Patch notes, all of them
Patch Notes - April 28, 2026
Infrastructure
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Server Migration. The game server has been moved to new dedicated hardware. This directly addresses the recurring mass disconnections that have been affecting all players. The new server has a more capable network adapter and faster processor. We will be monitoring stability closely over the next 48 hours.
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Chat Translation. Upgraded the translation engine to a newer, faster model. Expect fewer failed translations and faster response times across all languages.
Rollbacks
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Network Engine. The network engine rewrite mentioned in the previous patch has been rolled back due to stability issues discovered during live testing. It will be redeployed in the following days once the issues have been fixed. No action needed on your end.
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Combat Visibility. The combat culling changes have also been rolled back alongside the network engine. These will return together in a future update.
Patch Notes - April 27, 2026
New Features
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Class Reroll Coupon. Available in the L-Coin Shop for one week only (one per account). Switch to your desired subclass at Hermin in Giran or Aden, then use the coupon to extract your previous subclass investment. You receive back all spellbooks, enchant skill coupons for enchanted skills, magic tablets, SP, and 90% of class EXP as crystals. The extracted subclass will be completely wiped as if it never existed, including any accumulated skill enchant pity. Remember that it doesn't matter what class you originally started as: the game treats your currently selected subclass as your main class. You can preview everything that will be extracted before confirming. The coupon and EXP crystals both expire after 24 hours, so make sure to use them in time.
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Skill Extraction Extended. The skill extraction system now supports 1-star (Enhanced) and 2-star (Superior) skills in addition to 3-star (Rare). Extract your enchanted skills into coupons and apply them to other skills on the same character. Costs scale by tier.
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Sealed Top A Weapon Exchange. Artisan Black in Giran now offers sealed Top A weapon exchanges. Same cost as the regular exchange (40 Giran Seals + 2M Adena), enchantment is preserved.
Skill Fixes
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Indestructible Blade. Duelists can now damage their own imprisoned targets.
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Decoy. Target lock now drops when the Decoy caster dies. Previously, enemies stayed locked on the dead caster's position.
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Noblesse Sacral Strike / Noblesse Purify. These skills can no longer damage solo players in warzone areas. Additionally, healing a flagged or karma player with neutral skills now correctly flags the healer.
Dungeons
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Ifrit Temple. Made improvements to prevent the dungeon from getting stuck. All phases should now advance reliably.
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Four Sepulchers. Fixed a stuck dungeon issue that occurred when a party member disconnected during the run.
Performance
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Network Engine Rewrite. The server's network layer has been rebuilt for improved responsiveness during large-scale combat. This is under testing and we will be monitoring performance closely.
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Combat Visibility. Reduced combat culling on large crowds. This is under testing with the new network engine and thresholds may be adjusted.
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Chat Translation. Translation response times improved.
Patch Notes - April 24, 2026
Catchup System
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Catchup XP Boost. Players between level 76 and within 2 levels of the server's top ranks now receive a 2x XP/SP bonus when hunting monsters. The ceiling adjusts automatically as the server progresses, helping newer players close the gap.
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Adventurer's Starter Kit. A free starter kit is now available for new players through the website. You must have at least one character at level 85 to claim. The pack includes a +7 Cloak of Protection, +6 Talisman of Aden, +5 Dragon Belt, Sealed Dye Coupons, Spellbooks, and more. One per account, available only to accounts created after April 17. The redemption code will be announced in a couple of hours.
Referral System
- Referral System Updated. The referral program is now active. Generate a referral code on your account page and share it with friends. They enter your code during registration, and you receive a 5 EUR balance reward when they make their first donation of at least 10 EUR.
Dye Exchange
- Dye Exchange NPC. The merchant Red in Giran now offers a dye exchange service. If you changed your subclass and need different dyes, speak with Red to exchange any Sealed Pattern Dye for another type of the same level, free of charge.
Stability
- Server Stability Fix. Resolved an issue that could cause the server to become unresponsive under specific conditions involving crowd control effects on pets and summons.
Patch Notes - April 23, 2026
Clan Wars
- Clan War Timer Fix. Fixed an issue where the cancel cooldown timer displayed incorrectly after a mutual war was triggered. Players were being charged L-Coins despite the timer showing "free to cancel." The timer now displays a clear countdown instead of a clock time.
Revenge Teleport
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Revenge Teleport Zone Safety. Revenge teleport now re-validates all zone restrictions when the cast completes, not just when it starts. This prevents teleporting to targets who entered safe zones, instances, or castles during the 4-second cast time.
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Revenge Teleport L-Coin Charge. L-Coins are now deducted only when the teleport actually succeeds. Previously, L-Coins were consumed even if the teleport was cancelled or failed.
Eva's Mirror
- Appearance Settings Restored. Armor, cloak, and agathion appearances will now display properly for all affected players.
Instance Dungeons
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Concurrent Instance Fix. Fixed a known issue where running multiple instances of the same dungeon simultaneously could cause NPCs to spawn in the wrong instance. This resolves reports of missing bosses and incorrect enemy spawns in Ifrit Temple and other dungeons.
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Ifrit Temple Fire Element. Ifrit Temple bosses (Ifrit, Efrin, Iff, Flame Dragon) now correctly have the fire element, matching the regular mobs in the zone.
PvP
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Light Discharge Fix. Light Discharge can no longer hit players in peace zones. In normal zones, it will only hit flagged players.
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Share Location Blocked in Castles and Clan Halls. Share Location can no longer be used inside castles and clan halls.
Siege
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Siege Schedule Adjusted. Castle siege times have been moved earlier. Sieges now start at 17:00, 18:10, and 19:20 UTC on Sundays.
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Defender Mercenary Balance. Castle defenders are now limited to a fixed number of mercenaries (20), regardless of attacker count. This prevents dominant clans from stacking unlimited defenders to lock down castles.
Eva's Bounty
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Eva's Bounty Missions. Eva's Bounty Tier 3 and Tier 4 challenges can now be purchased with Mission Tickets.
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Frintezza Kill Credit. Frintezza kills now correctly count toward Eva's Bounty daily and weekly missions.
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Boss Despawn Timer. Fixed an issue where bounty bosses with transformation phases could display a "vanished into the shadows" message long after being killed.
Potions
- Elemental Attack Potions. Elemental attack potions now properly replace each other when using a different element. Previously, multiple elements could stack. Improved versions still override basic versions, but not vice versa.
Eva's Whisper
- Relationship Point Balance. Relationship points from meaningful conversations are now awarded after 10 messages per day. Additional conversations beyond that will not grant extra points, so you don't need to spend a lot of time daily talking with Eva to keep up.
Autohunt
- Stability Fix. Fixed an error that could occur during autohunt when a targeted monster despawned at the exact moment it was being evaluated.
Connectivity
- Disconnect Fix. Resolved an issue that was causing frequent disconnections for a number of players. This also affected offline farming not activating properly after disconnects.
Patch Notes - April 22, 2026
Clan Wars
- New: Clan War System Overhaul. Clan wars have been reworked to encourage PvP:
- Cancel Cooldown. All wars now have a 12-hour cooldown period. Cancelling early costs 2,000 L-Coins from the clan leader.
- Mutual War Trigger. When the defending clan kills 10 members of the attacking clan, a mutual war is automatically enforced. Both clans receive a fresh 12-hour cooldown.
- Counter-Declaration. If the defending clan declares war back, both cooldowns reset to 12 hours.
- Resurrection Discount. Deaths from mutual clan war enemies now cost 50% less L-Coins to resurrect. This stacks with other discounts (clan hall, Eva's Buff, clan shop scrolls).
