 60, and switches off instantly on loading screens or when the game loses focus. It also smooths the whole scene again: post-processing effects were being mistaken for interface and left un-smoothed. On top of that, alt-tabbing on multi-monitor setups with different refresh rates no longer stutters, and coming back into focus or leaving a loading screen no longer hitches.
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Launcher: Vote Window Buttons Stay Put. In the vote window the CHECK and CLAIM buttons stay pinned while the site list scrolls.
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Vote Rewards on the New Sites Fixed. Voting on L2Network or L2JBrasil Top could leave you without your reward even though you voted. Fixed: votes on every site now count reliably.
The Road to Celestial Destiny
Today's patch was the biggest balance pass in the server's history, and it is only the opening move. Here is what the next weeks look like.
Today: The Skill Patch
Every class went through a full skill audit, two hunting zones were rebuilt from the ground up, and the September rewards are in. If you have not read the August 31 patch notes yet, do that first: there is a lot in there that touches your character directly.
Running Now: EXP Event
- 1.5x EXP from monster kills for everyone, until September 14
- Levels up to 91 get the catch-up bonus on top of it: 3x EXP total
If you have been waiting to push a character to the endgame, this is the window.
The Coming Weeks: Making Everything Right
The skill audit was half the job. Before Celestial Destiny arrives, our goal is simple: everything already on the server, fully audited and working exactly the way it should.
Next in line: items and augments get the same treatment the skills just got. Everything you own, checked against what its description promises: stats, augments and set effects, with corrections in both directions.
Alongside that:
- More map revamps, continuing the farming revamp that brought you Fairy-invaded Lands and Lands of Shadow
- System refinements and balance tuning across the board, guided by live data from the skill patch
Until Celestial Destiny lands, every development hour goes into fixing and polishing what already exists, so it arrives on a rock-solid foundation. New custom feature development resumes once it is live.
Mid-September: Celestial Destiny
The next official update, Celestial Destiny, is coming to CBT and Live. We expect it around mid-September, and we will announce the exact date one week ahead.
Everything custom you play with today follows into the update: Eva's Bounty, Eva's Mirror, Eva's Whisper and the rest all carry over.
Early October: Eva's Rise
A brand new catch-up server, Eva's Rise, opens in early October. The final date will be announced during the Celestial Destiny CBT.
Eva's Grace continues exactly as it is. Updates, development and support carry on unchanged, and you are free to play on both servers if you want.
What a catch-up server means:
- A fresh start for everyone. A new world where every character begins at zero, on equal footing.
- Boosted rates and faster progression, tuned so a character built on Eva's Rise can genuinely close the gap with the veterans of Eva's Grace.
- The destination is a merge. We will monitor progression after launch, and when the time is right, after some months, Eva's Rise merges into Eva's Grace. Nothing you build is thrown away: your progress comes with you into the main world. Full details on how the merge works will be published well before it happens.
A big patch behind us, a bigger one ahead, and a fresh start on the horizon. See you in game.
Maintenance - August 24, 2026 - 14:30 UTC
The server will be down for approximately 30 minutes for updates and bug fixes.
Before we go down:
· Log out cleanly a few minutes early. Characters left online during shutdown risk losing recent progress.
· Don't start any timed or limited-entry content (Dungeons, Honor Grounds Instances etc) close to the window. Anything in progress will not be preserved.
· Avoid website shop purchases and World Exchange listings in the final minutes. Transactions mid-shutdown can leave items or balance in limbo.
· Finish or cancel any active crafts and enchants.
Full patch notes to follow.
Thank you for your patience.
Patch Notes - August 24, 2026
Eva's Mirror Native Window
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The Native Window is Live. Eva's Mirror now has its own native window instead of running through the old Eva window system. Browse, search, filter and manage your whole appearance in one place with instant previews — the sidebar Mirror button takes you straight there.
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Wardrobe and Try-On. Browse every category, search by name, favorite your most-worn looks, unlock with Mirror Shards, apply and remove freely, or seal all unlocked appearances at once. The try-on preview lets you compose full multi-slot outfits and inspect them from every angle before spending anything.
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Agathion Tab. Agathion appearances get their own tab with equip previews, an applied-state marker, and a new Remove button to take the current appearance off.
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Styles: Beauty, Hair, Title, and Race Skins. Beauty styles, hairstyles, title text and title colors (colors unlock once with Mirror Shards, switch freely after), and race skins — all staged with a preview and a reset to your original look.
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Loadouts: Six Savable Appearance Sets. Save complete appearance configurations, switch between them instantly, unlock extra slots with Mirror Shards, and overwrite any slot at will.
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Weapon Category Reorganization. Two-handed hammers and axes moved from Staves & Rods to Blunts & Hammers, where they belong visually. Your unlocks for these weapons moved with them automatically.
Farming Revamp: The First Four Zones
These four are the pilot zones of a full farming revamp — more zones get the same treatment in the following days.
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All Three Garden Wings Rebuilt on Official Values. The Forgotten Garden's three wings — Garden of Eva, Garden of Authority and Primeval Garden — have been rebuilt from the ground up: monster stats, experience AND drop tables all updated to official values, spawn layouts cleaned and respread, and misplaced or broken monsters corrected. Each wing keeps its own character; they are three different hunting grounds, not one garden copied three times.
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Garden of Eva. The classic wing, dense and evenly spread again. Its lower-tier defenders were raised to level 90 so the whole garden sits in one reward band, and its green-named elites — the Delh Giant and the Garden Apostle — call guards of their own kin to avenge them. Eva's Offerings drop here.
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Garden of Authority. The wing of the Shadows: spirit and dragon-kin defenders aligned with Wind, weak to melee blows but heavily armored, fighting at their own deliberate pace. Proper level 80 and 90 tiers, with the Harpe's Guard and the Judge, Bearer of Sacred Power, as its green-named elites — cut one down and Warriors or Scouts of the Shadows answer. Authority Fragments drop from the level 90 Shadows.
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Primeval Garden. The overgrown wing, split in two: a level 80 Dire band and a deeper level 90 Kastia band with higher rewards. Strike down its elites and the garden answers in force — Timo's pack and the Archmage's circle arrive on the spot. Corrupt Garden Seeds drop in the Kastia band.