- Mail Notifications. Clan leaders receive in-game mail when war is declared or mutual war is triggered.
Resurrection
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Clan Hall and Castle Resurrection in Timed Zones. Dying in a timed zone (Aztacan Temple, Tower of Insolence, etc.) and choosing clan hall or castle resurrection now respawns you at the zone entrance instead of teleporting you out. Your zone timer keeps running. You still receive the discounted resurrection cost.
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Clan Hall and Castle Resurrection Cost. Fixed an issue where the L-Coin cost shown on the death screen for clan hall and castle resurrection could differ from the amount actually charged.
Autohunt
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Enchanted Buff Auto-Use Fix. Enchanted buff skills no longer stop autocasting after relog or death. Previously, removing and re-adding the skill to the skillbar was required to fix it.
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Pet Skill Auto-Use Fix. Pet skills toggled on the skillbar now survive pet unsummon and resummon correctly.
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Devour (Death Knight). Devour now auto-casts when toggled on the skillbar even without autohunt enabled. Death Knights no longer need to manually press it during PvP.
Note: Due to changes in how the skillbar saves auto-use skills, some skills may need to be removed and re-added to the skillbar if they become unresponsive after this update.
Skill Fixes
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Bone Cage (Death Knight). Targets imprisoned in Bone Cage can no longer be damaged by the caster. The cage now provides full immunity as intended. Grip skills remain unchanged (caster can still attack gripped targets).
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Bone Cage Visual Effects. Each Death Knight race now displays the correct visual effect for Bone Cage (fire, ice, lightning).
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Lightning Grip Visual Effect. Dark Elf Death Knight's Grip now displays the correct lightning visual instead of the fire version.
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Frantic Pace: Dancer / Muse. The upgraded versions of Frantic Pace now correctly deal an additional attack when Dance of Warrior or Song of Earth buff is active, as described in the skill tooltip.
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Fatal Slasher (Bladedancer). Passive proc rate corrected to 30%. Was previously set to 2%, making it nearly invisible.
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Parasite Rose (Blood Rose). Now correctly hits twice as described in the skill tooltip.
Dungeons
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Cat Guild's Lair: Disconnect Recovery. Players who disconnect during Cat Guild's Lair can now use Parme in Aden to rejoin their party's active run, matching the existing recovery system for other matchmaking dungeons.
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Ifrit Temple Clone Phase. Fixed an issue where player clones were not spawning during the clone phase.
Bug Fixes
- Attendance Calendar: Buy Missed Days. Fixed an issue where unlocking multiple missed days before claiming caused the calendar to lose track of purchased days. You must now claim each unlocked reward before purchasing the next one.
Patch Notes - April 21, 2026
PvP
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New: /nextenemy Command. Type
/nextenemyin a macro and bind it to your skillbar. Each press cycles to the next enemy player nearby, skipping party, clan, alliance, and command channel members. Flagged and karma players are prioritized. -
Castle Revenge Teleport Blocked. Revenge teleport can no longer target players inside castles, matching the existing clan hall protection.
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Dual-Purpose Skill Targeting (Divine Templar). Skills like Sacred Slash and Purification now correctly deal damage to non-allied targets (neutral players, enemy pets, stronghold devices) instead of healing them. Heal/cleanse effects apply only to self, party, clan, and alliance members.
Autohunt
- Healer Pet Party Fix. Autohunt no longer stops when a healer with a pet targets a party member to heal. The pet's AI was incorrectly triggering the PvP safety check.
Skill Fixes
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Unleashing. Cast speed buff now works correctly.
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Tough Body: Dual Weapons. Duration corrected to 30 seconds.
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Faery Shield. Now properly recovers MP when the effect expires.
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Knight's Power. Enchanted versions now properly activate P.Atk tiers based on P.Def. Tier updates also respond to equipment changes without requiring relog.
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Armor Care. PvE damage bonus at level 2 now applies as intended.
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Rabbit Spirit Totem. "Rabbit Nature" trigger at level 2 now works.
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Ultimate Defense. Level 3 now correctly grants Max HP and crit resistance bonuses.
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Ultimate Thunder Soul Spark. No longer causes your character to run to melee range after casting.
Dungeons
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Ifrit Temple Clone Phase. Player clones no longer give PK count or karma to the original player when they kill someone.
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Pagan Temple. Mob respawn has been adjusted.
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Kelbim Fortress. Mob respawn has been adjusted.
Hunting Zones
- Orc Barracks. Social aggro now works across all camps.
Features
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Attendance Calendar: Buy Missed Days. You can now purchase previously missed attendance days for 100 L-Coin each and claim the reward.
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Name Change Ticket. New item available in the website shop for 10 EUR. Double-click to rename your character.
Website
- Rankings Sorting Fixed. All ranking tables now sort correctly by value instead of alphabetically.
Patch Notes - April 20, 2026
Bug Fixes
- Skillbar Auto-Use. Several fixes: depleted stacks now disable auto (no surprise auto-consume on restock), duplicate shortcuts sync when toggled and consume only once per cycle, and dedicated HP / CP / MP / pet slots require a click to re-enable after restock.
Autohunt
- Autohunt PvP Protection. Autohunt can no longer target or damage other players. It auto-switches to Monster on enable. Manually attacking a player while autohunting disables autohunt and flags you normally. Manual
/targetNextand CTRL+T mode cycling are unchanged.
Gameplay
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Catacombs Open 24/7. Catacombs are now accessible at any hour. Daytime is safe farming. At night it becomes a warzone (open PvP) with a party EXP bonus. 2-hour daily time limit unchanged.
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Large-Crowd Performance Optimization. Further optimizations for huge crowds. Expect noticeably less lag during sieges, raids, and other big-event mass fights.
Eva's Bounty
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Account-Wide Weekly Token Cap. Weekly token cap is now account-wide instead of per-character. Scales with your highest-BountyLevel character.
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Boss Teleport Spawn-Camp Protection. When teleporting to an Eva's Bounty boss, you now arrive with 5 seconds of invulnerability + 15 seconds of stealth.
Clan
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Command Channel Cap. Command Channels now cap at 16 parties / 80 members. Invitations beyond the cap are rejected.
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Castle Owners Excluded from Contested Clan Halls. Clans that own a castle are no longer eligible for contested clan halls.
Olympiad
- Olympiad Update. New schedule: daily 19:30-20:00 UTC and 02:00-02:30 UTC (Mon-Fri). Point system rebalanced so match wins translate more reliably to rank. Winning more matches will no longer leave you behind players who lost more.
Dungeons
- FourSepulchers Drop Refresh. Master's Book Coupon replaced with Common Spellbook Sealed on the final boss drop.
Shop
- Dragon Belt Pack (Sealed) Added to L-Coin Shop. New entry under the Cloak of Protection: 150 L-Coin, 25 per account per week.
Post-Launch Patch Notes - April 17, 2026
Bug Fixes
- L-Coin Resurrection EXP Loss — Some players were silently losing EXP under certain conditions, causing unexpected delevels even after L-Coin resurrection. Save-the-life skill procs no longer cost EXP, and L-Coin resurrection now restores the full amount on death.
Dungeons
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Dream Dungeon NPCs Now Respond Instantly — Talk delays of several minutes when speaking with Benedict, Ventus, and Draconid are gone.
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Benedict's Monastery Phase 2 Soft-Lock — Phase 2 mobs were sometimes spawning in unreachable spots, locking groups out of finishing the run. Fixed.
Matchmaking
- Premade Parties Can Run Dungeons Anytime — Matchmaking dungeons are now open all day for premade parties of 5+. Solo matchmaking still runs in scheduled windows: 07:00-08:00, 13:00-14:00, 19:00-20:00, 01:00-02:00 (server time).
Shop
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Web Shop Is Open — Visit play.l2eva.com to browse. Multi-item bundles, multiple payment options. Fully translated in English, Spanish, Portuguese, Greek, Polish, and Russian.
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New Balance Top-Up Amounts — €5 / €10 / €15 / €25 presets. Stripe, PayPal, and crypto all supported.
Post-Launch Patch Notes - April 16, 2026
Security & Fair Play
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Adena Funneling Crackdown — Following our announcement on April 9th, we completed a thorough audit of all adena transfers since launch. 82 accounts have been permanently banned. 12 accounts have been sanctioned — assets removed and accounts flagged. Any repeat offense will result in a permanent ban. Multiple organized funneling rings were identified and dismantled. This is a zero-tolerance policy.
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Catacomb Exploit — Round 2 — We continued investigating the catacomb timer exploit beyond the initial 23-player rollback. Several of the biggest catacomb abusers were also involved in adena funneling and have been banned. The remaining flagged accounts showed irregular XP gains and had their experience adjusted accordingly. The underlying exploit was patched on April 14th and is no longer possible.
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Timed Zone Timer Fix — Fixed a bug where the zone timer could desync under certain conditions, causing players to lose their remaining time or get stuck without a timer. The server now performs periodic integrity checks on all timed zones to ensure timer state stays consistent.
Combat & Skills
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Titan — Demolition Impact/Formula Proc Fix — The additional attack from Titanic Weapon when using Demolition Formula was proccing far less than intended. Fixed.
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Titan — Giant's Ring Fix — Giant's Ring proc from Titanic Sweep was not working. Fixed — Titanic Sweep now correctly triggers the bonus hit when Titanic Weapon Lv2+ is active.
Zones & Monsters
- High-Level Zone Aggro Retuned — Following player feedback, the aggro and faction ranges in high-level zones have been reduced. Monsters will still call for help and react when attacked, but the pull radius is smaller — expect 2-3 mobs instead of larger groups.
Stability & Bug Fixes
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Death Screen Accuracy — Fixed an issue where the resurrection screen could show incorrect options after dying. The death screen will now always correctly show the L-Coin resurrection option when exp has been lost, and the free resurrection option when it hasn't.
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Clan Hall Revenge Teleport Blocked — Players can no longer use Revenge Teleport to teleport directly into clan halls.
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Server Stability — Various backend fixes to improve overall server stability during combat.
Post-Launch Patch Notes - April 15, 2026
Instances & Dungeons
- Aggro Behavior Adjusted in High-Level Zones — Several high-level zones had monsters that were passive or had broken faction logic (their "call for help" range was too short to ever fire). We've retuned aggro and faction chains across these zones, so monsters now react and pull nearby allies correctly when attacked. Expect these areas to feel more dangerous — pull carefully.
Olympiad
- Clan Hall Lord's Favor Buff No Longer Carries Into Matches — The Lord's Favor buff from clan halls was surviving into Olympiad arenas due to how it was applied by the NPC. It's now stripped on arena entry like every other external buff.
Shared Location
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Daily Tier Pricing — Now scaled by daily usage, applied independently to the create side and the use side:
- Uses 1-3: Free
- Use 4: 10 LC
- Use 5: 20 LC
- Use 6: 30 LC
- Use 7: 40 LC
- Use 8+: 50 LC (full price)
Resets daily at 06:30 UTC like everything else. Top 3 PvP rankers still create pins for free.
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No More L-Coin Waste in Restricted Zones — Creating a share location inside a restricted zone used to silently charge you, then fail at the teleport step. Now blocked at creation.
Items & Inventory
- Growth Kits Now Account-Freightable — All 20 growth kit items (Novice Support Pack + the full Level-up Growth Kit chain from Lv40 to Lv90) can now be transferred via the Freight warehouse to alt characters on the same account. Still 1 purchase per account.
Eva's Whisper (AI Companion)
- Optimizations — Behind-the-scenes improvements to Eva's response handling. Conversations should feel unchanged.
Skills
- Noblesse Light Discharge (Divine Templar) — Upgraded version of Light Discharge was hitting 9 times instead of the intended 3 times (triple triggers × triple cast count). Now correctly hits 3 times as designed. Ally healing effect untouched and still fires correctly.
Post-Launch Patch Notes - April 14, 2026
Enforcement: Hellbound + Catacomb Rollback
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23 Players Rolled Back Tonight — 23 confirmed exploiters have had their exploited XP rolled back during tonight's maintenance. Total rollback: ~11.9 billion XP, with eight players de-leveled. Several legitimate players and clans were initially flagged by raw metrics but were cleared after thorough investigation — we went out of our way to make sure no innocent player was caught in the net.
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Second XP Purge This Thursday — A second round of XP rollbacks is scheduled for Thursday's maintenance, targeting additional exploiters identified through ongoing investigation.
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Adena & Item Purge This Thursday — Alongside the second XP purge, Thursday's maintenance will include an adena and item purge targeting funneling activity between accounts. More details will be shared closer to Thursday.
Olympiad Adjustments
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New Olympiad Window Times — Olympiad match times have been adjusted to cover more global time zones:
- First window (EU primetime): Monday–Friday, 18:00 to 18:30 UTC — moved earlier from the original 22:30 slot so European players aren't playing past midnight
- Second window (NA/BR primetime): Tuesday–Saturday, 02:00 to 02:30 UTC — brand new, covers 23:00 BRT / 22:00 EDT / 21:00 CDT / 20:00 MDT / 19:00 PDT Your daily match counter is shared between both windows — you can split your 5 daily team matches however you like between the EU and NA/BR slots on the same day.
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Daily Reset Aligned — Olympiad daily match counters now reset at 06:30 UTC alongside catacomb, daily quests, and everything else on the server's daily cycle. One reset time to remember, not two.
Catacomb
- Timer Exploit Closed — A catacomb timer exploit has been identified and fixed. Tonight's deploy ships the fix. We'll be monitoring for any remaining abuse patterns via the Thursday XP purge process (see item #2).
PvP Tuning
- Knockdown Immunity Tuned to 2 Seconds — The post-knockdown immunity window has been tuned from 5 seconds down to 2 seconds based on player feedback. Still prevents chain-lock in group PvP, but keeps knockdowns as a viable combat tool.
Instances & Dungeons
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Dream Dungeon — Starter NPC Fix — Fixed a bug where party members couldn't talk to the starter NPC at the beginning of Dream Dungeon runs, blocking initiation for the whole group. Applies to all 5 variants.
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Water Temple — Troop Chief Stage 2 Fix — Troop Chief kills on Stage 2 of Water Temple were not counting toward the stage kill counter, so the run could stall even after players cleared them. Fixed: Troop Chief kills on Stage 2 now properly count toward Stage 2 progression like any other mob.
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Ifrit's Temple — Stuck Run Diagnostics — If you encounter a stuck run in Ifrit's Temple, please report it immediately. We've added internal logging that lets us pinpoint the exact cause from your report alone, without needing a reproduction.
Stability & Performance
- Connection Stability Improvements — Several behind-the-scenes fixes went in to address the random disconnect events from the weekend and some false-positive kicks from the anti-flood system. Connection stability and reliability should be noticeably better going forward.
Post-Launch Patch Notes - April 13, 2026
Eva's Bounty
- Participation Rewards Rewritten — We fully reworked how Eva's Bounty rewards are calculated. Before, support classes (healers, buffers, CC helpers) and solo players could end up with zero rewards even after fighting the full event, because the old system measured damage dealt. The new system tracks time spent actively participating in the zone — moving, casting, or buffing during combat. Healers who never touch the boss now get full rewards. Dead players don't accumulate during their downtime. AFK players still get nothing. Late joiners who missed most of the fight get scaled partial rewards. This fixes the biggest pain point since launch for support mains.