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NEW: The Burning Blessing. All three wings share a new reward for hunting their green-named elite monsters. Each elite kill can ignite Burning, a three-tier ladder: Tier 1 grants +50% XP/SP for 30 seconds, Tier 2 extends it to 60 seconds, and Tier 3 — Special Burning — holds for a full 5 minutes at +100% XP/SP while returning a portion of your inflicted damage as MP. To climb, your next elite kill must land while the current tier is still burning, and each step is harder than the last. Special Burning always burns out completely — back to the start of the ladder. Your party shares in the blessing.
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NEW: Monster Sync. A brand-new system unique to L2EVA that brings old zones back to life without erasing them. When a level 85+ character engages a synced monster, it rises to level 90 on the spot — stats, experience and drops all scale to match — then returns to normal for its next life. Lower-level characters still fight the zone exactly as it always was, so the original leveling experience is untouched. Champions can spawn among synced monsters too, with rewards to match.
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Sea of Spores: the First Sync Zone, and Pure PvE. PvP is disabled inside the Sea of Spores, making it the first true PvE farming zone. Every monster in the basin carries Monster Sync, and the Earth Guardian ambush hits harder: any monster can trigger it, and the guardian arrives with escorts. The zone has no weekly time limit — a safe, uncapped farming option balanced below the Gardens.
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NEW: Trinket Trade at Bodyguard Blue. Farming zones now drop zone-unique trinkets — quest items worthless where you find them, worth plenty at the caravan. Bring them to Bodyguard Blue at the Red Libra caravan in Giran and trade them for gear. The first trinkets: 100 Eva's Offerings (Garden of Eva), Authority Fragments (Garden of Authority) or Corrupt Garden Seeds (Primeval Garden) trade into +5 sealed Talisman Packs (Eva, Authority and Speed respectively), and 10 Sea of Spores' Seeds trade into a Master's Collection Mark. The three garden wings share the same weekly hours — where you spend them is your choice.
Master Skill Fixes
Every master skill across all 21 masters was audited against its in-game description. The client description is the contract — where the skill did something else, the skill was fixed, including where that means a reduction.
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Defense Break now weakens the target's physical defense, as described. It previously modified the wrong stat entirely.
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Queen now boosts magic skill power per its description (it was boosting magic critical power instead).
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Queen's Garden now caps HP potion healing on enemies caught inside it, as described.
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Mystic Frost had its magic-critical vulnerability inverted — it was protecting targets from magic crits instead of exposing them. Fixed.
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Elemental Resistance now actually grants its listed reflect-damage resistance (it did nothing before).
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Rainbow Dispersion now applies its debuff: affected targets are more susceptible to harmful effects and suffer them for longer.
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Meteor now knocks targets down as described.
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Chaos: Master now cancels up to 3 beneficial effects from the target, as described (the cancel did nothing before).
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Shelter now grants the protected ally its listed 10% resistance to multiple-hit attacks.
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Challenger now applies its effect at the listed 15%/20% chance.
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Cacophony of War now uses its correct 5-minute/3-minute cooldown and hits the number of targets its description states.
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Dreams Come True had its values corrected to match its description.
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Dark Side: Master — the Speed bonus is corrected down to the listed +10.
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Omen — defense and physical skill damage bonuses corrected to the listed values. This is a reduction for some builds.
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Light Prison — the Master version's stun no longer leaks onto the base version of the skill.
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Condemnation was applying its debuff twice; the duplicate is removed.
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Indestructible Blade — its petrify now shows as a proper named debuff other players can see, instead of an anonymous placeholder effect.
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Ultimate Death Knight (all three races). Skills cast during Impending Death Whisper now consume zero DP, and the Hellfire cooldown resets on every proc — the two signature behaviors the description promises. The listed Holy resistance and increased received healing now actually apply on all three race versions, and the Human version's promised 8% weapon damage resistance works.
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Sephiroth and Element Weaver rebuilt from scratch. These trees were non-functional. Light Influence (both tiers, plus the party version) now grants its magic range, magic skill power, and silence chance; Powerful Light procs fire from your casts and attacks; and Mother Tree's Blessing plants a visible Growing Mother Tree that heals and regenerates the whole party.
Combat Fixes
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"Cannot See Target" On Open Ground — Fixed. A long-standing bug where players standing on flat terrain could not attack enemies in plain sight has been corrected. Line-of-sight now calculates correctly regardless of where the client places you vertically.
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Cast Cancellation: No More Silent Failures. Skills that fire after every target has escaped their range now cancel with a clear message instead of silently consuming your MP and soulshots. The game tells you what happened.
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Archer Target Lock Skills Now Reach Maximum Range. Double Shot and Lethal Shot now connect at your full firing distance (which varies by class). Previously they failed silently at maximum range, wasting MP, shots and cooldowns against a target that was legitimately reachable.
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Mystic Freeze Minimap Artifacts Eliminated. The skill no longer leaves invisible objects accumulating on your minimap.
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Pet Evolution Names Corrected. Evolved pets no longer display garbled text strings, and pet names now show correctly in the character panel and rankings.
Honor Grounds Enforcement
- Team Spread Enforcement Activated. Clanmates entering the same Honor Grounds match are now split across opposing teams, not grouped together. This completes the fix from the previous patch and enforces fair team composition in every match.
Vote and Community
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The New l2eva.com. The website has been redesigned from the ground up — every system documented, six languages, and dramatically faster on every device — in preparation for the catch-up ahead.
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Two New Vote Sites. L2JBrasil Top and L2Network are now available as voting destinations.
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Vote Rewards Enhanced. Each successful claim now grants 5 Eva's Secret Shop Tickets and 5 Veruti's Coins.
Launcher and Quality of Life
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Launcher Lettering Refreshed. The launcher's titles and text now carry the same lettering as the new website — one look across everything L2EVA.
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Vote Cooldown Timer Counts Down Live. The launcher's vote timer now updates in real time — no more stale numbers or surprise cooldowns.
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Rendering Fix for Older PCs. Launcher performance on older hardware has been restored. If you saw a grey window or high CPU usage, this fix addresses it.
Maintenance - August 19, 2026 - 14:30 UTC
The server will be down for approximately 30 minutes for updates and bug fixes.