Olympiad
- Olympiad Opens Tonight — The Olympiad is enabled for the first time. Competition window is Monday-Friday, 22:30 to 23:00 UTC server time. Mode is 3v3 team matches, minimum level 76. First fights fire tonight.
- Party & Command Channel Registration Block — You cannot register for the Olympiad while you're in a party or command channel. Leave your party first, register, fight, then return. This prevents a weird bug where party members could end up on opposing Olympiad teams mid-match.
Castle Sieges
- Castle Sieges Enabled — Castle Sieges are now active across all 6 castles, scheduled on Sundays. First sieges are this Sunday April 19: Dion (21:00), Giran (22:10), and Goddard (23:20) server time. Gludio, Oren, and Aden fire on Sunday April 26. Register your clan at the Castle Managers to participate.
Fort Siege
- Multi-Day Fort Siege Scheduling Fixed — Fixed a long-standing bug where only the first fort siege after a server restart ever fired — subsequent sieges were silently never rescheduled. All fort sieges now properly rearm for the next cycle, including Orcs Fortress and all others.
Skills
- Chain Heal — No More Pet Theft — Chain Heal's 10-target pool was being eaten by pets standing near players. Pets are now excluded, so all 10 slots go to actual players where they belong.
- Chain Heal — Works in Autohunt Macros — Chain Heal wasn't firing at all from healer autohunt macros when party members dropped below the HP threshold. Fixed — auto-healers can now actually auto-heal their party.
- Paagrio's Cure — No Longer Heals Enemies — Paagrio's Cure was doing something truly creative: it was healing war enemies and random unrelated players in the area instead of your party. It now correctly targets only your party and command channel members. Also fixed so it fires correctly from autohunt macros.
- Force Storm — AOE Cap Added — Force Storm had no target limit, so hitting a huge pack could technically hit an unlimited number of mobs. Now properly capped at 5 targets like other comparable AOE skills.
- Soul Hound Shining/Shadow Transformation — Persists Through Death — Shining and Shadow Transformations are core Soul Hound class mechanics with a 15-minute cooldown, but the buff was being wiped on death. Now persists through death so you don't have to eat the 15-min lockout every time you get rezzed.
- Supreme Agility — Warg Attack Speed Fixed — The Warg Attack Speed bonus from Supreme Agility was set 10x lower than intended — effectively doing nothing noticeable. Now grants the full +200 Attack Speed as the tooltip advertises.
- Vortex of Claws — Wolf Form Upgrade Chain Restored — If you learned Vortex of Claws in Wolf Form first and then learned Physical Might, the skill was supposed to automatically upgrade to its enhanced version — but the upgrade chain was missing entirely. The progression now works as intended.
- Erosion / Murder Attempt (Curse Chain) — Escalations Now Land on Victim — The escalating curse stages were incorrectly landing on whoever attacked the cursed player instead of deepening on the cursed victim. This meant party members attacking a cursed enemy would get the debuff stacks themselves. Now escalations correctly remain on the cursed target, and the first stage is the only one you can resist.
PvP & Combat
- Knockdown Chain-Lock Immunity — You could get permanently chain-locked in PvP by back-to-back knockdowns with no way to recover. There is now a 5-second immunity window after recovering from knockdown, during which you cannot be knocked down again. Applies to both PvP and PvE.
- Command Channel HP Bars Update Live — HP bars of Command Channel members outside your own party now update in real time. Previously they only refreshed when you re-selected the player — raid leaders had to mouse-click spam to monitor their CC health. Now it just works.
Instances & Dungeons
- Dream Dungeon — Stuck Run Fixes — All 5 Dream Dungeon variants (Benedict's Monastery, Ventus Temple, Draconid Fortress, Cat Guild's Lair, Gustav's Manor) received another round of fixes targeting the stuck-run issues. All known cases of mid-run stalls — stages not advancing, doors not opening, monsters not spawning — should now be resolved. If you still encounter a stuck run in any Dream Dungeon, please report it with the dungeon name, stage, and party size so we can track down any remaining edge cases.
- Ifrit's Temple — Safety-Net Watchdog Added — If a mob kill somehow fails to register (disconnect mid-kill, reflect damage, pet kill, etc.), a 5-second watchdog now catches it and advances the dungeon automatically. No more stuck waves from missed kill events.
- Four Sepulchers — Chest Phase No Longer Bricks Under Load — The chest-click good/bad/bonus phases could silently brick under heavy server load because some state transitions were being dropped. They now execute immediately on click, reliably every time.
Secret Shop
- Countdown Display Stuck at "1 min" Fixed — After a Secret Shop window closed, the countdown display was sometimes stuck showing "1 min to open" until the next window opened hours later. Purely a display bug — shop always worked fine — but now the countdown updates properly.
Performance
- Client FPS and Latency Improvements — We made engine-level changes to how the game server processes and sends packets to your client. You should see two visible effects: smoother client frame rate (internal dev testing measured ~44 FPS jumping to 54-60 FPS in the same content) and lower input-to-action latency (your hotkey presses, movement clicks, and skill casts should feel more responsive, with less delay between command and reaction). The improvement is most noticeable in crowded environments — sieges, raid bosses, busy towns, and large-scale PvP. Same settings on your end, better feel in-game.
Post-Launch Patch Notes - April 11, 2026
Dream Dungeon
- Stuck Run Fixes — Fixed multiple Dream Dungeon instances getting stuck mid-run where the next stage wouldn't trigger, doors wouldn't open, or monsters wouldn't spawn after clearing the previous stage. Affected dungeons include Benedict's Monastery, Ventus Temple, Draconid Fortress, Cat Guild's Lair, and Gustav's Manor. Stage-advancement logic has been fully hardened, especially for situations where multiple party members are killing monsters at the same time. No more bricked runs
Water Temple
- Ghost Giran Teleport Fix — Fixed a known issue where Water Temple players were randomly teleported out mid-combat to what looked like an empty version of Giran, with the Water Temple timer still showing above their head. Escape required a Scroll of Escape or a relog. This was affecting many players over the last day and has now been fully resolved — no more ghost Giran
Other Instances
- Ifrit's Temple — Stability improvements for multi-player clone fights. Prevents rare stuck states when several players kill clones simultaneously
- Four Sepulchers — Fixed a rare race condition on instance entry when multiple party members click in at the same time. Entry is now always clean
Secret Shop
- Window Reliability — Fixed a bug where the Secret Shop could occasionally fail to reopen at later daily windows after the first one of the day. The shop is now guaranteed to open on all 4 scheduled windows (01:00 / 07:00 / 13:00 / 19:00 UTC) — if anything unexpected happens during a window transition, the shop automatically recovers and opens on schedule
Server Performance & Stability
- Gameserver Engine Optimization — Optimized the gameserver engine to better handle peak population and heavy load. Things should feel noticeably smoother during prime time, with faster action responses and fewer lag spikes when many players are playing together
- Siege & Scheduled Event Reliability — Fixed rare issues where castle sieges, fortress sieges, and other scheduled events could fail to start on time. All scheduled content is now guaranteed to trigger as expected
- Fewer Lag Spikes — Additional server-side tuning to reduce lag spikes and hitches during high-density moments like raid boss fights, sieges, and crowded town gatherings. Action responsiveness should feel more consistent overall
Post-Launch Patch Notes - April 10, 2026
Water Temple
- Floor Transition Rescue — Fixed players getting stuck during stage transitions. Party members are now safely teleported together when a floor advances, and anyone stuck in geometry is rescued to the exit when the dungeon is completed
- DC Recovery — If you disconnect during a run, you can now re-enter via your party members (as long as original members are still inside). No more losing your entire run to a disconnect
- Kill Counting — Fixed mobs being counted multiple times when hit by multiple players. Each monster now correctly counts as 1 kill toward stage progress
- Respawn Counting — Respawning monsters now properly count toward stage progress instead of being silently ignored
- Stage Kill Thresholds — Adjusted kill requirements per stage (100 / 150 / 200). Respawns make the higher counts feel like content value, not grind — more exp overall
- Command Channel Block — Command Channels can no longer enter Water Temple. Leave your CC first
Dungeons & Instances
- Transcendence & Training — Solo instances now properly block parties and Command Channels at entry. No more accidentally entering a "solo" instance with a group
- Matchmaking Dungeons — CC Block — Players in Command Channels can no longer queue or enter matchmaking dungeons (Dwelling of Spirits, Ifrit's Temple, Four Sepulchers, Dream Dungeon). Leave your CC first
- Matchmaking Queue Protection — If you're solo-queued for a matchmaking dungeon, you can no longer be invited to parties (or accept invites) until you leave the queue. Prevents being pulled into instances unintentionally
- Matchmaking Dungeon DC Recovery (NEW) — Added a "Return to My Dungeon" option to Parme in Aden. If you disconnect during a Dwelling, Ifrit, Four Sepulchers, or Dream run, walk to Parme and click the button to rejoin your party inside. Works even if your disconnect was long enough that you logged back in at town
Skills & Combat
- Chain Heal — Cross-Party Support & Target-Based Chain — Chain Heal now supports Command Channel healing, letting healers reach allies across parties in the same CC. The chain now emanates from your target instead of from you — cast on any party or CC member within 700 range, and the chain heals up to 10 allies within 250 radius of the target, sorted by lowest HP
Mail System
- Clanmate Mail Attachments — Fixed an issue where receiving mail with items from clanmates (items from clan warehouse, coupons, traded items) could disconnect you. Mail claiming is now safe
- Pet Gift Delivery — Fixed the level 76 pet gift occasionally being lost during delivery. Now queued reliably and sent to you on next login if you're offline
- System Mail Senders — Fixed coupon mails showing a blank sender on the live server
Secret Shop
- Window Schedule — Now runs 4 times per day, 30 minutes each instead of 1 × 2 hours. Windows open at 01:00, 07:00, 13:00, and 19:00 UTC. The shop fully resets at the start of every window — everyone gets a fair chance each session
NEW MISSION CODE: EVA-7LVOA0HC
Post-Launch Patch Notes - April 8, 2026
Dungeons & Instances
- Transcendence (Level 82 Easy) — The Dragon Soldier was hitting way too hard compared to surrounding floors. Stats have been reduced to scale properly between the level 75 and 85 tiers
- Instance Tickets — Fixed an issue where instance entry tickets could be lost during server restart
Skills & Combat
- Chain Heal — Completely reworked. Now properly heals party members within range of the healer, sorted by lowest HP. Includes pets and summons. Works in auto-hunt
- Balance Life — Now properly triggers during auto-hunt healing rotation
- Salvation — Fixed pets inheriting the resurrection effect from their owner. No more false resurrection prompts when your pet dies
- Maneuver / Clever Maneuver — Fixed these charge skills not activating from maximum range
- Command Channel Loot — Fixed the CC leader receiving drops from regular mobs killed by other CC parties in different zones. CC leader loot now only applies to raid bosses
Auto-Hunt & Party
- Auto-Hunt Assist Mode — Solo players and party leaders in assist mode now automatically switch to range mode so farming doesn't stop. Also triggers on leader change
- Party Invites — Any party member can now invite players, not just the leader. Useful when the leader is AFK and someone disconnects
- Party EXP Range — Reduced to match auto-hunt range, preventing multi-spot farming abuse within the same party
Items & Inventory
- Inventory Safety — Enchanting, crafting, compound, random craft, item restore, mission rewards, and Eva's Cube now require at least 5 free inventory slots to prevent item loss
- Venir's Talisman Fragment — Now untradable and cannot be listed on the world trade
World & Zones
- Geodata — Water Temple — Updated terrain data fixes rush/charge skills clipping through the floor
- Geodata — Cemetery — Fixed blocked paths. Previously inaccessible areas are now walkable
- Orc Fortress — Fixed the peace zone overlapping the siege area. Fort interior is now PvP during siege
- Monster Respawn — Additional fix for mob clustering. Zones now stay evenly populated permanently, even after long uptimes
- Timed Hunting Zones — Fixed an issue where farming time could reset after server restart for some players. Timers now save regularly and are preserved through restarts
Eva's Cube
- Progress Restored — Fixed a bug that could reset your daily cube progress on server restart. All affected players have had their correct day restored based on account history. If your cube was behind, check it now
- Weekly Reset Text — Reset notifications now correctly say Monday instead of Wednesday, in all languages
PvP
- Heal Flagging — Fixed an exploit where healers on monster auto-hunt could heal flagged players without becoming flagged themselves
Post-Launch Patch Notes - April 7, 2026
Dungeons & Instances
- Dream Dungeons — Fixed a rare issue where killing multiple monsters at the same time (AoE) could cause the door to the next stage to never open
- Dwelling of Spirits — Fixed an error that could occur when the dungeon closes while monsters are still being killed
- Water Temple — New party event added! Talk to the NPC in Giran or Aden to enter
- Training Zone Boss — Fixed an issue where the training zone boss could sometimes fail to spawn. Added automatic retry if the spawn fails
Combat & Balance
- Nebula Boss (Dwelling of Spirits) — The paralyze ability no longer lasts an absurdly long time and can now be cleansed