Before we go down:
· Log out cleanly a few minutes early. Characters left online during shutdown risk losing recent progress.
· Don't start any timed or limited-entry content (Dungeons, Honor Grounds Instances etc) close to the window. Anything in progress will not be preserved.
· Avoid website shop purchases and World Exchange listings in the final minutes. Transactions mid-shutdown can leave items or balance in limbo.
· Finish or cancel any active crafts and enchants.
Full patch notes to follow.
Thank you for your patience.
Patch Notes - August 19, 2026
Eva's Subclass System
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One Shared Experience Pool. Every subclass on your character now draws from a single pool of experience instead of each one keeping its own separate total. What you kill counts once, toward everything you play.
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Your Pool Starts From Your Best Subclass. When this patch lands, your shared experience is taken from your furthest progressed subclass, meaning the one carrying the most experience. Every other subclass then inherits that level. Nothing is averaged and nothing is thrown away: your weaker subclasses come up to your strongest, never the other way around.
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Switching Subclass Costs Nothing. You keep your level and your experience straight through a switch and arrive with the full skill tree for the new subclass. A subclass you have never played before is available immediately at your current level.
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Level Rankings No Longer Reward Breadth. The level ranking board now ranks on your actual experience rather than adding up what you earned on every subclass separately. Characters who spread across many subclasses will drop, characters who focused on one will not move at all. Expect the board to look different.
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Eva's Gift Now Scales With Total Experience. Gift points are calculated from your overall progress instead of per subclass, with a high point mark so a point you have earned is never taken back by dying. Many characters' totals change with this patch, some up and some down. Some characters will gain a level from the recalculation, and none will lose one.
-
Stat Points Recalculated. Allocated stat points are reset and reissued under the new rules so every character is on the same footing.
Eva's Mirror
-
New Category: Shields & Sigils. 29 shield appearances and 17 sigil appearances have been added, including several that had no way to be obtained before.
-
Classic Armour Sets Added. A and B grade sets are now available as appearances across the Heavy, Light and Robe categories: Dark Crystal, Tallum, Nightmare, Majestic and Hunter's, plus Zubei's, Avadon, Blue Wolf and Doom. Each comes with its matching glove and boot variants.
-
Every Category Is Visible Again. A limit was quietly hiding the last category in the list, so Prestige Skins never appeared. All categories now show.
-
Shield and Sigil Appearances Apply to the Right Slot. Shield appearances now only go on shields and sigil appearances only on sigils. Previously the two could cross over.
Honor Grounds
-
No More Instant Kick on Arrival. Time spent waiting before a match no longer counts toward the idle timer, so players who just teleported in are not kicked the moment the fight begins. The idle window is measured from the actual match start.
-
Idle Kick Now Carries a 90 Minute Penalty. If you are removed from a match for being idle, you cannot register again for 90 minutes. The registration message tells you how long is left.
-
New Match Schedule. Registration opens at 15 minutes past the hour and the match itself runs from :31 to :41. The cycle was moved so it no longer lands on top of Eva's Bounty spawn windows.
-
Team Division Spreads Clans. Team building now tries to split clanmates across both sides instead of producing the same line-up every time. It is a preference rather than a guarantee: if a clan brings a large share of the lobby, some of them will still end up together.
-
Surveillance Icons Hidden in the Arena. Players on your watch list no longer show their marker above their head inside Honor Grounds, so the Combatant anonymity actually holds.
Aden Laboratory
-
Transcendent Research Is Now Working. The Transcendent tier can finally be attempted. Success chances are 4%, 2% and 1% for the three levels, and the window now shows those odds instead of 0%. Each level raises your Physical and Magic Attack and counts toward your gear score, and a bonus passive scales with the enchant level of an equipped Queen Ant's Ring.
Epic Jewels
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Every Epic Accessory Audited Against Its Description. All nine epic accessories were checked line by line against what their tooltips promise. Seven of the nine were granting something different from what they advertised, in both directions. All of them now match. Two of these corrections are reductions and are listed plainly below.
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Queen Ant's Ring: Critical Damage Corrected at +2. At +2 the ring was granting physical skill critical damage that its description never promised. It now gives exactly what the description says.
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Core's Ring: Accuracy Replaced With Evasion. The ring was granting Physical and Magic Accuracy, which its description never promised. It now grants evasion as advertised, and the evasion values at the middle enchant levels were corrected upward. It also gains fear resistance and skill evasion.
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Antharas' Earring Substantially Improved. The earring now grants Physical and Magic Attack at every enchant level instead of only at the highest ones. A +2 earring goes from granting nothing to +400 to both. It also gains critical resistance, fear resistance and Hold resistance at +6.
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Orfen's Earring Improved. MP consumption, MP regeneration, M. Atk, P. Def and damage resistance now match the description, with sizeable gains at the top enchant levels. It also gains fear resistance and PvE damage.
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Zaken's and Baium's Rings Corrected. The resistance both grant is Infection, not Bleed. It was being applied to the wrong condition entirely, so it now works where the description says it should. Both also gain fear resistance.
-
Two Smaller Value Corrections. Hunter's Earring at +8 and Ferion's Necklace each had a single enchant level carrying the wrong number. Frintezza's Necklace needed no changes, every value already matched.
Combat & Stats
-
Skill Evasion No Longer Stacks. When you have skill evasion from more than one source, the highest single source now applies instead of all of them added together. Certain passive and gear combinations could previously reach a point where almost nothing could land on you.
-
Longer Immunity Window After Hard Crowd Control. After a paralyze or stun lands on you, the window during which another cannot land has been raised from 5 to 8 seconds. This is a server wide change affecting every source of hard crowd control, not one class or one item.
-
Frost-dew Cooldown Corrected. The Frost-dew proc now has a 15 second cooldown, in line with every armour proc after last patch's sweep. At 10 seconds it was refreshing faster than the immunity window could cover.
-
Pet's Protection - Master Chance Fixed. The buff now grants all three critical rate types its description promises. One of the three was being applied to the wrong stat.
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Detailed Stats Window Corrections. Critical rate percentages now account for gear that grants them multiplicatively, so equipping such an item moves the number. Cooldown now reads as a reduction (for example -43%) instead of a raw multiplier, and the MP potion effect row displays instead of always showing zero.