- Scroll Cooldowns — EXP Boost Scrolls and Einhasad's now have proper 1-minute cooldowns matching their tooltips, preventing accidental multiple uses
World & Zones
- Monster Respawn Distribution — Monsters now respawn spread across the entire zone instead of gradually clustering together over time. Zones will stay evenly populated no matter how long the server has been running
- Geodata Improvements — Updated terrain data for several zones including Dwelling of Spirits, Draconid Fortress, Garden of Eva, Elven Forest, and Blazing Swamp. Movement and pathing should be smoother in these areas
Stability
- Sell to Merchant — Fixed an error when trying to sell items to a merchant that has just despawned
- Purge Rankings — Fixed a periodic error in the ranking system that could occur when players log off during rank calculation
- Various Fixes — Fixed several rare server errors related to monster deaths, magic damage calculation on pets, and dungeon instance cleanup
Post-Launch Patch Notes - April 6, 2026
Performance
- Server Performance — Significant optimizations for large-scale events like boss fights, sieges, and crowded areas. Should be noticeably smoother
- Daily Reset — The 6:30 AM daily reset is now faster and more stable
Bug Fixes
Auto-Hunt
- Auto-Hunt Skill Rotation — Fixed an issue where replacing a skill in your shortcut bar during auto-hunt could break the rotation, causing certain skill slots to stop being used
- Auto-Hunt Slot Order — Fixed a long-standing issue where removing and re-adding skills to shortcut slots could permanently disrupt the auto-hunt rotation order until relog
- Auto-Hunt PvP Protection — Fixed multiple exploits that allowed players to force autofarmers into unwanted PvP. Autofarming in Monster mode now properly protects you from being flagged
Dungeons & Instances
- Eva's Cube — Daily progress no longer resets if the server restarts before you log out
- Cruma Tower Devices — Fixed an issue where capturing one device could interfere with the buff timers of other devices throughout the zone
- Transcendence — Fixed a bug where monsters could stop spawning after a wave was killed
Combat
- Backstab — The lower level backstab skill was missing its minimum distance requirement to use. Now consistent with all other backstab variants
- Command Channel Kill Credit — Mission and quest kill credit now correctly goes to the player who actually killed the monster, instead of always going to the Command Channel leader
Quality of Life
- Party Invite Spam — Added a 30-second cooldown on party and command channel invite announcements to prevent chat spam
Stability
- Various Errors — Fixed several rare errors related to craft extraction, command channel party info, pet re-summoning, and auto-hunt target selection
Post-Launch Patch Notes - April 5, 2026
Performance & Stability
- Orc Fortress Siege — Major performance overhaul. Siege events should no longer cause server-wide lag, disconnects, or lingering performance issues after the siege ends
- Server Optimization — Removed multiple unnecessary background processes that were consuming resources. Overall server load reduced significantly
- NPC Rendering — Optimized how the server tracks nearby objects for each player, reducing unnecessary processing
- Auto-Hunt Circle Display — Fixed an issue where the farming zone circle indicator could accumulate ghost overlays during long auto-hunt sessions, causing gradual FPS degradation over time. The circle now draws cleanly without stacking
- Floating Combat Numbers — Heal and mana recovery floating numbers are now only visible to you and your party members, instead of being broadcast to all nearby players. This significantly reduces visual clutter and client load in crowded zones
Bug Fixes
Monsters & NPCs
- Monster Flickering — Fixed an issue where monsters would randomly disappear and reappear at a different position while farming. This was most noticeable in areas with high mob density
- Balok Battlefield — Balok boss no longer moves from its spawn position during the encounter. Battleground mobs now respawn much faster (10 seconds instead of 60) so there's always something to fight
Dungeons
- Dwelling of Spirits — Improved portal teleport reliability. Players who experience a rare teleport desync will now be automatically corrected back to the correct room instead of getting stuck in an empty area or clipped out of the map
- Weekly Timed Zones — Fixed an issue where weekly zone timers (Forgotten Garden, Aztacan, etc.) could lose their remaining time during the daily server reset. Weekly zones now correctly preserve their time until the Monday reset. Time stone additions are also properly preserved across server restarts
Stability
- Clan Arena — Fixed a crash that could occur when claiming supply rewards
- Elemental Spirits — Fixed a rare error that could occur when a summon's owner disconnected during combat
Post-Launch Patch Notes - April 4, 2026
Performance & Stability
- Chat Translation — Optimized for speed and reliability. Translations are now processed asynchronously for faster delivery and smoother chat experience under heavy load
- Eva's Whisper AI — Optimized all AI-powered features (milestone messages, level-up congratulations, check-ins, quest generation) for faster response times and improved reliability
- Eva Quest Delivery — Daily Eva quest generation is now significantly faster. Quests are generated for multiple players simultaneously
Bug Fixes
Mission Credit
- Training Mission — Fixed an issue where players in a party with a pet summoned would not receive "Incessant Training" mission credit after killing the boss. All party configurations now correctly receive credit
- Instance Mission Credit — Fixed mission credit not being awarded in various instances when the party leader was in a different zone. Affects all mission types (monster hunting, raid bosses)
- Eva's Quest Kill Credit — Fixed an issue where party members could receive Eva quest kill credit while being in a completely different area. Credit now correctly requires proximity to the killed monster
Training Grounds
- Boss Spawn Timer — The training grounds boss now spawns exactly 10 minutes after selecting a zone, instead of randomly between 10-50 minutes. No more waiting around wondering when it will appear
- Boss Not Spawning — Fixed a rare issue where the training grounds boss would fail to spawn entirely when switching zones late into the instance
Dagger Skills
- Shadow Step / Shadow Step: Assault — Fixed an issue where these skills could occasionally teleport players through walls or out of the map. Movement now properly respects terrain collision
- Backstab (all variants) — Fixed a minor animation glitch when using Backstab at close range. The skill no longer does a short slide when already in melee distance
Pre-Launch Patch Notes - April 3, 2026
Skill Fixes
Elemental Master
- Unicorn Skills (Blaze, Spring, Trample, Pace) — All now properly hit in an area (up to 8 targets) as intended. Blaze is now Fire element, Trample is Earth, Pace is Wind
- Unicorn Skill Mapping — Auto-cast now uses the correct skill for each tier (single target vs AoE)
Dagger Classes
- Backstab — Reworked movement to be faster and more reliable. No longer gets stuck on terrain or fails in tight spaces
- Hidden Dagger — No longer triggers on basic auto-attacks. Now correctly triggers only when using specific dagger skills (Backstab, etc.)
Warg
- Wolf Points — Wolf form WP generation is now closer to official behavior. While still fast, it no longer procs at a broken rate
Grand Khavatari
- Burning Strike — Knockdown effect can now be resisted as intended. Resistance improves with level
General Skills
- Real Target — Debuff duration corrected to 10 seconds to match tooltip
- Blade Wave / Blade Wave: Slash — Cooldown corrected to 30 seconds. Enchanting now properly reduces cooldown from 30s down to 10s at +3
- My Teleport — Bookmark teleport now works for all characters regardless of PK status. Recall and other teleport types remain restricted
Buffalo
- Pulling Body — Pull range doubled and provoke duration increased to match tooltip
Orc Fortress
- Weapon Restore — Your equipped weapon is now properly restored when picking up or dropping the Combat Flag
- Siege HUD — The fortress siege UI tab now properly disappears when the siege ends
- Announcements — Added on-screen warnings before Greg spawns, flag raising notifications, and server-wide capture announcements
- Capture Reward — Clan leaders now receive 30,000,000 Adena via mail when their clan captures the Orc Fortress
Item Fixes
- Purge Reward Chests (Lv. 1-6) — Drop rates rebalanced. Soulshot amounts doubled, Spirit Ore amounts increased
Eva's Subclass System
- New Class Starting Level — New classes from Eva's subclasses now start at level 76 (was temporarily set higher during testing)
General Fixes
- Clan Names — Minimum clan name length reduced from 4 to 3 characters