Interface
-
Skill Window Decluttered. Around 110 placeholder entries that equipment silently grants, most of them showing as "Not used", no longer appear in your skill list. The stats they provide are unaffected.
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Target Buff Bar Sorted by Ownership. Effects on your target are now ordered with the target's own buffs and debuffs first and everything you applied to them last, so your own debuffs are easy to find. This applies to both the compact bar and the expanded window.
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Gear Score on Your Own Status Window. Your gear score now displays on your character status frame, updating as you change equipment.
-
Item Name Cleanup. Around 47 item names were tidied in the client: leftover "Not Available" tags, test names and stray stat suffixes removed, and a misspelled hat name corrected.
Items & Crafts
-
Boss Jewel Crafts Now Have a Guaranteed Outcome. The six boss crystal crafts (Orfen, Queen Ant, Core, Zaken, Baium, Frintezza) now build progress on every failure, and the 21st attempt on a product is a guaranteed success. Progress is tracked per product and survives logging out.
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Tradable Jewels Now Come Only From the Special Craft. The crystal craft no longer has a tradable outcome. Its sealed chance was raised to compensate, so your overall chance of walking away with a jewel is unchanged, it is simply always the sealed one now. Tradable jewels still come from the separate special craft, the one that consumes crafting materials along with a +5 sealed accessory and adena, and that craft is untouched.
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Some Augments Have Been Removed. Augments created through a flaw in the Red Libra armour exchange, which let an augment move onto a piece that could never legitimately have carried it, have been removed. The exchange itself was corrected in an earlier update. Twelve items across eleven characters are affected.
Fixes
-
Ghostly Duplicates With Race Skins Fixed. Players using a race skin could leave dark duplicate figures behind that built up on screen until the client struggled and dropped the connection. This no longer happens.
-
Nearest Enemy Targeting Fixed. The nearest enemy command now cycles through the enemies actually closest to you. Flagged and red named players standing far away were being placed ahead of everyone else and could make someone right in front of you unreachable.
-
Server Stability. Several internal fixes address a condition that could cause the server to stop responding.
Patch Notes - August 17, 2026
Launcher - New Pages
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Installer & Boot Experience. The launcher now has a dedicated installer for first-run setup and a real boot window showing download progress instead of a blank screen. Getting set up for the first time is far simpler.
-
Web-Based Login Gate. Before you can log in, your account is verified through a secure web gate with bot protection, which keeps accounts safer.
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News Page with Unread Indicator. Announcements, patch notes and maintenance notices arrive in the launcher automatically, with artwork, as soon as they go up on Discord. An unread dot lights up when something new lands, and filters let you narrow to patch notes or maintenance.
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Streams Page. Browse live Kick streamers playing Eva. The page shows viewer count and tier for each streamer, with a history of recent broadcasts.
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Rebuilt Store Page. Buy game balance and item packs directly from the launcher. Browse by category, see what's inside each pack, and buy with your account's current balance. Your character roster is always visible to verify the purchase.
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Rankings Dashboard - Six Boards. See where you stand: Level, PvP, Olympiad, Clan, Eva's Bounty, and Honor Grounds. Each board filters by role (for weekly ones), shows your personal best, and ranks the top players. Switch between This Week and Last Week for the seasonal boards.
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Friends List with Presence. Your in-game friends now sync to the launcher with live presence — go green when you log in, anywhere across the servers. Click a friend's name to message them on Discord or pin them to the rail. Search finds cross-server alts.
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Home Stats at a Glance. A new stats bar on the Home screen shows your weekly activity and tokens earned. Click any tile for the full breakdown: activity day by day, your characters and levels, or raid rewards by session.
Launcher - Account & Persistence
-
Server Selector Remembers Your Choice. If you play on more than one server, the launcher now opens on the one you played last, per account, instead of resetting to the top of the list every time.
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Selected Account Persists Across Restarts. Your choice of which account to play sticks around after you close the launcher — no picking the same account on every boot.
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Account Avatar Picker. Choose your launcher profile picture from the portrait set. Your choice sticks, and new accounts are auto-assigned the next free portrait so each one looks distinct.
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Friend Pins Survive Restarts. Pin friends to your rail for easy access. Those pins stay saved when you close and reopen the launcher.
Launcher - Rewards & In-Game Features
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Vote for Rewards in the Launcher. Click the Vote pill on Home to vote on Hopzone and Top100Arena and claim your 5 Eva's Secret Shop Tickets without leaving the launcher. A countdown shows when your 24-hour cooldown is up.
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Redeem Codes in the Launcher. Got a code? Click Redeem Code in the Store to enter balance codes and item codes, both with character selection. Balance updates your wallet live; items appear in your mailbox in-game within seconds.
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See Which Server You Are Playing On. The in-game indicator now names the server for each client you have running, so if you play more than one at once you can tell at a glance where everything is.
Launcher - Alerts & Notifications
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Alerts for What Happens While You Are Away. Get told when your character dies, when you are disconnected, and when a raid you follow spawns, plus a daily summary of your activity. You choose which of these you want.
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Alerts by Discord, Telegram or Desktop Notification. Pick any combination. Discord and Telegram are independent — link one or both, and switch each on or off separately. Windows desktop notifications have their own toggle.
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Link Discord or Telegram From Inside the Launcher. Linking takes one click in the launcher, with no website login needed. If Telegram does not pick up the link automatically, the launcher shows you a code to paste to the bot instead.
Launcher - Settings & Customization
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Automatic Best-Route Selection. The launcher works out which regional route is genuinely fastest for you and picks it, now measuring the whole path to the game server instead of only the first half. You can still choose a region by hand in Network settings.
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Network Settings Redesigned. Connection regions now show as a tidy grid with their ping and tier, with server status below, colour-coded by health. Both update live.
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Minimize-to-Tray is Now Opt-In. By default, minimizing the launcher minimizes to your taskbar. If you want to minimize to the system tray while in-game, toggle it on in Preferences. This replaces the old auto-minimize behavior.
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Day-Aware Log Viewer. Browse your launcher logs organized by day. No hunting through thousands of lines to find last session's crash.
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Full Launcher Translation. The launcher speaks six languages: English, Russian, Polish, Spanish, Greek, and Portuguese, with correct fonts for each. Character names and in-game text render properly even in Cyrillic and Greek.
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Consistent Pop-Ups. Every pop-up now shares one design: updates, repairs, deletions, warnings and errors. They also wait their turn, so two never appear on top of each other.
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Anticheat Screen Redesigned. The screen shown while the anticheat starts up has been redrawn to match the rest of the launcher.
Launcher - Fixes & Optimization
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No More Phantom Updates. The launcher no longer claims an update is available on every boot. You only see an update when there actually is one.
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Idle CPU Cut Dramatically. On laptops especially, the launcher now burns far less CPU while sitting idle. Measured on a 2021 laptop, idle CPU dropped from 4.7% to under 0.4%.
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Self-Update Fixed for All Windows Locales. The launcher now updates correctly regardless of your Windows language setting. A prior build could refuse its own updates for some players depending on that setting. If you are affected and stuck, download and reinstall the launcher once from the website.
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Fewer Antivirus and Clock Problems. The launcher copes better with antivirus software getting in the way, and with your system clock jumping while you play.
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Honest Countdown After Too Many Login Attempts. Try to log in too many times too quickly and the launcher now shows a ticking timer telling you exactly when you can try again, instead of claiming the server is unreachable.
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No More Getting Stuck Mid-Download. While an update, install or repair is running, language changes and restarts wait until it finishes, with a note explaining why the button is greyed out.
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A Password Change No Longer Breaks the Launcher. Change your password on the website and the launcher now notices and asks you to sign in again, instead of quietly failing to load your pages and looking broken.
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Stronger Account and Update Protection. A broad security pass across accounts, payments and the launcher itself. Changing your password now ends any other session still signed in with the old one, launcher updates are verified before they install, and the anticheat is considerably harder to tamper with.
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Assorted Polish. The launcher icon is now legible on light desktop themes and taskbars. The account rail no longer keeps a leftover update ring after updating, repairing from Settings takes you to where the progress is actually shown, and adding an account no longer throws away the window you were on.
Website
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Launcher and Website Show the Same Data. Store, rankings, friends, streams, vote and stats in the launcher are now driven by the website, so what you see in one always matches the other.
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Voting Reworked. Voting is far more reliable. Rewards arrive once and only once, the 24-hour cooldown is applied consistently, and a failed delivery is reported honestly instead of quietly eating your vote.
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Top100Arena Voting Fixed. Votes cast on Top100Arena were failing to register for some players. That is fixed and live.
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Eva's Bounty and Honor Grounds Weekly Boards. The website now shows weekly leaderboards for Eva's Bounty (tokens earned this week by role) and Honor Grounds (PvP rank this week by role). Older weeks are archived and stay searchable.
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PvP Rankings Match Everywhere. The launcher, the website and the in-game window now show identical PvP rankings, using the same figures the game itself uses. This Week and Last Week work on all three.
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One Redeem Code System. The website and launcher now share a single redemption system, so a code behaves identically wherever you enter it and a failure is reported rather than swallowed.
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Discord Avatars Fixed. Linked Discord avatars no longer show as broken images in the friends rail.
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Website Fully Translated. All six languages — English, Russian, Polish, Spanish, Greek and Portuguese — are fully translated, including the new vote and ranking features.
Infrastructure
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North America Route 36ms Faster. The North American route moved from Miami to Beauharnois, Canada — 113ms down to 77ms to the game server, on a cleaner path in both directions.
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Brazil Route 46ms Faster and Far Steadier. Brazil moved from São Paulo to Fortaleza — 209ms down to 164ms, with roughly one third the connection drops of the route it replaces.
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Russia Gains a Second Route. A new Russian route through St Petersburg runs on a different internet corridor to the Moscow one, so trouble on a single corridor no longer cuts off everyone at once. It measures 40ms to the game server.
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Faster Detection of Route Problems. A regional route that starts slowing down is now spotted automatically, rather than waiting for players to report that something feels wrong. Route health is visible live in the launcher's Network settings.
The New Launcher
The launcher has been rebuilt from the ground up. A proper installer, a new look, and six new pages that put the whole server in front of you without opening a browser. It now reaches you when you are not even playing, and it connects you to the game faster than it did last week.
What's Inside
- News with artwork, arriving the moment it goes up on Discord, and an unread dot when something lands
- Streams showing which Kick streamers are live right now
- Store with the full pack catalogue, your balance, and your characters in front of you
- Rankings across six boards: Level, PvP, Olympiad, Clan, Eva's Bounty and Honor Grounds
- Friends built on your real in-game friend list, with live presence and pinning
- Home stats for your week at a glance: activity, tokens earned, raid rewards
Never Miss Anything
Get told when your character dies, when you get disconnected, when a raid you follow spawns, and a daily summary of what you got up to.
- Delivered by Discord, Telegram or Windows desktop notification — pick any combination
- Link Discord or Telegram from inside the launcher, no website login needed
- Every alert type is yours to switch on or off
Rewards Without Leaving
- Vote for rewards on Hopzone and Top100Arena, claim your 5 Eva's Secret Shop Tickets, and watch the cooldown tick down in front of you
- Redeem codes for balance or items straight from the Store, delivered to your mailbox in seconds
Faster Connections
- North America moved to Beauharnois — 36ms faster than Miami
- Brazil moved to Fortaleza — 46ms faster, with a third of the connection drops
- Russia gained a second route through St Petersburg, so trouble on one corridor no longer takes everyone down with it
- The launcher now works out your fastest route and picks it for you
Fixes You Will Actually Feel
- No more "update available" on every single boot
- Idle CPU down from 4.7% to under 0.4% — laptops will notice this one
- Self-update fixed for everyone, whatever language Windows is set to
- The launcher now speaks six languages, with the right fonts for each
Forty-six changes in total. The full list is in the August 17 patch notes.
Maintenance - August 7, 2026 - 16:30 UTC
The server will be down for approximately 10 minutes for updates and bug fixes.
Before we go down:
· Log out cleanly a few minutes early. Characters left online during shutdown risk losing recent progress.
· Don't start any timed or limited-entry content (Dungeons, Honor Grounds Instances etc) close to the window. Anything in progress will not be preserved.