- Server Stability — Fixed several race conditions that could cause errors during combat with summons, NPC lookups, and quest delivery
Patch Notes - April 2, 2026
Skill Fixes
Assassin
- Return Motion — Second backward dash now activates properly within the time window. Fixed icons for all variants. Shifty range increased. Smokescreen damage type corrected
- Erosion / Murder Attempt — Now deal physical damage correctly. At level 2, attacks have a chance to recover MP on hit
Sword Muse / Spectral Dancer
- Song of Silence / Dance of Medusa — At level 4, these skills now use physical damage and consume soulshots. Both skills now accept a wider range of weapons (Sword, Blunt, Dual Sword, Big Sword, Big Blunt). Dance of Medusa icon corrected
- Eva's Balance — Added as an autolearn skill for Sword Muse and Spectral Dancer
Temple Knight
- Recovery — Cooldown corrected to 60 seconds. Now removes additional debuffs at higher levels (suppression, root, paralyze). Works with auto-hunt healing
Eva Templar
- Blessed by Eva — Cooldown corrected. Enchant +3 no longer has an abnormally long cooldown
Shillien Knight
- Condemnation — Now properly charges to the target before attacking
Dreadnought
- Anger / Rage System — Rage gauge and skills now function correctly with the current client
- Spear Cage — Cooldown corrected. Enchanting now properly reduces cooldown as described
Soul Hound
- Leopold / Resonance Tempest — Fixed a bug where the final hit could damage the caster
- Soul Snatch — Buff steal now works correctly against players
Eva's Saint
- Exclusion — Duration and cooldown reduction effects corrected
Dagger Classes
- Backstab — Teleport behind the target is now much more reliable. No longer gets blocked by terrain
- Hidden Dagger — Proc damage significantly increased to proper values
Healer / Support
- Cleanse / Advanced Cleanse — Now properly remove debuffs from the target
- Mass Vitalize — Now removes the correct debuffs (attack/defense reductions) as described
- Bandage — Now properly removes bleeding effects with increasing success chance per level
Sylph
- Fire Explosion — Barrier effect no longer triggers at level 1. Properly activates from level 2 onward
Samurai
- Transcendent Clever Maneuver — Now correctly transforms in transcendent instance zones
Doombringer
- Transcendent Soul Impulse — Improved cast timing and defense penetration
Maestro
- Prime Master — No longer cancelled when using race/class transformations. Both effects now coexist
Elemental Master
- Elemental Roots — Now correctly hits in an area instead of single target only
- Unicorn's Flare — Now correctly hits in an area (up to 8 targets) instead of single target only
Divine Templar
- Light Discharge — Ally healing reworked with heal-over-time, debuff resistance, and magic defense buffs. No longer fires multiple times
Shillien Saint
- Dark Disruption — Can now remove additional powerful buffs that were previously immune
General Skills
- Hidden Power (Dye Potential) — Fixed incorrect stat values at levels 1-9 across all 14 skills. Also fixed Skill Crit Rate giving drastically higher values than intended at high levels
Skill Trees
- 49 Skill Replacement Fixes — Fixed cases where learning an upgraded skill wouldn't remove the old version from your skill list. Affects multiple classes
Item Fixes
- Brooch, Talisman Bracelet, Agathion Bracelet (Lv. 1-10) — All stats now match item descriptions. Gear Score now properly reflects item level
- Hellbound Talisman (Lv. 1-10) — Added missing EXP/SP bonus, PvE damage bonus, and critical damage reduction
- Dye Powder / Improved Dye Powder — Can now be traded between players as intended
- Dye Booster Crafting — You can now use either the sealed or tradable version when crafting
- Clan Join Mission Reward — Changed from an unusable Head Accessory Coupon to Mirror Shard
General Fixes
- Giants Cave Stronghold Buffs — The two stronghold device buffs no longer stack. New buff replaces the old one
- Carry Weight — All characters now have double the base carry weight. New characters should no longer feel overweight with basic items
- Daily & Weekly Missions — Added minimum level requirement to mission descriptions
Patch Notes - April 1, 2026
New Features
Combat Feedback
- HP Recovery Notifications — All healing-over-time effects now show floating HP numbers and messages each time they heal. You can see exactly how much you're recovering. Applies to all classes
- Vampiric Leech Notifications — HP restored from life steal effects now shows a message on all attack types. Previously this feedback was missing entirely
Balance Changes
Warg
- Enormous Wolf Sub-Skills — Defense Crush now always lands. All wolf sub-skills (Fear, Defense Crush, Barghest) fire instantly instead of having hidden delays. Barghest enchant effect corrected
- Improved Speed in Wolf Form — Wolf form variant now works correctly. Character no longer gets stuck when using this skill while transformed
- Wolf Form Actions — All standard actions (party requests, share position, equipment sets, etc.) now work while in wolf transformation. Previously most were blocked
Elemental Master
- Elemental Globe & Mystic Freeze — Globe and Mystic Freeze no longer disappear when the target dies. Also fixed Globe only healing the caster — now heals nearby party members as intended. Upgraded Globe adds debuff cleanse
- Elemental Synchrony MP Recovery — MP recovery on kill now works as described
Duelist
- Indestructible Blade Damage — The Duelist who imprisons a target can now attack them. Other players remain blocked as intended
- Challenger Visual Effects — Base and Master variants now show their correct visual effects
- Blade Punishment Timing — Fixed cast timing to match skill description
- Indestructible Blade: Master MP Cost — Corrected MP consumption to match skill description
Death Knight
- Born to Die Cooldown — No longer triggers twice on rapid kills. Cooldown now correctly set to 400 seconds
- Undying Body Passive — Now fully functional. When using Punishment, there's a chance (10-15% based on skill level) that the Death Knight's appearance attacks alongside you. Also adds holy vulnerability and drain resistance as described
- Wipeout Transcendence — All three elemental Wipeout variants (Flame, Frost, Lightning) now correctly upgrade to their Transcendent versions in transcendent zones. Previously only Flame worked
- Grip Imprisonment Damage — Same fix as Indestructible Blade — the Death Knight who grips a target can now deal damage to them
- Auto-Hunt DP Handling — Skills requiring Death Points are now smoothly skipped when you don't have enough, instead of causing a 2-second freeze
Tank (3rd Class)
- Ultimate Defense: Frontier — Now fully functional with all described effects: Max HP +6000, HP recovery on cast, Enhanced Body, Defense Ignore Resistance, Critical Rate reduction, and AoE damage reduction
Dominator / Doomcryer
- Pa'agrio's Touch — No longer heals nearby enemies
- Pa'agrio's Cure — No longer heals nearby enemies or double-heals. Fixed character sliding forward on cast. Healing-over-time component now ticks properly. Works with auto-hunt healing
- Chant of Healing — Fixed character sliding forward on cast. Healing-over-time component now ticks properly. Works with auto-hunt healing
- Chant of Vampire — Absorb chance corrected to 80%. Now works with all skill types, not just physical attacks
- Prophecy of Victory — Now casts properly instead of failing silently
Soul Hound
- Soul Piercing Knockback — Now properly knocks back common monsters on hit. Does not affect players or raid bosses
- Female Soul Hound Model — Female characters no longer float slightly above the ground
- Soul Charge Skills — Now properly activate during combat instead of spamming out of combat
- Leopold AoE — Additional damage now hits in a proper area instead of single target only
- Resonance Tempest — Now correctly deals 3 hits instead of 2
Sylph
- Elemental Change: Spirit — Buff and debuff now apply with correct values (20% weakness / 10% blessing) instead of using the wrong variant
- Goring Charge Enchant Cooldown — Enchanting no longer increases the cooldown. Enchant levels now properly reduce it as described
- Greater Wind Shot Cooldown — Same fix as Goring Charge — enchant levels now properly reduce cooldown
Kamael
- Pride of Kamael Resistances — Updated to correct resistance values for Shock, Paralysis, Hold, Sleep, Fear, Silence, and Infection
Shillien Saint
- Dark Beam with Enchanted Dark Oath — Skill now correctly changes when Dark Oath is enchanted. Previously reverted to Divine Beam while the icon showed the correct skill
- Mass Stigma Auto-Hunt — Removed a hidden 10 second cooldown that slowed down casting. Now uses smart detection to skip casting when the target already has the debuff
Other Skills
- Berserker Scroll Speed Bonus — Scroll buff now correctly grants +5 Speed as described