· Avoid website shop purchases and World Exchange listings in the final minutes. Transactions mid-shutdown can leave items or balance in limbo.
· Finish or cancel any active crafts and enchants.
Full patch notes to follow.
Thank you for your patience.
Patch Notes - August 7, 2026
World & Bosses
- Raid Boss Minions Cannot Roll Champion. Boss AI spawns (raid adds and event bosses) can no longer roll as champion variants, fixing instances like Frintezza where elite minions became unexpectedly powerful.
Classes & Skills
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Master Heroic Skill Reset Coupon. Resetting master heroic skills now refunds 13,000 Giran Seals in addition to heroic coupons, matching their special craft cost.
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Armor CC Proc Cooldowns. Crowd-control procs from special armor pieces (Ice Crystal Breastplate/Gaiters, Leather of Lightning, Flaming Tunic, Armor of Protection, Stun Gauntlets, Silence Gloves) now have a 15-30 second internal cooldown, preventing endless crowd-control chains in group PvP.
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Stun Gauntlets Animation. Stun animation now displays correctly instead of knockback.
Items & Crafts
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Recovery Spellbook Limit Crafts. Spellbook: HP Recovery and Spellbook: MP Recovery can now be crafted in the limit shop for 80 Giran Seals each.
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Black Frozen Core Recipe. Now accepts any of the five raid boss crystals (Zaken, Orfen, Core, Baium, Queen Ant) instead of Zaken's exclusively.
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Pack Previews Show Full Contents. The contents preview on supply packs and boxes now lists every guaranteed item inside - previously some packs displayed only part of their actual contents.
World Events
- Purge (Subjugation) Rewards Overhaul. All territories' generic supply packs now guarantee 2,500 Spirit Ore. Zone-specific rank rewards now feature tradable Exploration Reports at 1% drop rate.
Quality of Life
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Movement Desync Fixed. Characters could keep moving on your screen after they had actually stopped - appearing to chase you around, snapping back when clicked, and failing skill checks at seemingly valid range (most noticeable with visual effects disabled). Characters now stop where they actually stop, for everyone.
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Autohunt Manual Clicks Restored. Clicking a mob during autohunt now redirects the farm to it. Slash commands (
/targetnext,/targetnext2) remain locked. -
Clan War Kills Accumulate. War kill counters no longer reset nightly, allowing wars to reach the 20-kill threshold instead of resetting progress daily.
Platform
- FunPay Balance Codes. Buy in-game balance directly through FunPay with instant delivery. Choose from €5, €10, €15, and €25 denominations in the payment methods dropdown.
Patch Notes - August 5, 2026
Eva's Mirror
- NEW: Race Skins. Visit Eva's Mirror to apply, swap, and remove race variants that customize your character's appearance and skill animations. Unlock permanent skins for 500 sealed shards per race or try them all free for one week.
Classes & Skills
-
Empowered Skill Cooldowns Fixed. Variant and form skills now display cooldown locks correctly on your bar, fixing 281 skills that were previously showing incorrect or random cooldown states.
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Improved Sleep and Improved Dryad Root. These skills now cast correctly with proper cooldown tracking and animations.
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NPCs and Bosses Cannot Be Moved. Town NPCs and raid/grand bosses are no longer affected by knockback, pull, or throw effects. Regular mobs remain movable as normal.
Items
- Augmented Gear Exchange Limited by Type. Swapping augmented equipment at the Artisan Black NPC is now restricted to matching types—helmets for helmets, boots for boots.
Quality of Life
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Autohunt Target Lock. While autohunt is active, /targetnext and /targetnext2 commands no longer switch targets; autohunt maintains its current target until the mob dies.
-
HP/MP/CP Gauges Update Correctly. Gauges no longer freeze when a race skin is applied; they now update properly during combat.
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Attendance Window Refreshes at Reset. The attendance window no longer keeps showing the previous month's rewards after the monthly reset. It now updates on its own when the new month begins, with no relog needed.
Anti-Cheat
- Improved Automation Detection. The launcher anticheat now better detects third-party automation software.
Patch Notes - July 31, 2026
Monthly Rewards (August)
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Hunt Pass Refreshed. The Hunt Pass has reset for August with a new reward track featuring Einhasad's Blessing Scrolls, Selected Jewel Coupons, and Agathion Coupons. The finale reward is a Selection Coupon: +7 Hunter's Armor on both the free and premium tracks.
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Attendance Refreshed. A new August attendance track is live, with escalating Ancient Adena packages (250 on days 3 and 10, 1,000 on day 17, 2,000 on day 24) and Doll Coupons on days 7, 14, and 21.
-
Mission Pass Refreshed. The monthly Mission Pass has reset for August, handing out Selected Jewel Coupons along the track and a +7 Phantom Mask package as the special reward.
-
Eva's Pass Refreshed. Eva's Pass returns for August with Baium's Ring as the new headline reward in the coin exchange, alongside Queen Ant's Ring, Orfen's Earring, Zaken's Earring, and Rare Spellbooks. August's Eva Coin expires 30 days after you get it, so spend it before it vanishes.
Honor Grounds
- Improved Team Balance. Honor Grounds now assembles teams by class role: Healers are distributed fairly across both sides, Tanks and Support roles are balanced, and DPS players are sorted by their weapon type (ranged vs melee). This prevents team stacking and encourages tactical diversity.
Quality of Life
-
Lost Items Persist on Login. Your Lost Items window now displays pending recoveries when you log in or relog, so you never miss items waiting for pickup.
-
Loot Range Fixed. Party leaders no longer receive loot from party kills happening outside normal party range. Leaders must be within range of the mob to claim loot from their members' kills.
Patch Notes - July 28, 2026
Events
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NEW EVENT: Summer Forge. Vulcan has fired up his forge in Giran and Aden. Monsters level 76 and up drop Guardian's Coins, and every party member rolls their own drop chance. Bring coins to Vulcan to forge the Guardian's Rune from Lv. 1 all the way to Lv. 15: failed attempts never destroy your rune, the guaranteed-success system applies, and every attempt costs a flat 10,000 adena at every level. Your first rune can be bought in Vulcan's coin shop for 1,000,000 adena.
-
Guardian's Rune Bonuses. Every rune level grants +1% XP/SP (up to +15% at Lv. 15) plus growing bonuses to all basic stats. From Lv. 10 the rune starts unleashing Vulcan's own hammer attacks while you fight, and Lv. 14+ upgrades them to an even stronger version.
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Summer Forge Shop. Trade your coins and runes at Vulcan for guardian boost items, kill effects, appearance items, enchant scrolls, and more. Trade-ins accept every rune level from 6 to 15, so whatever you finish with converts into rewards. Most trades have per-account limits, and all event items are time-limited.
Classes & Skills
-
Chain Heal Fixed and Buffed. Chain Heal and Shining Chain Heal were skipping party members standing near the heal target whenever the caster could not see them: no beam, no heal, no message. The chain now spreads correctly from the first target no matter where the caster stands, and it reaches much farther (range raised from 250 to 1,200). The MP cost was also lowered to match the skill description, and Shining Chain Heal received its own icon.
-
Warlord and Dreadnought Are Now Support. The Warlord line is now classified as a Support role for party synergy and rankings. Bring a puller: your party will thank you.
-
Orc Mystics Are Now Healers. Warcryer, Overlord, Doomcryer, and Dominator are now classified as Healers for party synergy and rankings.
Party & Command Channel
-
NEW: Party Synergy. Parties that cover different roles now earn a bigger EXP bonus: +70% for a duo, +90% for a trio, +120% for four, and +140% for a full party (versus the standard +60/65/70/80%). A duo needs 2 different roles, a trio 3, and parties of four or more need all four roles covered (Tank, Healer, DPS, Support). The standard party bonus now follows the official values for everyone else.
-
Party Synergy Strip. A new icon strip at the top of the party window lights up the roles your party has and dims the ones you are missing. Hover over it to see your active bonus and exactly which roles would unlock the synergy bonus. It updates instantly on joins, leaves, and class switches.
-
Combat Power in the Party Window. Each party member's combat power is now displayed next to their name and updates live as members change gear.
-
Command Channel Combat Power. The Command Channel window now shows each party's total combat power (replacing the premium marker column). Parties that join while the window is open no longer show up with blank stats.
-
Command Channel Detail Window Overhauled. The party detail view now shows each member's role icon and their healing contribution. Assists are now tracked as well: when an enemy you recently damaged is finished off by your party or command channel, you earn an assist. Previously the assist and healing columns never counted anything.
-
Command Channel Display Bugs Fixed. The group combat power in the detail window showed a wrong, much lower number; it now shows the party's true total and matches the main window. The member count was also stuck displaying "5 Members" regardless of actual party size; it now shows the real count.
Battle Rankings
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Eva's Bounty Rankings Join the Battle Tab. The Battle tab now hosts two ranking boards: Honor Grounds and Eva's Bounty. Eva's Bounty gets its own weekly boards for DPS, Healers, Tanks, and Support, plus a Clans board. Your fights count toward the board of the class you actually played, so job switching can rank you on several boards in the same week.
-
Bounty Score and Seasons. Your weekly bounty score combines participation, boss kills, last hits, damage dealt, and healing done. Your personal rank is shown even beyond the top 100, you can flip between the current and previous week, and boards reset every Monday morning.
-
Healers Ranked by Real Healing. Healing done during bounty fights is now measured and counts toward your score, and the Healer board shows a Heal column instead of Damage. Pure healers now register as bounty participants even without touching the boss.
-
Weekly Prestige Cloak. The #1 player on each Eva's Bounty role board wears the exclusive Dragon Cloak - Antharas for the following week. Defend your top spot and the cloak stays yours.
-
A Third Clan Can Win the Bounty. Bounty bosses now reward three clans: the winner (most boss damage), the contester (most PvP kills against the winner), and the new participant (second-most PvP kills against the winner). The participant clan earns honor marks and adena; a chance at auction loot for the participant is coming soon.
-
Honor Grounds Healers Get Their Due. Healers no longer need to attack to qualify for match rewards: keeping your team alive now counts as combat activity, and the healer MVP bonus can no longer be skipped because of it. Healing targets still inside spawn protection earns nothing.
Pets & Guardians
-
Guardians Auto-Resummon. Guardian contracts (Raven, Vulcan, Glassia) can now be toggled for Automatic Use just like other summon items, so your guardian is resummoned right away if it falls in battle.
-
Guardian Passive Buffs Show Their Icon. When your guardian's passive skill triggers its buff, the buff icon now appears properly on your bar. The buff was always applying; you just could not see it.
-
Caster Pets Keep Their Distance. Kookaburra and Glassia pets no longer charge into melee after casting a spell, in manual play and autohunt alike: they hold position and keep casting. Direct attack orders still work as before.
Eva's Whisper
-
Eva Freed Up Your Friend List. Eva no longer takes up a slot in your friend list. She is always available through the heart icon on your sidebar, and her login greeting got a refresh too.
Exchanges & Shops
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Exchange Lists Show Everything You Own. Ensouled and augmented weapons wrongly showed as unavailable in the Available tab of exchange lists. They now show correctly, and every copy you own appears as its own entry with its real enchant level, ensouls, and augments visible in the tooltip.
-
Exchange Exactly What You Pick. In enchant-keeping exchanges you now choose exactly which copy to trade (for example your +5 versus your +7 of the same weapon), the required-item panel shows the exact enchant needed and how many matching items you have, and the exchange always consumes precisely the item you selected.
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Enhancement Transfer Rules Tightened. Exchanges no longer transfer ensouls or augments onto items that cannot normally receive them (such as shields and sigils). If you own both a clean and an enhanced copy, the clean one is traded first; if only an enhanced copy qualifies for a blocked transfer, the trade is refused with a message instead of taking your item.
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Shops Show Your Remaining Purchases. Shop entries with purchase limits now display how many buys you have left next to the item, and the count updates immediately after each purchase. Sold-out entries gray out and drop from the Available tab, and buying past the limit is blocked with a proper message. Your existing purchase history carries over: nothing has been reset.
World
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Day and Night Announcements Updated. The day and night announcements no longer claim the catacombs are closing. Catacombs are open around the clock.