- Body of Avatar — Now works with auto-hunt. Properly cancelled when Dark Side is activated and vice versa
- Sacred Power — Stats now update in real-time as your character's stats change. Enchant route was completely missing and has been added
- Life Rescue — Now works with auto-hunt healing system
- Kingdom of Plants — Fixed cast timing to match skill description
Bug Fixes
Quests
- Hellbound Quest — NPCs in Ivory Tower now properly complete the quest when you talk to them
Rates
- EXP/SP Rates — Server rates restored to x1
Patch Notes - March 31, 2026
New Features
Samurai
- Katana Icons Everywhere — Samurai katana weapon icons now display correctly in all locations: inventory, world trade, and equipment preview
Mounts
- Kagami Mount Stealth — Kagami's Vigilance stealth skill is now available while riding a Kagami mount. 30 second stealth with reduced movement speed, matching the other mount stealth skills
Interface
- Consumables Stay on Action Bar — Consumable items no longer disappear from your shortcut bar when used up. The icon grays out when empty and automatically restores when you restock. Works across relogs too
Balance Changes
Samurai
- Twist / Full Twist Fixed — Twist now correctly limits targets (2 without passive). When the Fundamental Teaching passive is learned, Full Twist activates based on your combat power, increasing target count (4/6/8/10/12 targets)
Phoenix Knight / Hell Knight
- Powerful Charge AoE — Both base versions of Powerful Charge now correctly hit nearby enemies in a frontal area as described, matching the upgraded versions
Sylph
- Dual Blow Extra Hit — Triple hit now only activates when the Extra Hit buff is actually running, not just because you've learned the skill
HP/MP Regeneration
- Regen Scaling Past Level 71 — HP and MP regeneration now properly scales from level 76 all the way to level 92+. Previously capped at the level 71 bracket
Skills
- Eva's Blessing Tier Replacement — Activating a higher tier Eva's Blessing now properly replaces the lower tier instead of stacking
- Mana Helmet MP Recovery — The Mana Helmet's on-hit MP recovery now triggers correctly as an instant 100 MP gain
Bug Fixes
Pets & Summons
- Pet Buff Filtering — Pets and summons no longer inherit triggered effects from their owner. Talisman procs, skill triggers, and item passives stay on the player only. Fixes issues like pets permanently gaining Final Frenzy
- Pet Continues Attacking After Cast — Pets now properly resume attacking after using an offensive skill instead of walking back to you
- Pet/Summon Last-Hit EXP — Kills made by pets, guardians, and all summon types now correctly grant EXP to the owner
- Auto-Hunt Heals — Auto-hunt healing no longer wastes skills on dead party members
Skills & Combat
- Charge Skills on Auto-Hunt — Fixed Pursuit, Maneuver, Clever Maneuver, Quick Dash, and Lunar Insanity refusing to cast at close range during auto-hunt
- Party Leader Commands — Party leader commands like kick and promote now work regardless of capitalization
Clans
- Clan Contribution Reset on Leave — Weekly and total contribution points now properly reset when leaving a clan
Interface
- World Trade Min Price — Prices in World Trade search results now display correctly
- Mass Enchant Scroll Filter — Improved and cursed scrolls can no longer carry over from single enchant into mass enchant mode
- Augmented Properties Window — The augment properties panel now correctly refreshes when reopened
- Eva's Cube Rewards — Fixed item reward on certain days to properly give Berserker Scrolls
Patch Notes - March 30, 2026
New Features
Eva's Blessing Improvements
- Blessing Persists Through Death — Eva's Blessing buffs no longer disappear when you die. Your active blessing stays with you
- Death Recovery Discount — Each blessing tier reduces your death recovery cost: 10% (I), 20% (II), 30% (III), 40% (IV), 50% (V and Divine Grace). Level up your relationship with Eva to unlock higher tier blessings and more daily uses — at level 10 you can have up to 10 hours of 50% discount per day. Stack with Clan Hall/Castle bonus (20%) and Clan Shop scrolls for up to 90% death recovery discount
- Blessing Button — New movable flower icon on your screen. When blessings are available, the flower lights up and shows your remaining daily count. Click it to instantly activate a blessing. When all daily uses are spent, the flower turns blue and the count disappears
- Divine Flash — Brief visual effect plays when activating a blessing
Surveillance System (Watchlist)
- Player Watchlist — Track up to 10 players and get notified when they go online or offline. A special icon appears above watched players so you can spot them easily
- Persistent Storage — Your watchlist is saved and loads automatically when you log in
Friend List Improvements
- Online Status Fixed — Friend detail window now correctly shows whether your friends are online or offline
- Friend Memo — Save a short note on each friend in the friend detail window
- Character Creation Date — Friend detail now shows when the character was created, even for offline friends
Eva's Quest HUD
- Whisper Button — New button on the Eva's Quest tracker to quickly open Eva's Whisper for quest guidance
- Text Overflow Fixed — Long quest text no longer overflows the Eva's Quest tracker box
Divine Templar Overhaul
-
Might of Light — New stacking buff that builds up as you use attack skills. Increases skill critical damage at 3 tiers (+5%, +12%, +20%). Holy Circle gives maximum stacks instantly
-
Light Points on Skill Use — You now gain Light Points from using attack skills, not just from killing monsters. Fill your Divine Guardian gauge through active combat
-
Decoy Redesigned — Decoy now forces all nearby enemies to attack you for 30 seconds, with a defensive buff for protection. No more NPC clone — it's a real tank tool now
-
Tank Provoke Enforced in PvP — When a tank uses provoke, enemies in PvP are now forced to attack the tank. Skills, auto-attacks, and AI all respect the lock
-
Divine Guardian AI Fixed — The summoned Divine Guardian now properly fights and uses skills instead of standing idle
-
Noblesse Light Discharge Triple Hit — Now correctly hits 3 times as intended. Massive damage increase for Divine Templar
-
Transcendent Purify Cooldown — Reduced from 5 seconds to 1 second, matching other Transcendent skills
-
Correct Skill Animations — Dual-purpose skills (like Sacral Strike) now show the heal animation on allies and the attack animation on enemies
-
Sigil Equipment Blocked — Divine Templar class line can no longer equip sigils
Balance Changes
-
Attack Speed Cap Adjusted — Maximum attack speed adjusted to 2000
-
Multi-Hit Stun/Knockdown Fix — Skills that hit multiple times (like Take Life) now only roll stun or knockdown chance once per skill use, not once per hit. Resistances actually matter now
-
Sealed Talisman of Baium — Now correctly contributes to your gear score / combat power rating
Bug Fixes
Skills & Combat
- Jump Attack Auto-Hunt — Jump Attack and similar charge skills now properly trigger on auto-hunt even when you're already close to the target
- Assassin Forward Move — No longer refuses to cast at close range during auto-hunt. The damage and AoE work at any distance
- Shadow Step Auto-Hunt — Shadow Step no longer wastes its cooldown teleporting to a target you're already standing next to. Only activates when there's actual distance to close
- Noblesse Light Discharge Cooldown — Enchanting this skill now correctly removes the fixed cooldown as described
Interface
- Inventory Sort Persistence — Your inventory sort order now saves and loads correctly across relogs, for all tabs including the All tab
- Eva's Blessing HUD — Redesigned as a standalone draggable window that you can position anywhere on screen
- Enchant Announcements — "Hide screen announcements" setting now properly hides enchant messages from chat too
- Character Name Hiding — When you have name hiding enabled, chat announcements now show "Someone" instead of your name
- Assassin Gauge Privacy — The Assassin/Death Knight/Divine Templar special gauge (AP/DP/LP) no longer appears on party members' screens
- Skill Learn → Craft Button — The craft button in the skill learning window now correctly opens the right Special Craft tab and finds the correct spellbook
- Blessing Count Display — Fixed a display bug where high blessing counts showed incorrectly (e.g., 6/0 instead of 5/10)
- Empty Tooltips — Hovering over certain UI elements no longer shows empty tooltip boxes
Connectivity & Stability
- Disconnection Cleanup — Characters that disconnect due to network issues are now properly cleaned up. No more "character already logged in" errors when trying to reconnect
- Login Tolerance — The launcher now accepts up to 5 minutes of clock difference between your PC and the server, reducing silent login failures
- Password Eye Toggle — The show/hide password button on the login page works correctly again