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Dungeon Devices Stay Put. Control devices in Giant's Cave and Cruma Tower can no longer be shoved out of position by knockback, pull, and similar skills.
Interface
- Class Roles in the Class Change Window. The class change window now shows each class's combat role (Tank, Healer, DPS, or Support) so you can see at a glance what you are picking.
Summer Forge Event
The forge is lit! Vulcan, the master smith among the guardians, has set up shop in Giran and Aden. The event runs for 30 days.
Hunt monsters for Guardian's Coins, forge your Guardian's Rune level by level, enjoy its growing bonuses while you farm, and trade finished runes for exclusive rewards.
How It Works
- Monsters level 76+ drop Guardian's Coins while you hunt (every party member gets their own drop chance)
- Buy your Starter Rune (Lv. 1) from Vulcan's coin shop for 1,000,000 adena
- Forge in the compound window: each attempt combines your rune with 1 Guardian's Coin plus a flat 10,000 adena fee at every level
- Failures never destroy your rune, and the guarantee gauge applies: every fail builds toward a guaranteed success
- Forge results of Lv. 11 and above are announced server-wide, so the whole realm knows when you strike it big
- Trade runes (Lv. 6 and up) and coins at Vulcan for rewards
Guardian's Rune Bonuses
The rune works straight from your inventory, no need to equip it:
- Every level: +1% XP and SP gain (up to +15% at Lv. 15)
- Lv. 3 and up: stat bonuses begin, adding a new stat almost every level (MEN, CON, WIT, DEX, INT, STR)
- Lv. 9 and up: bonuses grow to +2, reaching all six stats at +2 by Lv. 12
- Lv. 10 and up: your attacks have a chance to unleash Vulcan's own Full Hammer strike
- Lv. 14 and up: the proc upgrades to the mighty Iron Age hammer
Higher-level runes keep everything from the levels below. A Lv. 15 rune is a serious farming companion: +15% XP/SP, +2 to all stats, and hammers raining on your enemies.
Coin Shop
Spend leftover coins any time, no limits:
- Scroll: Boost Guardian's Attack (5 Coins)
- Scroll: Boost Guardian's Defense (5 Coins)
- Guardian's Special HP Recovery Potion (1 Coin)
- Starter Guardian's Rune Lv. 1 (1,000,000 adena)
Rune Trade-In
Trade your forged runes for rewards. The rune is consumed, so forge as many as you can! Limits are per account.
Lv. 6-8 Runes:
- Lv. 6: Package: Aden's Soul Crystal Lv. 1 - Armor (100 pcs.) (up to 5x)
- Lv. 7: Package: Aden's Soul Crystal Lv. 1 - Weapon (100 pcs.) (up to 5x)
- Lv. 8: Package: Hardin's Soul Crystal Lv. 1 (50 pcs.) (up to 5x)
Lv. 9-12 Runes:
- Lv. 9: Greater Upgrade Stone x3 (up to 10x)
- Lv. 10: Transcendent Upgrade Stone (up to 10x)
- Lv. 11: Special Armor Coupon x3 (up to 4x)
- Lv. 12: Scroll: Enchant Rare Accessories (up to 2x)
Lv. 13-15 Runes:
- Lv. 13: Kill Effect - Summer Memory (1x), Name Background - Summer Sea (1x), Boss Weapon Coupon (1x).
- Lv. 14: Armor of Protection Coupon (1x)
- Lv. 15: Selection Coupon: Heroic Doll (1x)
Tips
- Forge your main rune high and keep it while you farm: the XP/SP and stat bonuses pay for themselves. Trade it in near the event's end.
- Trading a rune consumes it, so grab a fresh Starter Rune from Vulcan and keep forging: the Lv. 13 rewards alone are worth three separate runes.
- Monsters far below your level drop nothing, so hunt near your own level.
- Success gets rarer the higher you forge, but the guarantee gauge means no rune is ever out of reach. Patience beats luck.
- All event items are time-limited and expire 45 days after you receive them.
- Find Vulcan near the Gatekeeper in Giran and Aden.
Patch Notes - July 23, 2026
Events
- The Melon Event Has Ended. The Way of the Melon daily hunting event has wrapped up. The event NPCs will stay up until next week so you can still trade in whatever you have left over. Thanks to everyone who joined the daily hunt.
Classes & Skills
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Battle Heart Auto-Casts Again. Battle Heart had stopped firing from the auto-use bar. It now activates automatically as intended.
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Dominator Ultimate Fixed. Victory of Pa'agrio, the Dominator's ultimate, now auto-casts again instead of sitting idle on the bar.
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Team Heals Reach Your Team. In Olympiad and events, a channel heal was only healing the caster. It now correctly heals your teammates as well.
Commands
- /assist Reworked. Typing /assist now adopts your current target's target, retail-style, so you can quickly back up a party member or find who a raid boss is fighting. The old instant name-based target swap that made PvP target-trains easy is gone. If you want the old behavior back, make a macro with /target PlayerName on the first line and /assist on the second.
Chat
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Team Chat Is Private Now. Clan, Party, and Alliance channels are no longer moderated. They are still translated, so cross-language teamwork keeps working, but your team talk stays between your team. Public chat and whispers remain moderated.
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Cleaner Moderation Notice. When a message gets moderated, you now see a proper notice in your own language instead of a raw "[MODERATED]" tag.
Autohunt
- Buff Lock Fixed. Autohunt could chain up to ten buffs back to back and freeze your character for several seconds, worst of all right after a PvP resurrection. Manual actions now cut in immediately, and dying clears the queued auto-casts so old buff chains do not resume when you get back up.
Exchanges & Economy
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Frost Weapon Exchange. Artisan Black, the Boss Weapons manager, can now swap one of your Frost weapons for a different Frost weapon of your choice for an adena fee. Tradable and sealed Frost weapons each have their own exchange.
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World Exchange Reliability. Fixed legitimate purchases being repeatedly cancelled by the safety system, and closed a rare case where two buyers claiming the same listing at the same moment could both be charged.
Eva's Whisper
- Eva Knows the Game Now. Eva can now answer questions about EVA's own systems, such as Olympiad times, Bounty rewards, pet evolution, and event mechanics, from a verified knowledge base in all six supported languages. When she is not confident of an answer, she will tell you instead of guessing.